So i skipped 1.74 for BETA 1.75, as 1.74 had some issues and never made it to public release.
- Level difficulty for Blitzkrieg's weapons can now be adjusted! 7 difficulty levels to configure!
- Can configure combat style for a mixed combat (rocket launcher + ubersaw) or Pure Danmaku (rocket launcher + unlimited ammo).
- Fixed this, which in certain occasions would cause the next boss to receive Blitzkrieg's rocket launchers if he was defeated too quickly:
Quote:
Originally Posted by RavensBro
L 10/21/2014 - 19:20:09: [SM] Native "KillTimer" reported: Invalid timer handle 0 (error 4)
L 10/21/2014 - 19:20:09: [SM] Displaying call stack trace for plugin "freaks\s93_blitzkrieg.ff2":
L 10/21/2014 - 19:20:09: [SM] [0] Line 518, C:\Users\CHRiS\Desktop\s93\TF2 INSTALL\addons\sourcemod\scripting\s93_blitzk rieg.sp::event_round_end()
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- Subplugin now has Updater support & needs updater.inc to manually compile.
- Decreased damage penalty to -50%
- PrintToServer stuff for testing purposes.
- For FF2 servers using the mantreads effect, Attribute 275 has been added to his config to cancel fall damage but still allow him to rocket jump.
I hope for this to be the last 1.x release until BETA 2.x (unless some bugs are reported)
One thing i want to bring over is the MvM Reanimator whenever a player in the non-boss team dies, so that medics have a chance to "respawn" players if any are around. After a certain amount of time has passed, if no medic heals the dead player's reanimator, they lost their chance to respawn....
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