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Modern warfare 2 Mod v1.3.6b


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sami_spt
Veteran Member
Join Date: Sep 2012
Location: I<3 pussy cats
Old 08-23-2013 , 01:57   Re: Modern warfare 2 Mod v1.3.6b
Reply With Quote #381

download orpheu and check you have all the files.

DONT COMPILE FROM WEBCOMPILER.

Compile it locally

How to compile locally with pictures
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TroyGVR
Junior Member
Join Date: Nov 2011
Old 08-23-2013 , 18:56   Re: Modern warfare 2 Mod v1.3.6b
Reply With Quote #382

well i did that , but server can't load orpheu .
What should i do ?
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sami_spt
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Join Date: Sep 2012
Location: I<3 pussy cats
Old 08-24-2013 , 02:34   Re: Modern warfare 2 Mod v1.3.6b
Reply With Quote #383

outputs of:

PHP Code:
status
meta 
list
meta version
amxx version
amxx plugins
amxx modules 

Also, which orpheu version are u using?

Last edited by sami_spt; 08-24-2013 at 02:35.
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ANTICHRISTUS
kingdom of weird stuff
Join Date: Jun 2010
Location: My kingdom is not in thi
Old 08-24-2013 , 17:11   Re: Modern warfare 2 Mod v1.3.6b
Reply With Quote #384

Quote:
Originally Posted by TroyGVR View Post
well i did that , but server can't load orpheu .
What should i do ?
did you add its name in the modules.ini file ?

edit:
Quote:
Originally Posted by Kz1.0 View Post
You dont have to
I knew that default modules are loaded automaticaly when called by a plugin. but didn't know about third party modules, thanks.
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Last edited by ANTICHRISTUS; 08-25-2013 at 10:42.
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Kz1.0
Senior Member
Join Date: Jan 2013
Location: Vietnam
Old 08-25-2013 , 09:13   Re: Modern warfare 2 Mod v1.3.6b
Reply With Quote #385

Quote:
Originally Posted by ANTICHRISTUS View Post
did you add its name in the modules.ini file ?
You dont have to
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sami_spt
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Join Date: Sep 2012
Location: I<3 pussy cats
Old 08-25-2013 , 10:24   Re: Modern warfare 2 Mod v1.3.6b
Reply With Quote #386

some linux servers, u must... i dunno why
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DruGzOG
Veteran Member
Join Date: Nov 2007
Location: Unknown
Old 08-25-2013 , 10:36   Re: Modern warfare 2 Mod v1.3.6b
Reply With Quote #387

It should automatically pick up the module if installed correctly. It's weird that you have to add it in yourself. Is it proven that some linux servers have this issue?
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Don_Collione
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Join Date: Dec 2012
Location: Stockholm
Old 10-03-2013 , 08:08   Re: Modern warfare 2 Mod v1.3.6b
Reply With Quote #388

How add more class?

Its not work...

PHP Code:
public perks_reset(id)
{
    
// set default classes settings, then these can be changed by user!
    
for (new clss 0clss CLASSMAXclss++)
    {
        switch(
PLAYER_CLASSES[clss])
        {
            case 
CSW_M4A1:
            {
                
perks[id][clss][BLUE_PERK] =     PERK_SCAVENGER
                perks
[id][clss][RED_PERK] =     PERK_STOPPING_POWER
                perks
[id][clss][GREEN_PERK] =     PERK_STEADY_AIM
                equipment
[id][clss] =         UE_CLAYMORE
            
}
            case 
CSW_AK47:
            {
                
perks[id][clss][BLUE_PERK] =     PERK_ONE_MAN_ARMY
                perks
[id][clss][RED_PERK] =     PERK_DANGER_CLOSE
                perks
[id][clss][GREEN_PERK] =     PERK_COMMANDO
                equipment
[id][clss] =         UE_FRAG
            
}
            case 
CSW_SG552:
            {
                
perks[id][clss][BLUE_PERK] =     PERK_ONE_MAN_ARMY
                perks
[id][clss][RED_PERK] =     PERK_HARDLINE
                perks
[id][clss][GREEN_PERK] =     PERK_STEADY_AIM
                equipment
[id][clss] =         UE_C4
            
}
            case 
CSW_P90:
            {
                
perks[id][clss][BLUE_PERK] =     PERK_SLEIGHT_OF_HAND
                perks
[id][clss][RED_PERK] =     PERK_LIGHTWEIGHT
                perks
[id][clss][GREEN_PERK] =     PERK_STEADY_AIM
                equipment
[id][clss] =         UE_SEMTEX
            
}
            case 
CSW_UMP45:
            {
                
perks[id][clss][BLUE_PERK] =     PERK_MARATHON
                perks
[id][clss][RED_PERK] =     PERK_STOPPING_POWER
                perks
[id][clss][GREEN_PERK] =     PERK_COMMANDO
                equipment
[id][clss] =         UE_FRAG
            
}
            case 
CSW_MP5NAVY:
            {
                
perks[id][clss][BLUE_PERK] =     PERK_SCAVENGER
                perks
[id][clss][RED_PERK] =     PERK_LIGHTWEIGHT
                perks
[id][clss][GREEN_PERK] =     PERK_LAST_STAND
                equipment
[id][clss] =         UE_THROWING_KNIFE
            
}
            case 
CSW_AWP:
            {
                
perks[id][clss][BLUE_PERK] =     PERK_SCAVENGER
                perks
[id][clss][RED_PERK] =     PERK_COLD_BLOODED
                perks
[id][clss][GREEN_PERK] =     PERK_NINJA
                equipment
[id][clss] =         UE_TACTICAL_INSERTION
            
}
            case 
CSW_M249:
            {
                
perks[id][clss][BLUE_PERK] =     PERK_SLEIGHT_OF_HAND
                perks
[id][clss][RED_PERK] =     PERK_HARDLINE
                perks
[id][clss][GREEN_PERK] =     PERK_LAST_STAND
                equipment
[id][clss] =         UE_C4
            
}
            case 
CSW_M3:
            {
                
perks[id][clss][BLUE_PERK] =     PERK_MARATHON
                perks
[id][clss][RED_PERK] =     PERK_STOPPING_POWER
                perks
[id][clss][GREEN_PERK] =     PERK_SCRAMBLER
                equipment
[id][clss] =         UE_THROWING_KNIFE
            
}
        }
    }

Just 6 menu show.
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Old 10-11-2013, 21:42
Don_Collione
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haris9873
New Member
Join Date: Oct 2013
Location: Wah Cantt , Pakistan
Old 10-18-2013 , 07:59   Re: Modern warfare 2 Mod v1.3.6b
Reply With Quote #389

it give runtime error any help?
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ANTICHRISTUS
kingdom of weird stuff
Join Date: Jun 2010
Location: My kingdom is not in thi
Old 10-18-2013 , 09:37   Re: Modern warfare 2 Mod v1.3.6b
Reply With Quote #390

  1. read previous posts, people should had same problem.
  2. search for orpheu module and compile locally.
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