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Newest CS:GO update crashing with SourceMod?


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musashiwook
Member
Join Date: Feb 2011
Old 12-25-2012 , 06:48   Re: Newest CS:GO update crashing with SourceMod?
#31

Quote:
Originally Posted by saulstari View Post
lets send some xmas tweets at valve?
https://twitter.com/csgo_dev
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VamPiro
Junior Member
Join Date: Feb 2010
Old 12-25-2012 , 06:49   Re: Newest CS:GO update crashing with SourceMod?
#32

it is better to send Christmas tweet the authors metamod for an early release snapshot
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 12-25-2012 , 06:56   Re: Newest CS:GO update crashing with SourceMod?
#33

The time it'll take to fix this is no way related to the holiday period, the changes were just very, very breaking and major.
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RoNn
Member
Join Date: Sep 2012
Old 12-25-2012 , 07:01   Re: Newest CS:GO update crashing with SourceMod?
#34

.... now i panic ! ! we going to miss all the fun for sometime..?!? ?
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benjani13
Junior Member
Join Date: Jul 2012
Old 12-25-2012 , 07:09   Re: Newest CS:GO update crashing with SourceMod?
#35

Quote:
Originally Posted by asherkin View Post
The time it'll take to fix this is no way related to the holiday period, the changes were just very, very breaking and major.
I really don't understand why Valve do not communicate about game updates before they release them.

Metamod and SourceMod developers are very courageous.
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Zephyrus
Cool Pig B)
Join Date: Jun 2010
Location: Hungary
Old 12-25-2012 , 07:20   Re: Newest CS:GO update crashing with SourceMod?
#36

valve should strip the binaries for extra fun...
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Zephyrus
Cool Pig B)
Join Date: Jun 2010
Location: Hungary
Old 12-25-2012 , 07:38   Re: Newest CS:GO update crashing with SourceMod?
#37

for added fun they removed the usermessage name strings from the binaries but we got protobuf structures instead, not sure if thats good for us tho
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Zephyrus
Cool Pig B)
Join Date: Jun 2010
Location: Hungary
Old 12-25-2012 , 08:28   Re: Newest CS:GO update crashing with SourceMod?
#38

well bad news, as far as i can see the user message indexes are now hardcoded, they are not looked up from a list like before, i really have no idea what we can do, keeping track of user messages in gamedata would be...lame...

HudMsg now:
Quote:
mov dword ptr [esp+4], 4 <- this is the message index
call __Z15SendUserMessageR16IRecipientFilteriRKN6g oogle8protobuf7MessageE
HudMsg before:

Quote:
lea eax, (aHudmsg - 61121Eh)[esi] ; "HudMsg" <- they were using the name before
mov [esp+4], eax
mov [esp], edi
call __Z16UserMessageBeginR16IRecipientFilterPKc ; UserMessageBegin(IRecipientFilter &,char const*)
the message id was retrieved in UserMessageBegin by CUserMessages::LookupUserMessage(char const*), which just checked a CUtlRbTree list for the corresponding index

as you can clearly see not even the engine keeps track of name - id pairs, if sv_show_usermessage is set to 1 it just retrieves the name using google::protobuf::Message::GetTypeName() from the message itself if im not mistaken

i could be wrong as i spent like an hour only to find a way around, but not even the old names are kept, by checking the strings in the binaries i could only find references to the protobuf structures
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Last edited by Zephyrus; 12-25-2012 at 08:30.
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Wizball
Junior Member
Join Date: Mar 2010
Old 12-25-2012 , 09:25   Re: Newest CS:GO update crashing with SourceMod?
#39

I guess Valve is desperatly trying to kill the dedicated server. Hooray @ ingame matchmaking and total control.
Sad... really sad.
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nikooo777
AlliedModders Donor
Join Date: Apr 2010
Location: Lugano, Switzerland
Old 12-25-2012 , 09:43   Re: Newest CS:GO update crashing with SourceMod?
#40

They arent going far without a modding community and such. See how css is still alive thanks to this community!
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