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ccBalance SM port


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PlasteR
Senior Member
Join Date: May 2011
Location: Poland
Old 09-25-2013 , 06:54   Re: ccBalance SM port
Reply With Quote #11

@UP

CSGO :
L 09/25/2013 - 12:53:03: Info (map "de_dust2") (file "errors_20130925.log")
L 09/25/2013 - 12:53:03: [SM] Unable to load plugin "ccbalance.smx": Native "CS_UpdateClientModel" was not found
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Franc1sco
Veteran Member
Join Date: Oct 2010
Location: Spain (Madrid)
Old 09-25-2013 , 07:31   Re: ccBalance SM port
Reply With Quote #12

Quote:
Originally Posted by PlasteR View Post
@UP

CSGO :
L 09/25/2013 - 12:53:03: Info (map "de_dust2") (file "errors_20130925.log")
L 09/25/2013 - 12:53:03: [SM] Unable to load plugin "ccbalance.smx": Native "CS_UpdateClientModel" was not found
You need sourcemod 1.5.1
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musosoft
Senior Member
Join Date: Dec 2008
Location: Thailand
Old 10-13-2013 , 16:30   Re: ccBalance SM port
Reply With Quote #13

Still no errors after everyday use on our big server. Perfect Work. I'm using it with mp_autoteambalance 1 which is not the best way, could you please add some checks for balancing player count too? For example: when score is 12:0 and there are 5 more players in loosing team, balance will occur immediately at round end.
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Castile
Member
Join Date: Aug 2012
Old 10-16-2013 , 17:05   Re: ccBalance SM port
Reply With Quote #14

Quote:
Originally Posted by musosoft View Post
Still no errors after everyday use on our big server. Perfect Work. I'm using it with mp_autoteambalance 1 which is not the best way, could you please add some checks for balancing player count too? For example: when score is 12:0 and there are 5 more players in loosing team, balance will occur immediately at round end.
I noticed this too. Not sure if its a bug, but it appears to be balancing in the opposite direction. The team that is winning is appearing to get more players.
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DoPe^
Veteran Member
Join Date: Jul 2008
Location: Denmark / Copenhagen
Old 12-22-2013 , 11:49   Re: ccBalance SM port
Reply With Quote #15

Would also be nice so you could set a adminflag to be immune, instead of only steamids.
If you are still updating this :p
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Peace-Maker
SourceMod Plugin Approver
Join Date: Aug 2008
Location: Germany
Old 12-22-2013 , 13:14   Re: ccBalance SM port
Reply With Quote #16

Quote:
Originally Posted by DoPe^ View Post
Would also be nice so you could set a adminflag to be immune, instead of only steamids.
If you are still updating this :p
Try the version attached to the later post which does just that using the override system.
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DoPe^
Veteran Member
Join Date: Jul 2008
Location: Denmark / Copenhagen
Old 12-22-2013 , 14:13   Re: ccBalance SM port
Reply With Quote #17

Quote:
Originally Posted by Peace-Maker View Post
Try the version attached to the later post which does just that using the override system.
Alright! thanks mate
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DoPe^
Veteran Member
Join Date: Jul 2008
Location: Denmark / Copenhagen
Old 01-06-2014 , 14:26   Re: ccBalance SM port
Reply With Quote #18

Would it be possible to add a maximum team size difference?
Because atm, it can be like 1 player against 10
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musosoft
Senior Member
Join Date: Dec 2008
Location: Thailand
Old 01-06-2014 , 14:46   Re: ccBalance SM port
Reply With Quote #19

Already suggested to Peace-Maker:
- Swap strong players back to worse team if they joined stronger team.
- Do balance immediately at round end if there are more players in stronger team (if team sizes are unequal).
- Add map biases (like in C4vey's version) or add something like storing per map over score statistics which will balancer automatically use to bias.

I know Peace-Maker, that you have a lot other priorities, and maybe you haven't currently time to continue on this. But if there is something that I can help with, like testing or so. I'm glad to do it.
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Last edited by musosoft; 01-06-2014 at 16:57.
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DoPe^
Veteran Member
Join Date: Jul 2008
Location: Denmark / Copenhagen
Old 01-08-2014 , 05:28   Re: ccBalance SM port
Reply With Quote #20

Quote:
Originally Posted by musosoft View Post
Already suggested to Peace-Maker:
- Swap strong players back to worse team if they joined stronger team.
- Do balance immediately at round end if there are more players in stronger team (if team sizes are unequal).
- Add map biases (like in C4vey's version) or add something like storing per map over score statistics which will balancer automatically use to bias.

I know Peace-Maker, that you have a lot other priorities, and maybe you haven't currently time to continue on this. But if there is something that I can help with, like testing or so. I'm glad to do it.
This would be really awesome.
And yeah I can't thank you enough already Peace-Maker for porting this plugin.
So if either you Peace-Maker have the time, or anyone else to add these features, it would be really appreciated
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Last edited by DoPe^; 01-08-2014 at 05:29.
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