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[TF2]jarate RECHARGING


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MrSaturn
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Join Date: Jan 2009
Old 08-26-2009 , 04:58   Re: [TF2]jarate RECHARGING
Reply With Quote #11

duplicate posting

Last edited by MrSaturn; 08-26-2009 at 04:59. Reason: duplicate posting
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Old 08-26-2009 , 05:30   Re: [TF2]jarate RECHARGING
Reply With Quote #12

Quote:
Originally Posted by MrSaturn View Post
That doesnt count! It was just copy and pasting! I know next to nothing about actual scripting....

But in any case, I couldnt find anything in the old zombie fortress plugin about jarate. Is this it?

http://forums.alliedmods.net/showthr...ombie+fortress

If so then I'm at a loss.

And also in Crabmod, the plugin doesnt seem to be working at all. I had started clipping the hooks, handles and functions from the plugin and couldnt get it to work and decided to make sure if the plugin worked unedited first... it doesnt.

With Crabmod on on a crab_ prefixed map, the plugin does turn on, but jarate gets taken away. A bunch of the plugin's forced functions do not work.
That is indeed the zombie plugin. It gives you unlimited ammo no reload on the sniper smg, and used to do it for the entire slot (including jarate)
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