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Advanced Out-Of-Bounds Protector + Punishment


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novex
Junior Member
Join Date: Apr 2004
Old 04-11-2004 , 16:20  
Reply With Quote #11

pomme, yea thanks, the concept was mine fromt eh amx forums, i admin a wc3 server and to many ppl teleport to bad spots in the maps.

had to pester for a month or so before xero blood said he would make it for me (second one he has done for me)

much respect to him.
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xeroblood
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Join Date: Mar 2004
Location: Toronto, Canada
Old 04-11-2004 , 20:56  
Reply With Quote #12

Quote:
Originally Posted by novex
umm on that note can you post a definition of the fields in the oob files.

a list of numbers and punishments that corespond would be handy.

Hey novex!! Finally you made it here!! lol..

Definition of Fields in File:

X1 Y1 Z1 X2 Y2 Z2 Delay Punishment

So; X1 Y1 Z1 are one set of points for the mins (bottom)
and X2 Y2 Z2 are the maxs (top)
Basically, these are the exactly opposite corners of a cube..

Or like you had it was close (just switch Y & Z):
--------------------------------------------------------
==== corner 1 === === corner 2===
X-axis Y-axis Z-Axis X-axis Y-axis Z-Axis #Time #Punishment
___________^^ bottom ________^^ top

--------------------------------------------------------

The Delay is any number in seconds, so 300 would be 5 mins..
And the Punishments are:
0 = Kick
1 = Slay
2 = Slap Once
3 = Fire
4 = Blanks
5 = No Weapons
6 = Poison

Also, any line in the file starting with a semi-colon is a comment
; this is a comment..

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xeroblood
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Location: Toronto, Canada
Old 04-11-2004 , 21:00  
Reply With Quote #13

Quote:
Originally Posted by novex
can the displying of the oob box edges be changed?

0 = not at all
1 = only when defining / inside
2 = all the time (for debuging/testing)
Yeah, I can add that as a CVAR I guess..

Quote:
Originally Posted by novex
any way of deleting hitboxes from in game? oob_delete_zone for the zone you are currently in. no biggie, i can do it by hand easily enough
I thought about that, but decided it would be easier by hand, since adding it to the code would require tracking all current boxes, testing if ur in one of them, blah blah blah... basically like including the entire protector plugin into the builder plugin.. I was too lazy to say the least...

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xeroblood
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Old 04-11-2004 , 21:03  
Reply With Quote #14

Quote:
Originally Posted by QwertyAccess
with some modifications this could probably work on ns :O perhaps add an ability to teleport a player if he goes outside the map?
Hmm, teleport player!! I like the idea as a punishment (kinda) but this plugin doesn't set bounds on the whole map, but you could set zones on parts outside of the map that are somehow reachable in-game (teleport/hookmod), thus invoking teleport...

But teleport where? maybe users last known position or spawn... Hmm.. I will consider this..

As for NS, I have no idea!! You're welcome to try!!
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`Dr. Nick Riviera`
Junior Member
Join Date: Apr 2004
Location: Digital Underground
Old 04-16-2004 , 12:37  
Reply With Quote #15

I use WC3FT plugin, and this will protect people to teleport on the map. It's great!
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novex
Junior Member
Join Date: Apr 2004
Old 04-18-2004 , 18:19  
Reply With Quote #16

i will edit these if i find any problems with them.

v0.04 posted on 21/04/2004
- cs_italy_remake changed all "blanks" to "no guns" as the blanks doesnt seem to be completely reliable.
- de_dust2 remake changed "blanks" to "no guns"

v0.03 posted on 19/04/2004
- de_nuke: changed header for nuke so it no longer reads ;de_cbble.oob
- de_nuke: changed the rock protection to 3 smaller boxes and made punishment slay
- de_nuke: reduced burn time on main warehouse to 10 seconds

v0.02 posted on 19/04/2004
- added cs_italy_remake initial definitions.

v0.01 posted on 18/04/2004
- 1st 3 maps added

de_cbble

Code:
;de_cbble.oob
;X1 Y1 Z1 X2 Y2 Z2 Delay Punishment 
;0 = Kick || 1 = Slay || 2 = Slap Once || 3 = Fire || 4 = Blanks || 5 = No Weapons || 6 = Poison 
;roofs around T spawn area 5 second slay
637 3123 350 -706 435 600 5 1
;roofs along back of central area 5 second slay
-1331 2587 350 -3133 3194 600 5 1
;roofs around rest of central area and CT spawn 5 second slay
-967 2552 350 -3523 -2133 600 5 1
;roofs around bomb B area 5 second slay
-1119 -1897 350 1700 203 600 5 1
;T sniper tower 20 second burn
-1325 2910 345 -1025 2575 410 20 3
;door and ivy near T spawn 15 second burn
-382 1256 191 -148 638 256 15 3
de_dust2_remake

Code:
;de_dust2_remake.oob
;X1 Y1 Z1 X2 Y2 Z2 Delay Punishment 
;0 = Kick || 1 = Slay || 2 = Slap Once || 3 = Fire || 4 = Blanks || 5 = No Weapons || 6 = Poison 
;roof above bomb B tunnel 0 delay, fire 
-2108 1786 230 -1300 1580 400 0 3
;bomb b disarm zone (all roofs around bomb b that do not allow seeing through walls)
-1300 1780 230 -2370 3445 400 15 5
;rocky side near ct spawn 0 delay no weapons
-256 2560 -125 -600 2750 500 0 5
;high up the rocky side 3 sec delay then slay
0 3000 500 -1300 2752 300 3 1
;center passage/ramp hiding box 10 second no guns
-491 1537 129 -658 1401 400 10 5
;ct spawn roof indents, 0 second disarm
-262 1637 154 -141 2844 500 0 5
de_nuke

Code:
;de_nuke.oob
;X1 Y1 Z1 X2 Y2 Z2 Delay Punishment 
;0 = Kick || 1 = Slay || 2 = Slap Once || 3 = Fire || 4 = Blanks || 5 = No Weapons || 6 = Poison 
;main warehouse roof 20 second fire
255 -1550 65 1023 -236 130 10 3
;small warehouse roof and rocks at back 5 second slay
1503 -1598 -32 3010 -2551 133 5 1
;sunken roof at back of small warehouse 5 second slay
2367 -2175 -158 2138 -1698 -93 5 1
;rocks 3 second slay
-155 -2543 -26 -815 -1350 200 3 1
431 -2543 -26 -815 -2080 200 3 1
-815 -818 -57 -384 -208 200 3 1
cs_italy_remake

Code:
;cs_italy_remake.oob
;X1 Y1 Z1 X2 Y2 Z2 Delay Punishment 
;0 = Kick || 1 = Slay || 2 = Slap Once || 3 = Fire || 4 = blanks || 5 = No Weapons || 6 = Poison 
;big ass box covering most roofs to stop roof camping. 15 second no guns
1044 2612 252 -1688 -296 700 15 5
;behind teh rail uesd by T to get to ct spawn 3 second burn
-1573 -115 100 -1670 1337 180 3 3
;round the corner from above rail 3 second burn
-1353 -442 100 -1769 -125 180 3 3
;roofs near ct spawn (the lower down ones) 15 second no guns
-894 117 79 125 -2231 400 15 5
;flat concrete roof above the long stairs exit 5 second no guns
503 442 88 1249 970 153 5 5
;see through floor on wall near long stairs exit 5 second no guns
987 445 5 1157 -193 70 5 5
;the litle hole and low roof looking down alleyway 5 second no guns
-589 2035 193 -1206 2187 258 5 5
;T roof area behind a building. 5 second burn.
-1089 2057 271 -1665 1499 336 5 3
;little group of roofs on CT left route 5 second no guns
-1051 -730 137 -1372 -75 400 5 5
;see through floor left of ct spawn. 5 second burn.
-1343 -720 -10 -1119 -2032 55 5 3
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Geesu
Veteran Member
Join Date: Mar 2004
Location: Cincinnati, OH
Old 04-19-2004 , 00:49  
Reply With Quote #17

This is awesome, I had to manually create a plugin that would show certain points in maps and I would like have to draw them out to restrict people from teleporting there in my WC3FT mod, this will make it much nicer
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TeNsHi
New Member
Join Date: May 2004
Old 05-27-2004 , 11:20   restrictions for teams ?
Reply With Quote #18

maybe it would be a good idea to build in a team restriction.
for exemple on a map like siege it would be great to
restrict the CT base for Terrorist
or places like that.

btw very nice plugin
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Morpheus
Senior Member
Join Date: Mar 2004
Old 07-06-2004 , 11:56  
Reply With Quote #19

Weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee best plugin ever made.

THIS r000xor

Cheers

Morpheus
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-=STN=- MaGe
Veteran Member
Join Date: Apr 2004
Location: Asault World
Old 07-06-2004 , 17:22  
Reply With Quote #20

any one got cz ones
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