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L4D/L4D2 Tickrate Enabler


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finishlast
Senior Member
Join Date: Nov 2018
Location: In Reno with the vitamin
Old 05-02-2024 , 13:39   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #331

look in l4dtoolz thread, new version there
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Skyy
AlliedModders Donor
Join Date: Jan 2010
Location: Toronto, Canada
Old 05-02-2024 , 23:33   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #332

Quote:
Originally Posted by HarryPotter View Post
Not server settings, he means your client side settings, try the following in your game console

PHP Code:
rate 100000
cl_cmdrate 101
cl_updaterate 101 
Thank-you, that was it. Playing in the server feels so much smoother now.
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Pa4H
Junior Member
Join Date: Nov 2018
Old 06-08-2024 , 14:15   Re: L4D/L4D2 Tickrate Enabler
Reply With Quote #333

After that terrible update on March 14, Tickrate enabler stopped working correctly.
I saw a new version on GitHub from accelerator74 and installed it.
Tickrate enabler worked, but not as before.

I used to have 0 ping on my server. Because the computer with the server is on the same local network with me. Now on my local server I have a ping of 5-15ms.
And the tickrate itself changed between 60 and 100. After a while, this problem went away (I didn't change anything). But the problem with the ping of 5-15ms remained.

It may seem like a trifle to you, but I and the players on my server noticed that the game began to slow down noticeably. Before May 14, everything was as smooth and good as possible.

I didn't change the network settings in server.cfg.
I didn't touch anything at all. I only updated SM, MM and Tickrate Enabler itself.

I tested the latest version of Tickrate Enabler on Windows and on Linux with the latest versions of MM and SM.
The problem is relevant on both platforms.

Last edited by Pa4H; 06-08-2024 at 14:16. Reason: Win&Linux
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