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SniperBeamer
AMX Mod X Founder
Join Date: Jun 2003
Location: Good Old Europe
Old 08-23-2004 , 04:29  
#41

sanaell: try amx_langmenu

amx_language is for the server language (maybe broken?)
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Neo-Vortex
Senior Member
Join Date: Jun 2004
Location: Australia
Old 08-23-2004 , 04:33  
#42

Quote:
Originally Posted by sanaell
other little bug
Code:
L 08/23/2004 - 09:23:53: [AMXX] Run time error 4 on line 529 (plugin "miscstats.amxx")
L 08/23/2004 - 09:23:53: [AMXX] Run time error 4 on line 86 (plugin "stats_logging.amxx")
L 08/23/2004 - 09:24:03: [AMXX] Run time error 10 on line 180 (task "127689074") (plugin "multilingual.amxx")
L 08/23/2004 - 09:24:08: [AMXX] Run time error 10 on line 100 (task "127689074") (plugin "adminhelp.amxx")

And when we type AMX_LANGMENU

CAN WE SEE THE NAME OF LANGUAGE in OUR LANGUAGE so
- French => Francais
because the sentence
Your language has been set to "English" sound good
but
Ta langue est desormais en "French"
[/code]
ummm, when do you get those runtime errors?
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Neo-Vortex
Senior Member
Join Date: Jun 2004
Location: Australia
Old 08-23-2004 , 04:45  
#43

oh, if you try to copy the compiler to a different directory that wont work either unless you also copy the includes directory...
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Deagle
Veteran Member
Join Date: Jun 2004
Old 08-23-2004 , 04:56  
#44

ok guys im gonna cross post since it didnt get and answer in the release section i removed it again untill this is sorted out


i downloaded the cs tp2.tar for win right? or do i need the tp2.zip cs
been looking for the compiler its not there so its obsolete now?
i can just add all plugins from amxx .16 and they would/should work in .20?
and the users.ini i just make?
and theres cs_stats and statsX is those 2 optional or should i run both?
also the amx_mm.dll are we suppose to transfer it from .16 to .20 to get a metaload
probably noob Q's i know but needs answers on them pls
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Neo-Vortex
Senior Member
Join Date: Jun 2004
Location: Australia
Old 08-23-2004 , 05:01  
#45

Quote:
Originally Posted by Deagle
ok guys im gonna cross post since it didnt get and answer in the release section i removed it again untill this is sorted out


i downloaded the cs tp2.tar for win right? or do i need the tp2.zip cs
been looking for the compiler its not there so its obsolete now?
i can just add all plugins from amxx .16 and they would/should work in .20?
and the users.ini i just make?
and theres cs_stats and statsX is those 2 optional or should i run both?
also the amx_mm.dll are we suppose to transfer it from .16 to .20 to get a metaload
probably noob Q's i know but needs answers on them pls
ok, i can answer abit more this time

get the zip file for windows, or .tar if your on *NIX

most amxx .16 plugins will work fine out of the box (no recompile needed unless you wanna have the magick support of .amxx instead of .amx) some will need a recompile though

users.ini comes in the .tar for *NIX (and should in the .zip for windows)

check the modules.ini file that comes in the 0.20 tarball/zipfile for info about what stats module/etc

the compiler is renamed from sc to amxxsc (on *NIX anyway)

also, you might wanna grab the newer engine.inc file that has some fix's in it before recompiling any plugins (otherwise itll be pretty useless)

get the new engine.inc file from here:
http://www.amxmodx.org/forums/download.php?id=2480
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Neo-Vortex
Senior Member
Join Date: Jun 2004
Location: Australia
Old 08-23-2004 , 05:23  
#46

ok, when compiling amx_ejl_dice.sma with the new compiler i get the following output:

Quote:
Welcome to the AMX Mod X 0.20-260X Compiler.
Copyright (c) 1997-2004 ITB CompuPhase, AMX Mod X Team

Small compiler 2.6.0 Copyright (c) 1997-2004, ITB CompuPhase

amxxsc: sc3.c:1651: primary: Assertion `sc_status==statFIRST' failed.
Abort (core dumped)
and the files
amx_ejl_dice.amx
amx_ejl_dice.asm

are created, amx_ejl_dice.amx is empty though amx_ejl_dice.asm has stuff in it, if needed i can attach it...

the same happens with afew other plugins such as wall.sma


Edit: found some more interesting quirks... - see below

also, something else wierd is

Code:
if ( cs_get_user_team(id) == 1 ) {
gives out a warning 'warning 213: tag mismatch'

and it didnt with the old compiler...


also, with the plugin amx_ejl_flamethrower.sma

i get a stack of errors that wasnt there when compiled with the origional compiler

Quote:
amx_ejl_flamethrower.sma(126) : error 021: symbol already defined: "cstrike_running"
amx_ejl_flamethrower.sma(182) : error 076: syntax error in the expression, or invalid function call
amx_ejl_flamethrower.sma(221) : error 076: syntax error in the expression, or invalid function call
amx_ejl_flamethrower.sma(29 : error 076: syntax error in the expression, or invalid function call
amx_ejl_flamethrower.sma(330) : error 076: syntax error in the expression, or invalid function call
amx_ejl_flamethrower.sma(806) : error 076: syntax error in the expression, or invalid function call
amx_ejl_flamethrower.sma(102 : error 076: syntax error in the expression, or invalid function call
amx_ejl_flamethrower.sma(1182) : error 029: invalid expression, assumed zero
btw, the plugins loaded fine (havnt tested using them yet) though, so if you do get errors, try using the old compiler/includes and it might work...

Edit2: even more wierd stuff...

Quote:
plugin_blatt_monster.sma(515) : warning 208: reserved
when compiling plugin_blatt_monster.sma

line 515 is the start of a function as follows:

Code:
bool:CheckMonster(name[]) {         new i=0         for (i=0;i<g_MonstersSize;i++)         {                 if ( equali(g_Monsters[i],name) )                         return true         }         return false }

i tried changing name to something else to see if that was it, but its not...

Edit (again): ok, ive figured out that its the bool: thingie cause another plugin gave the same warning, i think it might be good to check that its not actually thinking the function name is bool rather than the value that its going to return being a boolean...
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Deagle
Veteran Member
Join Date: Jun 2004
Old 08-23-2004 , 05:26  
#47

Quote:
Originally Posted by Neo-Vortex

ok, i can answer abit more this time

get the zip file for windows, or .tar if your on *NIX

most amxx .16 plugins will work fine out of the box (no recompile needed unless you wanna have the magick support of .amxx instead of .amx) some will need a recompile though

users.ini comes in the .tar for *NIX (and should in the .zip for windows)

check the modules.ini file that comes in the 0.20 tarball/zipfile for info about what stats module/etc

the compiler is renamed from sc to amxxsc (on *NIX anyway)

also, you might wanna grab the newer engine.inc file that has some fix's in it before recompiling any plugins (otherwise itll be pretty useless)

get the new engine.inc file from here:
http://www.amxmodx.org/forums/download.php?id=2480
looks like im waiting for full release instead of getting things from 5 different locations to making a folder
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Neo-Vortex
Senior Member
Join Date: Jun 2004
Location: Australia
Old 08-23-2004 , 05:32  
#48

Quote:
Originally Posted by Deagle
Quote:
Originally Posted by Neo-Vortex

ok, i can answer abit more this time

get the zip file for windows, or .tar if your on *NIX

most amxx .16 plugins will work fine out of the box (no recompile needed unless you wanna have the magick support of .amxx instead of .amx) some will need a recompile though

users.ini comes in the .tar for *NIX (and should in the .zip for windows)

check the modules.ini file that comes in the 0.20 tarball/zipfile for info about what stats module/etc

the compiler is renamed from sc to amxxsc (on *NIX anyway)

also, you might wanna grab the newer engine.inc file that has some fix's in it before recompiling any plugins (otherwise itll be pretty useless)

get the new engine.inc file from here:
http://www.amxmodx.org/forums/download.php?id=2480
looks like im waiting for full release instead of getting things from 5 different locations to making a folder
hmmm, you shouldnt have to, unless your upgrading it should just be extract and change liblist, etc like always... unless the windows package isnt done properly... hmmm
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cookypuss
Junior Member
Join Date: Apr 2004
Location: california
Old 08-23-2004 , 05:40  
#49

ok, i hope i'm posting in the correct place for this...

here's what i get when attempting to start things for a 64bit server:

Code:
[root@opt hlds_l]# sudo -u hlds ./hlds_run -game cstrike +ip 64.255.179.2
Auto detecting CPU
Using AMD-Opteron (64 bit) Optimised binary.
Auto-restarting the server on crash

Console initialized.
scandir failed:/path/changed/hlds_l/./valve/SAVE
scandir failed:/path/changed/hlds_l/./platform/SAVE
Protocol version 47
Exe version 1.1.2.5/Stdio (cstrike)
Exe build: 15:00:16 Jul 21 2004 (2827)
STEAM Auth Server
couldn't exec language.cfg
Server logging data to file logs/L0823010.log
L 08/23/2004 - 01:22:04: Log file started (file "logs/L0823010.log") (game "cstrike") (version "47/1.1.2.5/Stdio/2827")
Server IP address 64.255.179.2:27015

   Metamod version 1.17.2  Copyright (c) 2001-2004 Will Day <[email protected]>
   Metamod comes with ABSOLUTELY NO WARRANTY; for details type `meta gpl'.
   This is free software, and you are welcome to redistribute it
   under certain conditions; type `meta gpl' for details.

L 08/23/2004 - 01:22:04: [META] Metamod v1.17.2  2004/08/20
L 08/23/2004 - 01:22:04: [META] by Will Day <[email protected]>
L 08/23/2004 - 01:22:04: [META]    http://www.metamod.org/
L 08/23/2004 - 01:22:04: [META] compiled: Aug 21 2004, 23:10:27 +0200 (optimized)
L 08/23/2004 - 01:22:04: [META] Recognized game 'cstrike'; using dllfile 'cs_amd64.so'
L 08/23/2004 - 01:22:04: [META] Game DLL for 'Counter-Strike' loaded successfully
L 08/23/2004 - 01:22:04: [META] ini: Begin reading plugins list: /path/changed/plugins.ini
L 08/23/2004 - 01:22:04: [META] ini: Read plugin config for: <amxx_mm_amd64.so>
L 08/23/2004 - 01:22:04: [META] ini: Finished reading plugins list: /path/changed/plugins.ini; Found 1 plugins to load
L 08/23/2004 - 01:22:04: [META] dll: Loading plugins...
L 08/23/2004 - 01:22:04: [META] ERROR: dll: Failed query plugin '<amxx_mm_amd64.so>'; Couldn't open file '/path/changed/cstrike/addons/amxx/dlls/amxx_mm_amd64.so': libstdc++.so.6: cannot open shared object file: No such file or directory
L 08/23/2004 - 01:22:04: [META] ERROR: dll: Skipping plugin '<amxx_mm_amd64.so>'; couldn't query
L 08/23/2004 - 01:22:04: [META] ERROR: dll: Failed to load plugin 'amxx_mm_amd64.so'
L 08/23/2004 - 01:22:04: [META] dll: Finished loading 0 plugins
Downloading Security Module from Speakeasy.net ...
Mon Aug 23 01:22:05 PDT 2004: Server Quit

this is on a 64bit fedora core 2 system. all packages up2date as of about 20 minutes ago. i'm all for keeping my stuff fairly updated, but i'm thinking this might be a bit too "bleeding-edge" a build.


thoughts? suggestions??
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Neo-Vortex
Senior Member
Join Date: Jun 2004
Location: Australia
Old 08-23-2004 , 05:42  
#50

Quote:
Originally Posted by cookypuss
ok, i hope i'm posting in the correct place for this...

here's what i get when attempting to start things for a 64bit server:

Code:
[root@opt hlds_l]# sudo -u hlds ./hlds_run -game cstrike +ip 64.255.179.2
Auto detecting CPU
Using AMD-Opteron (64 bit) Optimised binary.
Auto-restarting the server on crash

Console initialized.
scandir failed:/path/changed/hlds_l/./valve/SAVE
scandir failed:/path/changed/hlds_l/./platform/SAVE
Protocol version 47
Exe version 1.1.2.5/Stdio (cstrike)
Exe build: 15:00:16 Jul 21 2004 (2827)
STEAM Auth Server
couldn't exec language.cfg
Server logging data to file logs/L0823010.log
L 08/23/2004 - 01:22:04: Log file started (file "logs/L0823010.log") (game "cstrike") (version "47/1.1.2.5/Stdio/2827")
Server IP address 64.255.179.2:27015

   Metamod version 1.17.2  Copyright (c) 2001-2004 Will Day <[email protected]>
   Metamod comes with ABSOLUTELY NO WARRANTY; for details type `meta gpl'.
   This is free software, and you are welcome to redistribute it
   under certain conditions; type `meta gpl' for details.

L 08/23/2004 - 01:22:04: [META] Metamod v1.17.2  2004/08/20
L 08/23/2004 - 01:22:04: [META] by Will Day <[email protected]>
L 08/23/2004 - 01:22:04: [META]    http://www.metamod.org/
L 08/23/2004 - 01:22:04: [META] compiled: Aug 21 2004, 23:10:27 +0200 (optimized)
L 08/23/2004 - 01:22:04: [META] Recognized game 'cstrike'; using dllfile 'cs_amd64.so'
L 08/23/2004 - 01:22:04: [META] Game DLL for 'Counter-Strike' loaded successfully
L 08/23/2004 - 01:22:04: [META] ini: Begin reading plugins list: /path/changed/plugins.ini
L 08/23/2004 - 01:22:04: [META] ini: Read plugin config for: <amxx_mm_amd64.so>
L 08/23/2004 - 01:22:04: [META] ini: Finished reading plugins list: /path/changed/plugins.ini; Found 1 plugins to load
L 08/23/2004 - 01:22:04: [META] dll: Loading plugins...
L 08/23/2004 - 01:22:04: [META] ERROR: dll: Failed query plugin '<amxx_mm_amd64.so>'; Couldn't open file '/path/changed/cstrike/addons/amxx/dlls/amxx_mm_amd64.so': libstdc++.so.6: cannot open shared object file: No such file or directory
L 08/23/2004 - 01:22:04: [META] ERROR: dll: Skipping plugin '<amxx_mm_amd64.so>'; couldn't query
L 08/23/2004 - 01:22:04: [META] ERROR: dll: Failed to load plugin 'amxx_mm_amd64.so'
L 08/23/2004 - 01:22:04: [META] dll: Finished loading 0 plugins
Downloading Security Module from Speakeasy.net ...
Mon Aug 23 01:22:05 PDT 2004: Server Quit

this is on a 64bit fedora core 2 system. all packages up2date as of about 20 minutes ago. i'm all for keeping my stuff fairly updated, but i'm thinking this might be a bit too "bleeding-edge" a build.


thoughts? suggestions??
ok, looks as if you dont have the 64bit version of amxx, go back to the downloads page and get the one that has amd64 or 64bit in the filename, whatever they set it as...
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