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Anti-Stuck


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devicenull
Veteran Member
Join Date: Mar 2004
Location: CT
Old 08-24-2008 , 00:27   Re: CSS Anti-Stuck
Reply With Quote #21

Fixed that issue. As a bonus, it should now work with any mod that sends the standard "round_start" event
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Various bits of semi-useful code in a bunch of languages: http://code.devicenull.org/
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ulx
SourceMod Donor
Join Date: Sep 2006
Old 08-24-2008 , 03:24   Re: Anti-Stuck
Reply With Quote #22

thanks ... and what's about that requested time-feature (i.e. anti-stuck disables itself after 15 seconds after each round_start)?
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YellowCakeKlan
Junior Member
Join Date: Aug 2008
Old 08-24-2008 , 16:19   Re: Anti-Stuck
Reply With Quote #23

Quote:
Originally Posted by ulx View Post
thanks ... and what's about that requested time-feature (i.e. anti-stuck disables itself after 15 seconds after each round_start)?
if you add that, make sure it's a cvar, because i personally don't want that feature
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YellowCakeKlan
Junior Member
Join Date: Aug 2008
Old 08-24-2008 , 17:50   Re: Anti-Stuck
Reply With Quote #24

Ok tried your new version and it works great.

Does anyone know how I can add a delay of about 8 seconds to the teleport? Because right now when you type !stuck, it teleports you instantly to spawn, and people are exploiting this to get away from a fight.

Like, someone will be chased, and they just type !stuck to escape.

SO I want to make it for it says "you will be unstuck in 10 seconds" and have it wait 10 seconds before teleporting them, that way its harder for them to use it to cheat
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jakesmr2
Junior Member
Join Date: Nov 2008
Location: Washington
Old 11-24-2008 , 06:02   Re: Anti-Stuck
Reply With Quote #25

could you make this plugin compatible with Insurgency?
i tried loading it and i checked "sm plugin list" and it says <error> antistuck
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panchoman
Senior Member
Join Date: Jan 2009
Old 01-27-2009 , 23:49   Re: Anti-Stuck
Reply With Quote #26

This plugin have never worked properly for me Every time it is used, it teleports the player to somewhere thats basically a worse place to get stuck in then where they originally were. if any one would like to check out the problem, i would appreciate it greatly! i really want this plugin to work!
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