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Exploit being used to spam servers.


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Neuro Toxin
Veteran Member
Join Date: Oct 2013
Location: { closing the void; }
Old 12-29-2014 , 22:28   Re: Exploit being used to spam servers.
Reply With Quote #21

my 2 cents on map protection.

My recent trick is.

1. Add a template entity
2. Add a player clip brush around the spawns
3. Turn the player clip brush into a func_brush and name it something random
4. Add the clip brush to the template entity so it spawns each round start
5. Add a vScript that removes the brush when the round starts
6. Dont pack the vScript into the .bsp

When someone takes the map and tries to use it on another server, all players are stuck at spawn and cant move due to the player clip brush.

Your server has the vscript that removes the brush so it will work fine.

I also do things like, using weapon managers to spawn weapon_usp which crashes the server. This way you really #$%^ the servers that try to steal your maps!
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Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 12-29-2014 , 23:21   Re: Exploit being used to spam servers.
Reply With Quote #22

Quote:
Originally Posted by Neuro Toxin View Post
my 2 cents on map protection.

My recent trick is.

1. Add a template entity
2. Add a player clip brush around the spawns
3. Turn the player clip brush into a func_brush and name it something random
4. Add the clip brush to the template entity so it spawns each round start
5. Add a vScript that removes the brush when the round starts
6. Dont pack the vScript into the .bsp

When someone takes the map and tries to use it on another server, all players are stuck at spawn and cant move due to the player clip brush.

Your server has the vscript that removes the brush so it will work fine.

I also do things like, using weapon managers to spawn weapon_usp which crashes the server. This way you really #$%^ the servers that try to steal your maps!
As a matter of fact discussing this with another whom is involved with my maps we have come up with a similar setup to cause havoc with anyone that tries to use them in the future.
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Sreaper
髪を用心
Join Date: Nov 2009
Old 12-29-2014 , 23:26   Re: Exploit being used to spam servers.
Reply With Quote #23

Quote:
Originally Posted by Horsedick View Post
As a matter of fact discussing this with another whom is involved with my maps we have come up with a similar setup to cause havoc with anyone that tries to use them in the future.
You could also put your server information on your map so nobody would want to host it. So long as it's an entity that can't be removed or obstructed easily you should be fine.

Last edited by Sreaper; 12-29-2014 at 23:27.
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Horsedick
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Join Date: Sep 2011
Old 12-29-2014 , 23:30   Re: Exploit being used to spam servers.
Reply With Quote #24

Quote:
Originally Posted by Sreaper View Post
You could also put your server information on your map so nobody would want to host it. So long as it's an entity that can't be removed or obstructed easily you should be fine.
Well this was already and option but apparently current decompile methods exist enough to even retain models so going with the "screw up other servers/clients" if they intend to try and use it method.

Damn shame you can't apply a hash to content to only be usable where it was connected to as in specific servers thru a configuration file.
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Neuro Toxin
Veteran Member
Join Date: Oct 2013
Location: { closing the void; }
Old 12-29-2014 , 23:37   Re: Exploit being used to spam servers.
Reply With Quote #25

Its a good method. Doing it 5-6 times can make it hard for these guys to remove them without hours of recompiling.

Another thing is to not use inputs outputs in hammer and to use vscripts. It requires heaps of code while disabling map stuff edit: without the vscript on the server.

I even set tele destinations this way.

Edit:

Another good one. Disable all spawns in the map, and enable them on map start with a vscript (this makes players spawn in the center of the map, normaly in pitch black)
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Last edited by Neuro Toxin; 12-29-2014 at 23:46.
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Powerlord
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Join Date: Jun 2008
Location: Seduce Me!
Old 12-30-2014 , 09:25   Re: Exploit being used to spam servers.
Reply With Quote #26

Quote:
Originally Posted by Neuro Toxin View Post
my 2 cents on map protection.

My recent trick is.

1. Add a template entity
2. Add a player clip brush around the spawns
3. Turn the player clip brush into a func_brush and name it something random
4. Add the clip brush to the template entity so it spawns each round start
5. Add a vScript that removes the brush when the round starts
6. Dont pack the vScript into the .bsp

When someone takes the map and tries to use it on another server, all players are stuck at spawn and cant move due to the player clip brush.

Your server has the vscript that removes the brush so it will work fine.

I also do things like, using weapon managers to spawn weapon_usp which crashes the server. This way you really #$%^ the servers that try to steal your maps!
Not all Source games support VScripts. Nothing based on Source 2013 does, for instance. That includes nearly half of Valve's multi-player games: HL2:DM, DoD:S, CS:S, and TF2.
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Last edited by Powerlord; 12-30-2014 at 09:26.
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Phaiz
AlliedModders Donor
Join Date: Feb 2014
Location: USA
Old 12-30-2014 , 15:14   Re: Exploit being used to spam servers.
Reply With Quote #27

Is this still an issue with sm_trigger_show 0 ?

edit-

Didn't see there were 3 pages of replies before I replied.
Also that is an option in the sourcemod.cfg , when I had issues with people spamming "ff" putting the command in the server.cfg did NOT stop it. It has to be in sourcemod.cfg
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Last edited by Phaiz; 12-31-2014 at 01:04.
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friagram
Veteran Member
Join Date: Sep 2012
Location: Silicon Valley
Old 12-31-2014 , 05:42   Re: Exploit being used to spam servers.
Reply With Quote #28

You can just delete/overwrite the entity table on the map and distribute that.
As long as the server has a version of the map with the entity table still, it will work fine.
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Neuro Toxin
Veteran Member
Join Date: Oct 2013
Location: { closing the void; }
Old 12-31-2014 , 08:14   Re: Exploit being used to spam servers.
Reply With Quote #29

Quote:
Originally Posted by friagram View Post
You can just delete/overwrite the entity table on the map and distribute that.
As long as the server has a version of the map with the entity table still, it will work fine.
Wow. That's good!
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Mitchell
~lick~
Join Date: Mar 2010
Old 12-31-2014 , 09:43   Re: Exploit being used to spam servers.
Reply With Quote #30

Quote:
Originally Posted by friagram View Post
You can just delete/overwrite the entity table on the map and distribute that.
As long as the server has a version of the map with the entity table still, it will work fine.
damn, nice. I remember seeing some one talk about making the map out of func_brushes or something like that also, made the map look weird though.

Last edited by Mitchell; 12-31-2014 at 09:44.
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