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Bad Camper 1.4.239


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iggy_bus
BANNED
Join Date: Oct 2005
Old 08-26-2006 , 02:19   Re: Bad Camper 1.2
Reply With Quote #251

sorry for annoying but should I forget about this plugin because it will always punish CT and T?
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slmclarengt
Veteran Member
Join Date: Jul 2004
Location: The Cookie Jar... or Pul
Old 08-26-2006 , 23:52   Re: Bad Camper 1.2
Reply With Quote #252

@ Brad: I'm just wondering why when you declared "new id, teamID;" and then never initialized it, yet used it later when you did if (AllowTeamCamp[teamID] ...) continue; that makes no sense. It would default to 0 or NULL, thus rendering useless. I changed it myself to if (allowteamcamp[TEAM_T] || ALLOWTEAMCAMP[TEAM_CT]) continue;

Slmclarengt
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But we don’t beat the Reaper by living longer. We beat the Reaper by living well. -Dr. Randy Pausch, R.I.P.

Come play WC3:FT on BnD Clan Server! You know you want to: Connect to WC3:FT BnD - go ahead click me!
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klhz
Junior Member
Join Date: May 2006
Old 08-27-2006 , 06:08   Re: Bad Camper 1.2
Reply With Quote #253

Great plugin! But all that punishments aren't perfect imho. It would be great if you add a new kind of punishment. Something like sleeping, but not black screen. It could be blue screen (transperent so you can (hardly) see where to go). Like in the War3FT fading blue screen, when you teleport with the human race.

[IMG]http://img91.**************/img91/6899/1qm1.th.jpg[/IMG]
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iggy_bus
BANNED
Join Date: Oct 2005
Old 08-27-2006 , 08:55   Re: Bad Camper 1.2
Reply With Quote #254

Quote:
Originally Posted by slmclarengt View Post
@ Brad: I'm just wondering why when you declared "new id, teamID;" and then never initialized it, yet used it later when you did if (AllowTeamCamp[teamID] ...) continue; that makes no sense. It would default to 0 or NULL, thus rendering useless. I changed it myself to if (allowteamcamp[TEAM_T] || ALLOWTEAMCAMP[TEAM_CT]) continue;

Slmclarengt
So did you menage to compile plugin and make it do not punish CT-s?
If you did could you post it here?
iggy_bus is offline
Old 08-27-2006, 09:24
SweatyBanana
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Kurdo^
Member
Join Date: Apr 2006
Old 08-27-2006 , 11:24   Re: Bad Camper 1.2
Reply With Quote #255

Pleas, can some one help me? i cant get it work at aim_crazyjump i have posted my problem, read my posts. its working in de_dust but not on aim_crazyjump, anything to do?
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MR.X
Member
Join Date: Aug 2006
Old 08-27-2006 , 13:21   Re: Bad Camper 1.2
Reply With Quote #256

bad camper not working in T he work CT plz help me
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Old 08-28-2006, 01:53
MR.X
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Old 08-28-2006, 09:41
MR.X
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Guenhwyvar
AMX Mod X Beta Tester
Join Date: Jul 2005
Location: Berlin / Germany
Old 08-28-2006 , 09:57   Re: Bad Camper 1.2
Reply With Quote #257

Omg, please stop spamming this thread. And go try get some help on formulating english sentences (look here: dict.leo.org).
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sasdad
Junior Member
Join Date: Jul 2006
Old 08-30-2006 , 05:00   Re: Bad Camper 1.2
Reply With Quote #258

Hi, If you want working plugin,
then you must add this line:
teamID = get_user_team(id);
before this line:
if (allowTeamCamp[teamID] || g_playerFlags[id] & METER_IGNORE) continue;

It will look like this:
teamID = get_user_team(id);
if (allowTeamCamp[teamID] || g_playerFlags[id] & METER_IGNORE) continue;

Bye
sasdad is offline
Old 09-01-2006, 02:40
KingKong
This message has been deleted by KingKong. Reason: junk
Old 09-01-2006, 15:50
a1mzer0
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Guenhwyvar
AMX Mod X Beta Tester
Join Date: Jul 2005
Location: Berlin / Germany
Old 09-30-2006 , 07:06   Re: Bad Camper 1.2
Reply With Quote #259

Any news on this? Iam still using v1.1 because of the 1.2 bugs :'(.
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Sash
Junior Member
Join Date: Aug 2006
Old 10-10-2006 , 08:23   Re: Bad Camper 1.2
Reply With Quote #260

Is it possible to disable the plugin when the bomb has been planted??
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Old 10-13-2006, 09:26
Sash
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