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Creature Mod (VERSION 1.5)


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X-Script
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Old 09-23-2007 , 12:08   Re: Creature Mod (VERSION 1.5)
Reply With Quote #31

NEXT UPDATED COMING SOON:

The next update with the ML SYSTEM will be added soon, id predict in about an hour when I get some translations.
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totopito
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Old 09-23-2007 , 12:13   Re: Creature Mod (VERSION 1.5)
Reply With Quote #32

but script this is the one i tried and it failed
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X-Script
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Old 09-23-2007 , 12:14   Re: Creature Mod (VERSION 1.5)
Reply With Quote #33

What failed? What are your errors / problems? What do you need help with?
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totopito
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Old 09-23-2007 , 12:20   Re: Creature Mod (VERSION 1.5)
Reply With Quote #34

it said debug the plugin i did that when i type /creaturemenu a popup comes saying sorry for the inconvience send error report dont send and it shuts it down... i even looked in logs here L 09/23/2007 - 11:562: Start of error session.
L 09/23/2007 - 11:562: Info (map "de_dust_cz") (logfile "error_092307.log")
L 09/23/2007 - 11:562: Invalid CVAR pointer
L 09/23/2007 - 11:562: [AMXX] Run time error 10 (plugin "creaturemod.amxx") (native "get_pcvar_num") - debug not enabled!
L 09/23/2007 - 11:562: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 09/23/2007 - 11:56:42: [CSTRIKE] Player out of range (0)
L 09/23/2007 - 11:56:42: [AMXX] Run time error 10 (plugin "creaturemod.amxx") (native "cs_reset_user_model") - debug not enabled!
L 09/23/2007 - 11:56:42: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 09/23/2007 - 11:56:43: [CSTRIKE] Player out of range (0)
L 09/23/2007 - 11:56:43: [AMXX] Run time error 10 (plugin "creaturemod.amxx") (native "cs_reset_user_model") - debug not enabled!
L 09/23/2007 - 11:56:43: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 09/23/2007 - 11:56:48: Invalid CVAR pointer
L 09/23/2007 - 11:56:48: [AMXX] Run time error 10 (plugin "creaturemod.amxx") (native "get_pcvar_num") - debug not enabled!
L 09/23/2007 - 11:56:48: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 09/23/2007 - 11:58:43: Invalid CVAR pointer
L 09/23/2007 - 11:58:43: [AMXX] Run time error 10 (plugin "creaturemod.amxx") (native "get_pcvar_num") - debug not enabled!
L 09/23/2007 - 11:58:43: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 09/23/2007 - 12:01:27: Start of error session.
L 09/23/2007 - 12:01:27: Info (map "de_nuke") (logfile "error_092307.log")
L 09/23/2007 - 12:01:27: [CSTRIKE] Player out of range (0)
L 09/23/2007 - 12:01:27: [AMXX] Displaying debug trace (plugin "creaturemod.amxx")
L 09/23/2007 - 12:01:27: [AMXX] Run time error 10: native error (native "cs_reset_user_model")
L 09/23/2007 - 12:01:27: [AMXX] [0] 20377.attach::logevent_round_end (line 294)
L 09/23/2007 - 12:01:27: [CSTRIKE] Player out of range (0)
L 09/23/2007 - 12:01:27: [AMXX] Displaying debug trace (plugin "creaturemod.amxx")
L 09/23/2007 - 12:01:27: [AMXX] Run time error 10: native error (native "cs_reset_user_model")
L 09/23/2007 - 12:01:27: [AMXX] [0] 20377.attach::logevent_round_end (line 294)
L 09/23/2007 - 12:012: Invalid CVAR pointer
L 09/23/2007 - 12:012: [AMXX] Displaying debug trace (plugin "creaturemod.amxx")
L 09/23/2007 - 12:012: [AMXX] Run time error 10: native error (native "get_pcvar_num")
L 09/23/2007 - 12:012: [AMXX] [0] 20377.attach::showCreatureMenu (line 8
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X-Script
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Old 09-23-2007 , 12:22   Re: Creature Mod (VERSION 1.5)
Reply With Quote #35

Are you running the most recent version of AMXX? 1.75?

If so, post your modules.ini

and your plugins.ini

This error is starting to make me mad, i don't even know what it's supposed to mean.. I'm just trying to go along with everything in the book to fix it.

Last edited by X-Script; 09-23-2007 at 12:33.
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Zenith77
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Old 09-23-2007 , 13:07   Re: Creature Mod (VERSION 1.5)
Reply With Quote #36

I'm unapproving this for the following reasons:
  1. Kind of redundant/doesn't do anything new. This just simply changes your health, etc. Nothing special. 50 other plugins do this, just under a different guise.
  2. Code isn't all that great. But I feel it's because you haven't had much experience. Keep practicing and you'll get better .
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Quote:
Originally Posted by phorelyph View Post
your retatred

Last edited by Zenith77; 09-23-2007 at 13:11.
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X-Script
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Old 09-23-2007 , 14:04   Re: Creature Mod (VERSION 1.5)
Reply With Quote #37

Okay, fine with me I just thought, i'd bring it back from the dead.

1. yep.

2. I know how to code basic + more it's just I really never changed the code he had, that code is from where he left it. Check out my pluign Connect Info Mod and look at the source, thats how I code because thats all from scratch. There's still plently of things I do need to learn though, I don't like using ";"'s.
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totopito
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Old 09-23-2007 , 16:16   Re: Creature Mod (VERSION 1.5)
Reply With Quote #38

ok here are the modules and plugins ini

Last edited by totopito; 10-16-2007 at 17:57.
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stylerro
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Old 09-23-2007 , 16:46   Re: Creature Mod (VERSION 1.5)
Reply With Quote #39

same problem like totopito
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totopito
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Old 09-23-2007 , 19:15   Re: Creature Mod (VERSION 1.5)
Reply With Quote #40

u have dedicated server too?
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