you mean i should write limit system for every single shop item manually, right? instead using commands
i'm not a coder, and not only me
again for example, here a lot usable commands, i can't rewrite this, this would be stupid.
Code:
es wcs changeteam <userid> <team>
es wcs damage <userid> <attackerid> <damage>
es wcs drop <userid> <weapon/slot/tag>
es wcs drug <userid> <[time]>
es wcs drunk <userid> <[time]> <[value]>
es wcs extinguish <userid>
es wcs explode <userid> <targetid> <magnitude> <radius>
es wcs fire <userid> <[time]>
es wcs getviewentity <userid> <var>
es wcs keyhint <userid> <text...>
es wcs poison <userid> <attackerid> <amount> <time>
es wcs push <userid> <Xforce, Yforce, Zforce>
es wcs pushto <userid> <"x,y,z"> <force>
es wcs removeweapon <userid> <weapon/slot/tag>
es wcs spawn <userid> <[force]>
es wcs_ability <type> <userid> <count> <params>
es wcs_anti <type> <userid> <0/1>
es wcs_anti <ability> <userid> <0/1>
es wcs_anti <blind> <userid> <0/1>
es wcs_anti <burn> <userid> <0/1>
es wcs_anti <freeze> <userid> <0/1>
es wcs_color <userid> <red> <green> <blue> [<alpha>] [<weapon invis 0/1>]
es wcs_dalias <alias> <value1> <[value2]> <[value3]> ...
es wcs_debug <level> <text>...
es wcs_decimal <variable> <value>
es wcs_degeneration <userid> <target> <damage> <time> <radius>
es wcs_foreach player <variable> <identifier> <"command">
es wcs_foreach token <variable> <string> <separator> <"command">
es wcs_foreach weapon <variable> <identifier> <"command">
es wcs_getcolor <userid> <redvar> <greenvar> <bluevar> <alphavar>
es wcs_getinfo <userid> <variable> <info> <player/race/racename>
es wcs_getlanguage <var> <userid> <text>
es wcs_heal <userid> <duration> <health> <radius> <team target> <team targetn> <x> <y> <z> <warden round>
es wcs_mole_activate <userid>
es wcs_nearcoord <variable> <identifier> <x coord> <y coord> <z coord> <range> <"command to run">
es wcs_randplayer <variable> <identifier>
es wcs_raceinfo <var> <race> [<skill>] <key>
es wcs_regeneration <userid> <amount> <time> <maxhp> <maxheal> <radius> [<msg 1/0>]
es wcs_removefx <type> <userid>
es wcs_removefx <freeze> <userid>
es wcs_removefx <god> <userid>
es wcs_removefx <noclip> <userid>
es wcs_restrict <userid> <all/weapon/"weapon1,weapon2">
es wcs_setfx <type> <userid> <[time]> <[st msg]>
es wcs_setfx 1stclip <userid> <op> <value> <[time]> <[st msg]>
es wcs_setfx 2ndclip <userid> <op> <value> <[time]> <[st msg]>
es wcs_setfx antihead <userid> = <1/0> <[time]> <[st msg]>
es wcs_setfx armor <userid> <op> <value> <[time]> <[st msg]>
es wcs_setfx attackspeed <userid> = <value> <[time]> <[st msg]>
es wcs_setfx blind <userid> <op> <value> <[time]> <[st msg]>
es wcs_setfx burn <userid> = <value> <[time]> <[st msg]>
es wcs_setfx cash <userid> <op> <value> <[time]> <[st msg]>
es wcs_setfx climb <userid> = <value> <[time]> <[st msg]>
es wcs_setfx disguiser <userid> = <1 (Enemy team)/0 (Your team)>
es wcs_setfx evade <userid> <op> <value> <[time]> <[st msg]>
es wcs_setfx freeze <userid> <op> <value> <[time]> <[st msg]>
es wcs_setfx god <userid> <op> <value> <[time]> <[st msg]>
es wcs_setfx gravity <userid> <op> <value> <[time]> <[st msg]>
es wcs_setfx health <userid> <op> <value> <[time]> <[st msg]>
es wcs_setfx hp <userid> <op> <value> <[time]> <[st msg]>
es wcs_setfx invis <userid> <op> <value> <[time]> <[st msg]>
es wcs_setfx invisp <userid> <op> <value> <[time]> <[st msg]>
es wcs_setfx jetpack <userid> <op> <value> <[time]> <[st msg]>
es wcs_setfx lg <userid> <+-=> <value> <[time]> <[st msg]>
es wcs_setfx levitate <userid> <op> <value> <[time]> <[st msg]>
es wcs_setfx location <userid> = <x,y,z> <[time]> <[st msg]>
es wcs_setfx longjump <userid> <op> <value> <[time]> <[st msg]>
es wcs_setfx money <userid> <op> <value> <[time]> <[st msg]>
es wcs_setfx noblock <userid> <op> <value> <[time]> <[st msg]>
es wcs_setfx speed <userid> <op> <value> <[time]> <[st msg]>
es wcs_setfx ulti_immunity <userid> <op> <value> <[time]> <[st msg]>
es wcs_trap <userid> <duration> <damage> <radius> <team target> <team targetn> <x> <y> <z> <warden round>
es wcs_unrestrict <userid> <all/weapon/"weapon1,weapon2">
es wcs_warden <userid> <duration> <damage> <radius> <team target> <team targetn> <x> <y> <z> <warden round>
es wcs_xalias <alias> <["command"]>
es wcs_xcentertell <userid> <text> ...
es wcs_xtell <userid> <language key>
es wcs_xweapon <type> <userid> <value> <weapon>
es wcs_xweapon clip <userid> <value> <weapon>
es wcs_xweapon maxammo <userid> <value> <weapon>
es wcs_xweapon name <userid> <value> <weapon>
es wcs_xweapon prop <userid> <value> <weapon>
es wcs_xweapon slot <userid> <value> <weapon>
es wcs_xweapon tags <userid> <value> <weapon>
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