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Module: Semiclip (Team Semiclip) Ultimate 2013 [ALL GAMES] + ZP Integration


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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 07-31-2011 , 10:09   Re: Modules: Semiclip & Team Semiclip [ALL GAMES]
Reply With Quote #41

Quote:
Learn to read and use your brain.

Tell me one advantage beside that it is faster cause it is a module. Nothing. I was first referring if there are some more and you came and started to act like an arrogant ass. That's it.

End of discussion here.
I guess that's something too much for you to understand. Since you don't know how to code, it's expected, and there is nothing wrong with that. That's not really matter if the module does more things or not, it's a matter the module is much faster. So, between an AMXX plugin and a module (whatever it does but doing the same thing), the first choice should be the module because it eats much less cpu (logic and common sense choice). The choice could be different if one would have more functionnalities. You follow until this, right ? But here we have a module semiclip which does the same thing as some others AMXX plugins (at least, what you said). From this fact, what is left to make a choice is whatever you prefer to run a product which will eat much cpu (AMXX plugin) or not (module). But since you have some common sense, it's obvious you would use the module, right?

So, saying :
Quote:
Oh well.. This happens also with a normal semiclip. Gonna not use this one if it doesn't has a difference just cause it is a module.
is fairly a non-sense, when :

1/ You know a module is much faster and you should use it as first (logic) choice.
2/ The proposed module and the existing plugins do the same thing.

Knowing it will be far better for your server (faster = less cpu = all that follows as less possible lags and such), and saying you're still keeping the plugin, really : I would like to understand how you could make such choice unless you have a good reason.
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Last edited by Arkshine; 07-31-2011 at 10:30.
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yokomo
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Join Date: May 2010
Location: Malaysia
Old 07-31-2011 , 10:15   Re: Modules: Semiclip & Team Semiclip [ALL GAMES]
Reply With Quote #42

Quote:
Originally Posted by claudiuhks View Post
Pastout said:

"I found a bug when on a func_train entity and when your inside a player you recieve damage and entity does not move. Can you fix this?"

So I don't think it can be fixed... I think func_train should be an elevator... or something like this...
Aww sad to read this, maybe it was half-life engine known bug.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 07-31-2011 , 18:12   Re: Modules: Semiclip & Team Semiclip [ALL GAMES]
Reply With Quote #43

@Pastout, Connor : Here a special version of team_semiclip with cvars. Tell me if it works as expected.

- team_semiclip_enable <0|1> // Disable/Enable semiclip
- team_semiclip_trans_method <1|2> // 1) Direct 2) Progressive
- team_semiclip_trans_mindist <units> // Minimum distance
- team_semiclip_trans_amount <0-255> // Alpha, used only with method 1.

So, pastout, for you :

team_semiclip_trans_method 2
team_semiclip_trans_mindist 512

By default, module has :

team_semiclip_trans_method 1
team_semiclip_trans_mindist 128
team_semiclip_trans_amount 85
Attached Files
File Type: zip team_semiclip[source].zip (43.6 KB, 270 views)
File Type: dll team_semiclip_amxx.dll (80.5 KB, 252 views)
File Type: so team_semiclip_amxx_i386.so (17.9 KB, 242 views)
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Last edited by Arkshine; 08-06-2011 at 05:32.
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Pastout
Senior Member
Join Date: Dec 2010
Location: 1337 Street LeetTown
Old 07-31-2011 , 20:14   Re: Modules: Semiclip & Team Semiclip [ALL GAMES]
Reply With Quote #44

@Arkshine Nice work! Could you maybe make a tutorial on how to compile a module I would really want to start doing mudule work now after seeing the performance gain and the things you can do with a mudule. If you do decide to do it, I only need to know for windows right now, but in a later date linux would be nice to know how to do the compiling.


Edit: I just saw that you where working on a module as well MonsterAI sounds cool. How far along are you with the module if you don't mind me asking?

Last edited by Pastout; 07-31-2011 at 20:18.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 08-01-2011 , 03:35   Re: Modules: Semiclip & Team Semiclip [ALL GAMES]
Reply With Quote #45

For windows, you just need to get HLDSK, metamod, and for your current project configuring MSVC (Project options -> C/C++ -> General) to reflect where are located your directories. That's all. Here some informations : http://wiki.amxmodx.org/Module_Writing_(AMX_Mod_X)

For linux, I personally use VirtualBox and on it I have installed Ubuntu. Sharing also my directory with all the projects (including metamod, HLDSK) and nothing else to do really. Except modifying MakeFile when it needs, then going to the console and throwing "make" in the current project directory.
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jim_yang
Veteran Member
Join Date: Aug 2006
Old 08-01-2011 , 03:56   Re: Modules: Semiclip & Team Semiclip [ALL GAMES]
Reply With Quote #46

@Arkshine
lol, I did exactly same as u in linux, but last month, I updated the ubuntu to the latest version, and it's broken, now I can't let it boot. And I'm lazy to download and reinstall it.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 08-01-2011 , 04:05   Re: Modules: Semiclip & Team Semiclip [ALL GAMES]
Reply With Quote #47

I have updated but it seems ok, just something which has been desactivated (don't remember what, related to an effect I guess). What parts are broken ?
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Last edited by Arkshine; 08-01-2011 at 04:11.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 08-01-2011 , 06:22   Re: Modules: Semiclip & Team Semiclip [ALL GAMES]
Reply With Quote #48

By the way, here a version of semiclip (without team check so) with cvars.

- semiclip_enable <0|1> // Disable/Enable semiclip
- semiclip_trans_method <1|2> // 1) Direct 2) Progressive
- semiclip_trans_mindist <units> // Minimum distance
- semiclip_trans_amount <0-255> // Alpha, used only with method 1.

By default, module has :

semiclip_trans_method 1
semiclip_trans_mindist 128
semiclip_trans_amount 85
Attached Files
File Type: dll semiclip_amxx.dll (80.5 KB, 197 views)
File Type: zip semiclip[source].zip (43.3 KB, 176 views)
File Type: so semiclip_amxx_i386.so (17.9 KB, 210 views)
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Last edited by Arkshine; 08-06-2011 at 05:31.
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ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 08-02-2011 , 04:12   Re: Modules: Semiclip & Team Semiclip [ALL GAMES]
Reply With Quote #49

Thanks !!!
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 08-02-2011 , 04:50   Re: Modules: Semiclip & Team Semiclip [ALL GAMES]
Reply With Quote #50

So, is it working as expected ?
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