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Dynamic KD


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Elite_Fallen_Angel
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Join Date: Dec 2006
Location: HELL.....AkA, Texas
Old 10-03-2007 , 11:33   Re: Dynamic KD
Reply With Quote #11

Oops, Thanks for pointing that out. I was actually thinking of asking you why you were saying Braces rather then Brackets...

Got to start somewhere

Thanks!
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purple_pixie
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Join Date: Jun 2007
Location: Winchester, England
Old 10-03-2007 , 11:35   Re: Dynamic KD
Reply With Quote #12

I wonder why I bother being so pedantic when half the users speak in retarded internet teen-speak, but hey.

It's worth it for the people who listen.

Now, on with my mission to educate the world on the difference between "amount" and "number" ( and hence on "less" and "fewer" too )
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Pro Patria Finland
Senior Member
Join Date: Apr 2006
Location: BaronPub.com
Old 10-03-2007 , 15:32   Re: Dynamic KD
Reply With Quote #13

Quote:
Originally Posted by Elite_Fallen_Angel View Post
Yea, I wasn't sure whether to do it or not since this was a pretty simplistic code but I will do that in the future.

Thank you.
Mine was just an example - I find it cleaner and easier.

But we all have our own style, and I suggest doing whatever you find cleaner and easier.
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Old 10-03-2007, 15:45
ConnorMcLeod
This message has been deleted by ConnorMcLeod. Reason: wrong thread, sorry
M249-M4A1
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Join Date: May 2005
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Old 10-03-2007 , 15:52   Re: Dynamic KD
Reply With Quote #14

Quote:
Originally Posted by connorr View Post
sv_accelerate is 'auto' set back to 5 by the game, same for sv_friction --> 4.
Isn't that only in CS?
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Elite_Fallen_Angel
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Join Date: Dec 2006
Location: HELL.....AkA, Texas
Old 10-03-2007 , 16:13   Re: Dynamic KD
Reply With Quote #15

I believe it is auto set back at map change (At least for day of defeat). As far as CS goes I am not sure. I suppose when the round ends it resets?

Regardless, It can be used as a fun little 5 minute thing.

Maybe I am wrong.
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M249-M4A1
I <3 Mac
Join Date: May 2005
Location: Not interested
Old 10-03-2007 , 16:36   Re: Dynamic KD
Reply With Quote #16

Quote:
Originally Posted by Elite_Fallen_Angel View Post
I believe it is auto set back at map change (At least for day of defeat). As far as CS goes I am not sure. I suppose when the round ends it resets?

Regardless, It can be used as a fun little 5 minute thing.

Maybe I am wrong.
For CS, it resets to "5" litteraly 1 second after it was changed. It's just that fast
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Elite_Fallen_Angel
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Join Date: Dec 2006
Location: HELL.....AkA, Texas
Old 10-03-2007 , 16:44   Re: Dynamic KD
Reply With Quote #17

Wow, Weird.

This is listed as a Day of Defeat Modification anyways. Arion's "Custom Frags and Death's" plugin was for CS.
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M249-M4A1
I <3 Mac
Join Date: May 2005
Location: Not interested
Old 10-03-2007 , 16:51   Re: Dynamic KD
Reply With Quote #18

Quote:
Originally Posted by Elite_Fallen_Angel View Post
Wow, Weird.

This is listed as a Day of Defeat Modification anyways. Arion's "Custom Frags and Death's" plugin was for CS.
Well thats good then, as long as it's under the right category, there shouldn't be any issue over other mods other than DoD
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Hawk552
AMX Mod X Moderator
Join Date: Aug 2005
Old 10-04-2007 , 17:58   Re: Dynamic KD
Reply With Quote #19

Redundant, useless and poorly coded.

Unapproved.
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Elite_Fallen_Angel
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Join Date: Dec 2006
Location: HELL.....AkA, Texas
Old 10-04-2007 , 17:59   Re: Dynamic KD
Reply With Quote #20

Meh, Useful for me but it's fine. I didn't expect it to be approved.

Just trying to learn
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