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SniperBeamer
AMX Mod X Founder
Join Date: Jun 2003
Location: Good Old Europe
Old 04-01-2004 , 11:38  
#11

please don't use amxmod.inc
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Geesu
Veteran Member
Join Date: Mar 2004
Location: Cincinnati, OH
Old 04-01-2004 , 12:10  
#12

Quote:
Originally Posted by SniperBeamer
please don't use amxmod.inc
You guys should just remove it from amxx so people stop using it
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Nexus
Junior Member
Join Date: Mar 2004
Old 04-01-2004 , 12:31  
#13

hm i changed the settings in the warcraft3.cfg to save the exp into a mysql database. I compiled it on my Suse Linux System without problems.

But now if some plants a bomb he will get over 11000 exp lol

did i something wrong ?
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DoubleTap
Veteran Member
Join Date: Mar 2004
Location: Harker Heights, TX
Old 04-01-2004 , 12:44  
#14

That is a known issue we have seen on the IJ forums where this plugin is supported:

http://www.insanejustice.com/forum/f...splay.php?f=21

I am trying to get as much info as possible on this bug... I recommend you change your warcraft3.cfg settings to remove that XP reward for now unless you dont mind editing you database to remove the XP later

Vic/DT

Any other bugs you find that haven't been shown on IJ please let us know there as we want this as good as possible and Dopefish has been making changes. Use the Daily CVS build if you are familiar with WC3/AMXX... If not, use the last official release HERE for best results.
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BigBaller
Veteran Member
Join Date: Mar 2004
Location: Everett, WA
Old 04-01-2004 , 12:48  
#15

Quote:
Originally Posted by pimp daddy
Quote:
Originally Posted by SniperBeamer
please don't use amxmod.inc
You guys should just remove it from amxx so people stop using it
They dont because they want backwards compbatilty with people that wish it recompile their plugins and use them on thier AMXX server personally (not releasing them on forums).
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rACEmic
Junior Member
Join Date: Mar 2004
Old 04-01-2004 , 19:59  
#16

The reincarnation bug is the only thing preventing me from using AMXX on my server....
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DoubleTap
Veteran Member
Join Date: Mar 2004
Location: Harker Heights, TX
Old 04-01-2004 , 20:02  
#17

rACEmic, the teleporting bug doesn't exist for me... only reincarnation bug is the weaapons are thrown in ground in front of you... but it's working...

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DopeFish
Senior Member
Join Date: Feb 2004
Old 04-02-2004 , 03:34  
#18

Quote:
Originally Posted by SniperBeamer
please don't use amxmod.inc
then give us a better way to detect if the plugin is being compiled for amx or amxx without having to code two versions of a plugin (like the possibility to check for files before we include them). I only include amxmod.inc to check if amxmodx is included (as stated in the code). I can't include amxmodx or else the plugin will break when amxmod users try to compile it.

the only workaround I know of would be to add a amxmodx.sma to the include/ directory. amxmod users would automatically use the amxmodx.sma since they have no amxmodx.inc, and amxmodx users would use the original amxmodx.inc since it is polled first.
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DopeFish
Senior Member
Join Date: Feb 2004
Old 04-02-2004 , 03:35  
#19

Quote:
Originally Posted by rACEmic
The reincarnation bug is the only thing preventing me from using AMXX on my server....
me too... I can't use any plugins that use get_user_weapons() on my amxx server. I hope the amxx team gets that fixed soon.
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DopeFish
Senior Member
Join Date: Feb 2004
Old 04-02-2004 , 03:40  
#20

Quote:
Originally Posted by pimp daddy
Dopefish have u tested this on CZ? I can run it on our 4HM cz server for a while if you don't have access to one.
that would be great, I don't have any cz servers here.
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