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AMX Mod X Nightly Builds, 1.8.0 Beta


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aligind4h0us3
Senior Member
Join Date: Sep 2006
Location: Sydney, Australia
Old 09-01-2007 , 21:22   Re: AMX Mod X Nightly Builds, 1.8.0 Beta
#1

Quote:
Originally Posted by Simon10362 View Post
Ok, and when is that going to happen, in the next week or so?!
When they decide to release it. Be patient.
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The Wizard
Member
Join Date: Apr 2006
Old 09-10-2007 , 15:26   Re: AMX Mod X Nightly Builds, 1.8.0 Beta
#2

Quote:
Originally Posted by Simon10362 View Post
Question: When is the official release coming out?!
Answer: "When it's done, there is no date"
i hope soon (not like forever)
gl guys make amxx 1.8.0 "as perfect as you can"
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Roach
Writes love letters to sawce Daily
Join Date: Jul 2006
Location: Internet
Old 09-14-2007 , 10:19   Re: AMX Mod X Nightly Builds, 1.8.0 Beta
#3

Quote:
Originally Posted by The_Wizard View Post
Answer: "When it's done, there is no date"
i hope soon (not like forever)
gl guys make amxx 1.8.0 "as perfect as you can"
Bail doesnt run on Valve or Gaben time, he runs on actual human time.

To my knowledge most of the issues are patched up. An official release should be coming around the bend pretty soon.
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Quote:
Originally Posted by Brad View Post
That sounds like a really good idea!
Now replace the word "good" with "dumb".
What was your rationale for proposing such a thing?
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ehha
SourceMod Donor
Join Date: Apr 2006
Location: Sibiu
Old 09-15-2007 , 14:18   Re: AMX Mod X Nightly Builds, 1.8.0 Beta
#4

I don't know if this is the right place but i want to ideas regarding all ban based admin commands.

For example if a cheater has a dynamic IP, is it possible to detect this and make a permanent ban into a temp one because later other player could get that banned IP, for example my ISP gave me a LAN with all my city & separately a internet connection with dynamic IP so all subscriber, of my ISP, from the major cities in my country have this. All this if the cheater has no SteamID because of the LAN or playing offline from steam.

And / or perhaps a plugin / command to permanent ban dynamic IP cheaters. Something to leave a trail or unique identification system so that the cheater can be recognized later and deny server access.
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James
Senior Member
Join Date: Dec 2004
Old 08-20-2007 , 11:10   Re: AMX Mod X Nightly Builds, 1.8.0 Beta
#5

can't ban any one other - TA DA ! I am sorry, my Head is dumb or something these days ..

Of course, now it make sense :]

Apologize for sawce..
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BAILOPAN
Join Date: Jan 2004
Old 09-03-2007 , 22:02   Re: AMX Mod X Nightly Builds, 1.8.0 Beta
#6

Good answer!
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BigBaller
Veteran Member
Join Date: Mar 2004
Location: Everett, WA
Old 10-07-2007 , 13:01   Re: AMX Mod X Nightly Builds, 1.8.0 Beta
#7

Quote:
# configs/maps/plugins-<prefix>.ini (for example)

* configs/maps/plugins-de.ini will load all contained plugins on any de_* map.
I cant find this anywhere in the admin.sma loaded on the SVN
BUILD 3624 win32 / base / addons / amxmodx / scripting

Is it located in a different plugin? Or is that part of AMXX itself and not a plugin? I was in the process of updating the AMXX Wiki part for custom map configs stuff.
http://wiki.alliedmods.net/Configuri...p_Config_Files

Just wanted to make sure I was understanding these changes.
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vittu
SuperHero Moderator
Join Date: Oct 2004
Location: L.A. County, CA
Old 10-07-2007 , 21:58   Re: AMX Mod X Nightly Builds, 1.8.0 Beta
#8

It's not handled by a plugin, it's done in the amxmodx module (amxmodx itself).
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BigBaller
Veteran Member
Join Date: Mar 2004
Location: Everett, WA
Old 10-08-2007 , 03:30   Re: AMX Mod X Nightly Builds, 1.8.0 Beta
#9

That is what I figured, sounds good.

Looking forward to the stable release, cant believe its been three years.
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ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 10-10-2007 , 05:41   Re: AMX Mod X Nightly Builds, 1.8.0 Beta
#10

from admin.sma :

Code:
public plugin_cfg() {     set_task(6.1, "delayed_load") } public delayed_load() {     new configFile[128], curMap[64], configDir[128]     get_configsdir(configDir, sizeof(configDir)-1)     get_mapname(curMap, sizeof(curMap)-1)     new i=0;         while (curMap[i] != '_' && curMap[i++] != '^0') {/*do nothing*/}         if (curMap[i]=='_')     {         // this map has a prefix         curMap[i]='^0';         formatex(configFile, sizeof(configFile)-1, "%s/maps/prefix_%s.cfg", configDir, curMap);         if (file_exists(configFile))         {             server_cmd("exec %s", configFile);         }     }     get_mapname(curMap, sizeof(curMap)-1)         formatex(configFile, sizeof(configFile)-1, "%s/maps/%s.cfg", configDir, curMap)     if (file_exists(configFile))     {         server_cmd("exec %s", configFile)     }     }
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