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Player FPS Display [0.7.1]


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Exolent[jNr]
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Join Date: Feb 2007
Location: Tennessee
Old 04-18-2009 , 00:23   Re: Player FPS Display [0.7.1]
Reply With Quote #21

Quote:
Originally Posted by AlejandroSk View Post
Actually , PlayerPreThink is called every X times in on second , where X is Client fps.
Really? Because I can recall that PreThink is dependent upon server's fps.
http://forums.alliedmods.net/showpos...0&postcount=28
From one of the AMX Mod X developers.
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Quote:
Originally Posted by xPaw View Post
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joaquimandrade
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Join Date: Dec 2008
Location: Portugal
Old 04-18-2009 , 00:25   Re: Player FPS Display [0.7.1]
Reply With Quote #22

Quote:
Originally Posted by Exolent[jNr] View Post
Really? Because I can recall that PreThink is dependent upon server's fps.
http://forums.alliedmods.net/showpos...0&postcount=28
From one of the AMX Mod X developers.
And we even weren't talking about PreThink. We were talking about g_HandlerEnt think delay.
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fysiks
Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
Old 04-18-2009 , 00:38   Re: Player FPS Display [0.7.1]
Reply With Quote #23

Quote:
Originally Posted by Exolent[jNr] View Post
Really? Because I can recall that PreThink is dependent upon server's fps.
http://forums.alliedmods.net/showpos...0&postcount=28
From one of the AMX Mod X developers.
AND then there is always common sense. But maybe that's just me .
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csl
Member
Join Date: Apr 2009
Old 04-22-2009 , 05:31   Re: Player FPS Display [0.7.1]
Reply With Quote #24

this work with "Remember the score" ?
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Nextra
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Join Date: Apr 2008
Location: Germany
Old 04-22-2009 , 06:52   Re: Player FPS Display [0.7.1]
Reply With Quote #25

Since this plugin modifies the deaths value it will never be correctly tracked. You will never see the actual death count on the scoreboard and RTS will not be able to track it correctly (it will save the FPS ^^).

If you choose to only save the player's score there should be no problem at all.
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Alucard^
AMXX Moderator: Others
Join Date: Sep 2007
Location: Street
Old 04-23-2009 , 05:40   Re: Player FPS Display [0.7.1]
Reply With Quote #26

well, the plugin work perfect for me, about the acuracity of the fps... is not exactly %100 but, very good... the problem is that... freeze (or lag, dk, is something strange) the server...

sry for my english..

oh and, maybe, u can put something like players can enable/disable... this solve the problem of the lag/freeze, cuz u enable the view of fps, for a moment... and then u can disable...
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shine771
Senior Member
Join Date: Jun 2007
Old 04-23-2009 , 10:26   Re: Player FPS Display [0.7.1]
Reply With Quote #27

Sorry, i don't see how this could lag or freeze anything. Take a look at your other plugins...
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xPaw
Retired AMX Mod X Moderator
Join Date: Jul 2008
Old 04-23-2009 , 10:34   Re: Player FPS Display [0.7.1]
Reply With Quote #28

By the way, why not just send the deaths message, when someone is IN_SCORE.
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shine771
Senior Member
Join Date: Jun 2007
Old 04-23-2009 , 12:33   Re: Player FPS Display [0.7.1]
Reply With Quote #29

Then i would need to make it to check if anyone is IN_SCORE. Make a bool. If anyone is IN_SCORE, then set that bool to true. Everytime someone releases the IN_SCORE key, i would need to check if anyone else is holding IN_SCORE key, if not, set that bool to false. Or make a bool for every player and check it every 1.0 second in Think. Still it requires an extra forward, bools and dozen checks.

Last edited by shine771; 04-26-2009 at 07:17.
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xPaw
Retired AMX Mod X Moderator
Join Date: Jul 2008
Old 04-23-2009 , 12:53   Re: Player FPS Display [0.7.1]
Reply With Quote #30

You already hooked prethink, just check the buttons there. and if its IN_SCORE, update deaths..

Because sending always message can overflow client (or not?)
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