Quote:
Originally Posted by Shadowysn
env_shooter lets you summon client-sided ragdolls using raggib entities with fully configurable velocity.
Only problem may be it using 2 entities instead of 1 at once for each gib.
Also found (at-least ragdoll-provided) prop_dynamic entities to spawn phys_bone_followers even with solid 0 keyvalue in my past scripting with L4D2, taking up entity limit.
Though it was a problem that I found occurring using VScript, and have not tested Sourcemod's way of spawning entities.
But VScript does have a way to set keyvalues before spawning an entity and that was used, so there's a chance it may also occur in Sourcemod.
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It's similar method the shooter uses iirc.
I still cannot figure out how the tempent create physics prop does despawn time, i think it's in the model data it's self somewhere but i'm not experienced enough to check.
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