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Blockmaker - Adding Blocks (12 Step) In-Depth | Updated 12/24/2013!


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GXLZPGX
Veteran Member
Join Date: Sep 2009
Old 06-12-2010 , 18:08   Re: Blockmaker - Adding Blocks (Step-By-Step)
Reply With Quote #191

Well what other codes would you like to see used?
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Whaat93
Senior Member
Join Date: Mar 2010
Old 06-12-2010 , 20:06   Re: Blockmaker - Adding Blocks (Step-By-Step)
Reply With Quote #192

Don't know, just some codes that can be usually.
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t*stylez
BANNED
Join Date: Apr 2010
Old 06-14-2010 , 20:08   Re: Blockmaker - Adding Blocks (Step-By-Step)
Reply With Quote #193

how about a bouncing death block code ? XD
a death block bounces up and down XD
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kalaspuffar
Junior Member
Join Date: May 2010
Old 06-16-2010 , 06:40   Re: Blockmaker - Adding Blocks (Step-By-Step)
Reply With Quote #194

can you make a xpblock action? for xpmod?
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Whaat93
Senior Member
Join Date: Mar 2010
Old 06-16-2010 , 17:33   Re: Blockmaker - Adding Blocks (Step-By-Step)
Reply With Quote #195

Quote:
Originally Posted by kalaspuffar View Post
can you make a xpblock action? for xpmod?
Already made

PHP Code:
actionXP(idOverrideTimer)
{
    new 
Float:fTime halflife_time();
    
    if (
fTime >= g_xp_next_use[id] || OverrideTimer)
    {
    if ( 
get_user_team id ) == )
    {
        
hnsxp_add_user_xp(id75);
        
ColorChat(idGREEN"[%s]^x03 You have been given^x04 75 XP^x03!"g_prefix);
    }
    
        
g_xp_next_use[id] = fTime get_cvar_float("bm_xpcooldown");
            
    }
    else
    {
        
set_hudmessage(g_hud_redg_hud_greeng_hud_blueg_text_xg_text_yg_hud_effectsg_hud_fx_timeg_hud_hold_timeg_hud_fade_in_timeg_hud_fade_out_timeg_hud_channel);
        
show_hudmessage(id"[%s]^nWait Time: One Round"g_prefixg_xp_next_use[id] - fTime);
    }
    return 
PLUGIN_HANDLED;

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Erox902
Veteran Member
Join Date: Jun 2009
Location: Never Never Land
Old 06-17-2010 , 13:52   Re: Blockmaker - Adding Blocks (Step-By-Step)
Reply With Quote #196

hey i have followed your guide and added he, frost, flash, awp and deagle block and that went great... but now im trying to add a nofalldamage bhop and i got a bunch of errors i've fixed some of them but these last i just dunno what to do with since it doesnt seem to have anything to do with the blocks? =O... could u take a look at it?
Attached Files
File Type: sma Get Plugin or Get Source (rtkcm_v1.04.sma - 446 views - 162.3 KB)

Last edited by Erox902; 06-17-2010 at 15:54.
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r4ndomz
Senior Member
Join Date: Jul 2009
Location: The Hood
Old 06-20-2010 , 17:07   Re: Blockmaker - Adding Blocks (Step-By-Step)
Reply With Quote #197

Quote:
Originally Posted by Erox902 View Post
hey i have followed your guide and added he, frost, flash, awp and deagle block and that went great... but now im trying to add a nofalldamage bhop and i got a bunch of errors i've fixed some of them but these last i just dunno what to do with since it doesnt seem to have anything to do with the blocks? =O... could u take a look at it?

I spent about 2 hours fixing this up. There are only 4 errors remaining that i dont know how to fix. Oh and i only added AAA to its name so the file would be closer to the compiler in my compiler folder.

I just had to point out there were A LOT of problems in the bm.
Attached Files
File Type: sma Get Plugin or Get Source (AAArtkcm_v1.04.sma - 118 views - 161.9 KB)
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Last edited by r4ndomz; 06-20-2010 at 17:21.
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Erox902
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Join Date: Jun 2009
Location: Never Never Land
Old 06-20-2010 , 19:30   Re: Blockmaker - Adding Blocks (Step-By-Step)
Reply With Quote #198

well bigtime thnx for that anyway r4ndomz! =D love u for that =)
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JaGareN
Senior Member
Join Date: Mar 2009
Old 06-20-2010 , 21:40   Re: Blockmaker - Adding Blocks (Step-By-Step)
Reply With Quote #199

Quote:
Originally Posted by r4ndomz View Post
I spent about 2 hours fixing this up.
WOW 2 hours? are you kidding?
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Kreation
Veteran Member
Join Date: Jan 2010
Location: Illinois
Old 06-21-2010 , 02:20   Re: Blockmaker - Adding Blocks (Step-By-Step)
Reply With Quote #200

That's exactly what I thought when I first read it, but then I facepalm'd and moved on.
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