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Module: Orpheu (v2.6.3)


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LaineN
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Join Date: Mar 2008
Location: Sweden
Old 04-18-2010 , 09:54   Re: Module: Orpheu2.3
Reply With Quote #391

Joaquim, are you going to fix this for Windows Server?
Otherwise I have to find another way to block players from spawning
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AntiBots
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Location: Brazil
Old 04-18-2010 , 10:00   Re: Module: Orpheu2.3
Reply With Quote #392

Quote:
Originally Posted by LaineN View Post
Joaquim, are you going to fix this for Windows Server?
Otherwise I have to find another way to block players from spawning
Yes, he will do. But if you hurry, he can't.
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ConnorMcLeod
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Old 04-18-2010 , 11:46   Re: Module: Orpheu2.3
Reply With Quote #393

Quote:
Originally Posted by xPaw View Post
Block weapon drops:
Code:
#include < amxmodx > #include < orpheu > #include < orpheu_stocks > const GR_PLR_DROP_GUN_NO  = 9; // gamerules.h const GR_PLR_DROP_AMMO_NO = 12; public plugin_precache( )     OrpheuRegisterHook( OrpheuGetFunction( "InstallGameRules" ), "InstallGameRules", OrpheuHookPost ); public InstallGameRules( ) {     new pGameRules = OrpheuGetReturn( );         OrpheuRegisterHookFromObject( pGameRules, "DeadPlayerWeapons", "CGameRules", "CGameRules_DeadPlayerWeapons" );     OrpheuRegisterHookFromObject( pGameRules, "DeadPlayerAmmo",    "CGameRules", "CGameRules_DeadPlayerAmmo" ); }   public OrpheuHookReturn:CGameRules_DeadPlayerWeapons( const iGameRules, const id ) {     OrpheuSetReturn( GR_PLR_DROP_GUN_NO ); // Original: GR_PLR_DROP_GUN_ACTIVE         return OrpheuSupercede; } public OrpheuHookReturn:CGameRules_DeadPlayerAmmo( const iGameRules, const id ) {     OrpheuSetReturn( GR_PLR_DROP_AMMO_NO ); // Original: GR_PLR_DROP_AMMO_ACTIVE         return OrpheuSupercede; }
Setting it to GR_PLR_DROP_*_ALL, wont drop all weapons It might work in Half-Life tho.

Lol, COPIER
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kielor
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Join Date: Jan 2009
Location: Russia, Novosibirsk
Old 04-18-2010 , 12:13   Re: Module: Orpheu2.3
Reply With Quote #394

how to set team score?? there was a native in cs hack, but i dont want to use it for only one native(also i believe that it can be done more conviniently with orpheu)
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 04-18-2010 , 12:17   Re: Module: Orpheu2.3
Reply With Quote #395

Let me few minutes, I'm doing the plugin.
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Arkshine
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Join Date: Oct 2005
Old 04-18-2010 , 13:00   Re: Module: Orpheu2.3
Reply With Quote #396

Try that ;

amx_tscore <T|CT|@ALL> <score> ( but you can if you want write only the first letter, c, t, or @ )

unzip the content in ./amxmodx/

EDIT : Forgot to put one signature, redownload please.
EDIT2 : Typo in a sig, please download again.
EDIT3: Updated signatures for the latest game update.
EDIT4: Oops, typo.
Attached Files
File Type: sma Get Plugin or Get Source (amx_teamscore.sma - 1597 views - 2.4 KB)
File Type: zip [signatures]amx_teamscore.zip (3.2 KB, 305 views)
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Last edited by Arkshine; 02-22-2013 at 13:28.
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kielor
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Join Date: Jan 2009
Location: Russia, Novosibirsk
Old 04-19-2010 , 05:18   Re: Module: Orpheu2.3
Reply With Quote #397

GJ, works perfectly, but typo in patchTeamScore file - in the end should be ] and not }
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Arkshine
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Old 04-19-2010 , 05:22   Re: Module: Orpheu2.3
Reply With Quote #398

Oops. Yes, you are right. I've done a copy-paste from another file without really checking. The package above is fixed. Thanks.
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LaineN
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Join Date: Mar 2008
Location: Sweden
Old 04-20-2010 , 11:10   Re: Module: Orpheu2.3
Reply With Quote #399

Is it possible to change the team names with Orpheu? I mean on scorebord and everywhere.
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joropito
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Old 04-20-2010 , 11:15   Re: Module: Orpheu2.3
Reply With Quote #400

Quote:
Originally Posted by LaineN View Post
Is it possible to change the team names with Orpheu? I mean on scorebord and everywhere.
Scoreboard is handled client side. So not, is not possible.
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