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View Poll Results: What Scripting Language?
Perl - Obscurity! 19 10.92%
Python - Real OOP! 21 12.07%
JavaScript-style - Simplicity! 81 46.55%
Small - Back to basics! 41 23.56%
Other - Post your choice 12 6.90%
Voters: 174. You may not vote on this poll

What Scripting Language?


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Geesu
Veteran Member
Join Date: Mar 2004
Location: Cincinnati, OH
Old 11-19-2004 , 15:42  
#31

ahhhhhhhhhhhhhhhhh.... understood I likie (likey?)
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BAILOPAN
Join Date: Jan 2004
Old 11-19-2004 , 15:48  
#32

\malex\ is partially right. About small, non-drop cases are a good thing. Not having pointers is also handy, but Small is so simple to the point where its usefulness is limited - JavaScript offers much more without sacrificing clarity (unlike Perl/Python).

About modules: Modules, functions, and plugins are all interconnected by a global interface.

However, there will be distinct loading mechanisms for each to help organization.

SourceMod is composed of Modules (which add to the core's functionality), MetaEngines (which add scripting/hooking functionality), Plugins (which hook the core and change things), and Connectors (which connect the core to MetaEngines).

The only confusing concept really are Connectors, which tell the MetaEngine how to use the functions from the Core. Modules also need connectors if they wish to hook to MetaEng. examples will be provided for developers ;]
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Spuzmax
Junior Member
Join Date: Oct 2004
Location: New Jersey
Old 11-19-2004 , 16:08  
#33

I vote for Fortran-77. In fact, I have a DecWriter III I can donate to help!!!



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manorastroman
Senior Member
Join Date: Oct 2004
Old 11-19-2004 , 19:46  
#34

update small so its still simple, but more complex and such

call it smallX

im so original
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devicenull
Veteran Member
Join Date: Mar 2004
Location: CT
Old 11-19-2004 , 21:10  
#35

If I do the plugins, they will almost certainly be done in C++. As much as I like small, I really don't want to have to go back to it, C++ just seems more powerful and useful.
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BAILOPAN
Join Date: Jan 2004
Old 11-19-2004 , 21:14  
#36

the only problem is that C plugins have to be compiled for each platform.
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imported_malex
Senior Member
Join Date: Sep 2004
Old 11-19-2004 , 21:20  
#37

Quote:
Originally Posted by BAILOPAN
the only problem is that C plugins have to be compiled for each platform.
For opensource plugins this shouldn't be a problem.

\malex\
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Geesu
Veteran Member
Join Date: Mar 2004
Location: Cincinnati, OH
Old 11-19-2004 , 21:45  
#38

well that could still be an issue about compiling C on different OS's... we have to think about our audience. The majority of server administrators have NO idea how to code and/or compile a plugin......

I would most likely not write my plugins in c++ if it has to be compiled for each OS. I'd still stick w/small.
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imported_malex
Senior Member
Join Date: Sep 2004
Old 11-19-2004 , 21:52  
#39

Without repeating myself regarding compiling and server admins (see other threads), I will say that C/C++ offer much more power, and should definately be considered for new plugins.

\malex\
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devicenull
Veteran Member
Join Date: Mar 2004
Location: CT
Old 11-19-2004 , 21:56  
#40

I don't know about anyone else, but if I released a plugin, it would either have direct links to all include files needed, or it would include all the includes it needed
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