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[CSO] Zombie Scenario 2: Hero of Survival [NEW UPDATE 21/08/2014]


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Mentors
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Join Date: Dec 2009
Old 03-05-2014 , 15:18   Re: [CSO] Zombie Scenario v1.4.3 [UPDATE 04/03/14][Season 1]
Reply With Quote #31

I do not know whether it should be, but I needed killing zombies, but nothing happens next :d

and;

[CSTRIKE] Invalid player 2
03/05/2014 - 22:18:00: [AMXX] Run time error 10 (plugin "cso_zombie_scenario.amxx") (native "cs_get_user_money") - debug not enabled!
03/05/2014 - 22:18:00: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
03/05/2014 - 22:18:00: [CSTRIKE] Invalid player 2
03/05/2014 - 22:18:00: [AMXX] Run time error 10 (plugin "cso_zombie_scenario.amxx") (native "cs_get_user_money") - debug not enabled!
03/05/2014 - 22:18:00: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).

Last edited by Mentors; 03-05-2014 at 15:20.
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Tesla
Member
Join Date: Sep 2013
Old 03-07-2014 , 09:24   Re: [CSO] Zombie Scenario v1.4.3 [UPDATE 04/03/14]
Reply With Quote #32

No damage for zombies WHY ??
help me plz
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Last edited by Tesla; 03-07-2014 at 09:25.
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RateX
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Join Date: Jun 2012
Location: 0o. SEA .o0
Old 03-07-2014 , 11:27   Re: [CSO] Zombie Scenario v1.4.3 [UPDATE 04/03/14]
Reply With Quote #33

Quote:
Originally Posted by Tesla View Post
No damage for zombies WHY ??
help me plz
let me guess, it's Dias's dragon cannon. If so, the damage is dealt FOR PLAYER ONLY. I suggest contact him for version compatible with this mod
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Nax0ne
Senior Member
Join Date: Jul 2011
Location: Chile
Old 03-07-2014 , 12:17   Re: [CSO] Zombie Scenario v1.4.3 [UPDATE 04/03/14]
Reply With Quote #34

NEW VERSION IS COMING: 1.5

Quote:
Originally Posted by Tesla View Post
No damage for zombies WHY ??
help me plz
The custom weapons is useless.

Because, the damage used is different in this plugin. Those weapons only affect to real players, but not to NPC.

I recommend use the original CS weapons.

Quote:
Originally Posted by Mentors

I do not know whether it should be, but I needed killing zombies, but nothing happens next :d

and;

[CSTRIKE] Invalid player 2
03/05/2014 - 22:18:00: [AMXX] Run time error 10 (plugin "cso_zombie_scenario.amxx") (native "cs_get_user_money") - debug not enabled!
03/05/2014 - 22:18:00: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
03/05/2014 - 22:18:00: [CSTRIKE] Invalid player 2
03/05/2014 - 22:18:00: [AMXX] Run time error 10 (plugin "cso_zombie_scenario.amxx") (native "cs_get_user_money") - debug not enabled!
03/05/2014 - 22:18:00: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
I don't know that error. Works fine, at least to me. Remember to download all updates.

Quote:
Originally Posted by ZombiCSOChannel
1. Animation of zombie walki is too slow...
2. Delete this shit from hud "Zombie wave: xyz"
3. In culvert zombies pipes onto ...
4. Where is oryginal money on HUD...
5. Scoreboard

This project isnt good and dont tell me "its beta" do not waste your time on something that you have no idea
Now... who the fuck are you to tell me what I have to do?

You're unbearable. Go away...

Quote:
Originally Posted by Dias
Glad to see you did it well without any bugs...
About wave system, make it: more rounds -> zombie more powerful

And you should make more hud (may be text hud). that will make your gameplay impressive.
You can do as i did, for example:
Thanks Dias. I'll take your advice.
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Last edited by Nax0ne; 03-07-2014 at 12:26.
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Tesla
Member
Join Date: Sep 2013
Old 03-07-2014 , 13:45   Re: [CSO] Zombie Scenario v1.4.3 [UPDATE 04/03/14]
Reply With Quote #35

Can you update mod for to damage zombies? ??:
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DonKisgot
Senior Member
Join Date: Dec 2010
Old 03-07-2014 , 18:45   Re: [CSO] Zombie Scenario v1.5 [UPDATE 07/03/14]
Reply With Quote #36

Nice update.

I want to report some bugs ;

1) Respawn on reconnect. (Thats annoying )

2) Last 3 zombies get stucked on left top corner in zs_prison map every day.


Now some suggestions ;

1) Zombie Number Formula

Can you please make a formula for each day for example : (DAY 1 = (10) * (Total Player Number)) , (DAY 2 = (15) * (Total Player Number)) ... Like that because it's really unfair and hard to play against 300 zombie with 3-5 people... so please make it counting current player number...

2) İnstead Of Knife , make Usefull things ??

When you are out of ammo , it'll be usefull if you got CHAİNSAW , or some diffrent kind of melee weapons ?

Maybe you can make a "Knife Upgrade System"

Level 1 = Basic Knife

Level 2 = Katana

Level 3 = Hammer

Level 4 = Hook

Level 5 = Chainsaw



Don't you think this is great , usefull and fun idea ??


BTW İgnore who try to get you down. Always remember us who support & want you to continue this mod!

Last edited by DonKisgot; 03-07-2014 at 18:46.
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Nax0ne
Senior Member
Join Date: Jul 2011
Location: Chile
Old 03-07-2014 , 19:08   Re: [CSO] Zombie Scenario v1.5 [UPDATE 07/03/14]
Reply With Quote #37

Quote:
Originally Posted by DonKisgot View Post
Nice update.

I want to report some bugs ;

1) Respawn on reconnect. (Thats annoying )

2) Last 3 zombies get stucked on left top corner in zs_prison map every day.


Now some suggestions ;

1) Zombie Number Formula

Can you please make a formula for each day for example : (DAY 1 = (10) * (Total Player Number)) , (DAY 2 = (15) * (Total Player Number)) ... Like that because it's really unfair and hard to play against 300 zombie with 3-5 people... so please make it counting current player number...

2) İnstead Of Knife , make Usefull things ??

When you are out of ammo , it'll be usefull if you got CHAİNSAW , or some diffrent kind of melee weapons ?

Maybe you can make a "Knife Upgrade System"

Level 1 = Basic Knife

Level 2 = Katana

Level 3 = Hammer

Level 4 = Hook

Level 5 = Chainsaw



Don't you think this is great , usefull and fun idea ??


BTW İgnore who try to get you down. Always remember us who support & want you to continue this mod!
1. Respawn on reconnect? Can you explain me better?

2. Please, put a screenshot.

3. About Wave System... It's assumed that the player can increase their damage through of Upgrade System, so it's easier to kill the NPC... (You can change the NPC health)

But, I'll see if I can get better the Wave System.

4. Good suggestion, in future versions maybe I'll do.
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DonKisgot
Senior Member
Join Date: Dec 2010
Old 03-07-2014 , 19:41   Re: [CSO] Zombie Scenario v1.5 [UPDATE 07/03/14]
Reply With Quote #38

Quote:
Originally Posted by Nax0ne View Post
1. Respawn on reconnect? Can you explain me better?

2. Please, put a screenshot.

3. About Wave System... It's assumed that the player can increase their damage through of Upgrade System, so it's easier to kill the NPC... (You can change the NPC health)

But, I'll see if I can get better the Wave System.

4. Good suggestion, in future versions maybe I'll do.
thanks for fast reply.

Let me be clear about "Respawn on reconnect" ; when you are DEAD , if you disconnect and reconnect to the server , plugin respawns you with 16.000$. So it's annoying if someone spams it.

2. I'll add ss ASAP.

3. I know but we couldn't even get 5th day with full of upgrades... because 300 zombie comes near you and stuck you... so you'll get unammo and can't move... if you want to make days harder and fair , you should care my formula ı think

4. loooking forward to it <3
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Tesla
Member
Join Date: Sep 2013
Old 03-08-2014 , 07:07   Re: [CSO] Zombie Scenario v1.5.1 [UPDATE 07/03/14]
Reply With Quote #39

Remake the maps plz , because when someone connect show label for missing wad files......
Tesla is offline
Nax0ne
Senior Member
Join Date: Jul 2011
Location: Chile
Old 03-08-2014 , 08:00   Re: [CSO] Zombie Scenario v1.5.1 [UPDATE 07/03/14]
Reply With Quote #40

Quote:
Originally Posted by Tesla View Post
Remake the maps plz , because when someone connect show label for missing wad files......
Here are all the WADS from CSO:

https://www.dropbox.com/s/4py5qv14g6...28WADS%29.zipp
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Last edited by Nax0ne; 03-30-2014 at 17:57.
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