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Request: Testers (New Zombie Mod)


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sdnot
New Member
Join Date: Aug 2007
Old 03-16-2008 , 22:13   Re: Request: Testers (New Zombie Mod)
#491

Quote:
Originally Posted by manix View Post
- WHat about adding custom sounds that will rise horror ambience ? Few scary sounds played randomly could do it.
If you want ambience sound, add this code

Code:
public ambience_sound()
{
    if(!get_pcvar_num(cvar_enabled))
        return PLUGIN_CONTINUE
        
    client_cmd(0, "spk the sound here, example: horror/zombie_horror.wav")
    
    set_task(17.0,"ambience_sound")
    
    return PLUGIN_CONTINUE
}
And add this in Plugin_init

Code:
set_task(1.0, "ambience_sound")
I expect that this can help you
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s70rm1
Junior Member
Join Date: Mar 2007
Old 03-17-2008 , 01:50   Re: Request: Testers (New Zombie Mod)
#492

Today is the "BIG DAY" i guess?
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stylerro
Senior Member
Join Date: Mar 2007
Old 03-17-2008 , 04:50   Re: Request: Testers (New Zombie Mod)
#493

CLLlAgOB - more zombie - 8 models(RANDOM ZOMBIE MODEL)


can you update with the last version 1.4 ?
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CLLlAgOB
Senior Member
Join Date: Oct 2007
Location: Russia
Old 03-17-2008 , 11:29   Re: Request: Testers (New Zombie Mod)
#494

Quote:
Originally Posted by stylerro View Post
CLLlAgOB - more zombie - 8 models(RANDOM ZOMBIE MODEL)


can you update with the last version 1.4 ?
Yes
Attached Files
File Type: sma Get Plugin or Get Source (biohazard_mm.sma - 551 views - 44.9 KB)
CLLlAgOB is offline
Theta
Junior Member
Join Date: Mar 2008
Old 03-17-2008 , 11:30   Re: Request: Testers (New Zombie Mod)
#495

I have the same problem, so how can i have random zombie model pls?
Nad where can I the models get?
Theta is offline
CLLlAgOB
Senior Member
Join Date: Oct 2007
Location: Russia
Old 03-17-2008 , 11:34   Re: Request: Testers (New Zombie Mod)
#496

Quote:
Originally Posted by Theta View Post
I have the same problem, so how can i have random zombie model pls?
Nad where can I the models get?
Here http://4game.wavenet.ru/temp/models_zombies.rar
CLLlAgOB is offline
Theta
Junior Member
Join Date: Mar 2008
Old 03-17-2008 , 11:57   Re: Request: Testers (New Zombie Mod)
#497

And how can i set changing models to random pls? I can't compile the plugin
Theta is offline
CLLlAgOB
Senior Member
Join Date: Oct 2007
Location: Russia
Old 03-17-2008 , 13:18   Re: Request: Testers (New Zombie Mod)
#498

Quote:
Originally Posted by Theta View Post
And how can i set changing models to random pls? I can't compile the plugin
Plugin work only amxx 1.80 or high
CLLlAgOB is offline
Old 03-17-2008, 17:28
Theta
This message has been deleted by Theta. Reason: ok
Theta
Junior Member
Join Date: Mar 2008
Old 03-17-2008 , 18:30   Re: Request: Testers (New Zombie Mod)
#499

I had a problem with command "changelevel", so i had to change it to command "amx_map"....but it still keeps falling down
But when i tried to manually change map on server using "amx_map", it is OK...then i tried to disable zombie mod....and i found, that it falls coz of amxmod
I have the newest nigltly builds amx....
Please help me, I really dont know what to do
Theta is offline
s3r
Senior Member
Join Date: Aug 2007
Old 03-18-2008 , 05:03   Re: Request: Testers (New Zombie Mod)
#500

Quote:
Originally Posted by Theta View Post
And how can i set changing models to random pls? I can't compile the plugin
I would like to know that too... random models. And can the infection sounds be changed to custom?
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Last edited by s3r; 03-18-2008 at 05:11.
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