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TF2: Roll the Dice RTD - v0.4


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Darc_wolf
Junior Member
Join Date: Feb 2010
Old 02-18-2010 , 21:17   Re: TF2: Roll the Dice (0.3) NEW!
Reply With Quote #511

hldsupdate tool? What's that? Please tell me, if it will really fix my problems,
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cybersquare420
Veteran Member
Join Date: Nov 2008
Old 02-18-2010 , 21:49   Re: TF2: Roll the Dice (0.3) NEW!
Reply With Quote #512

http://www.filestube.com/68ff65a0222...pdateTool.html

its the utility you use to install an stand alone dedicated server... if you google it you will find many good tutorials to guide you through the setup.
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Darc_wolf
Junior Member
Join Date: Feb 2010
Old 02-18-2010 , 22:07   Re: TF2: Roll the Dice (0.3) NEW!
Reply With Quote #513

Is there another download link? I don't wanna pay to download that.
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pheadxdll
AlliedModders Donor
Join Date: Jun 2008
Old 02-18-2010 , 22:11   Re: TF2: Roll the Dice (0.3) NEW!
Reply With Quote #514

Quote:
Originally Posted by Darc_wolf View Post
Is there another download link? I don't wanna pay to download that.
http://www.srcds.com/ has some information to help get you started setting up hlds.
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Darc_wolf
Junior Member
Join Date: Feb 2010
Old 02-22-2010 , 19:36   Re: TF2: Roll the Dice (0.3) NEW!
Reply With Quote #515

I got it to work! I had to get the SRCDS... and I'm not 100% it's worth it, but it works!

First time I used it though, I was playing arena with a heavy bot, I'm a scout...

I roll...


I get stripped of my weapons. D:
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twjohnny42
Junior Member
Join Date: May 2009
Location: Taiwan
Old 02-22-2010 , 20:54   Re: TF2: Roll the Dice (0.3) NEW!
Reply With Quote #516

i want to close noclip

but i type

sm_rtd_disabled "noclip"

but not working ..

and show Unknown sm_rtd_disabled

why
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pheadxdll
AlliedModders Donor
Join Date: Jun 2008
Old 02-22-2010 , 21:35   Re: TF2: Roll the Dice (0.3) NEW!
Reply With Quote #517

Quote:
Originally Posted by twjohnny42 View Post
i want to close noclip

but i type

sm_rtd_disabled "noclip"

but not working ..

and show Unknown sm_rtd_disabled

why
Its a cvar you can change it like this:

sm_cvar sm_rtd_disabled "noclip"

You can put: sm_rtd_disabled "noclip" in your sourcemod.cfg or server.cfg file however.
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Njord
Junior Member
Join Date: Feb 2010
Old 02-28-2010 , 21:40   Re: TF2: Roll the Dice (0.3) NEW!
Reply With Quote #518

I'm having some problems with this plugin. Using the command sm_forcertd the plug in works (sort of. Everything lasts for 0 seconds and I only get the bad stuff) Other then that I can't seem to get it to work.
Typing any of the trigger words does nothing.

Whats in my server.CFG related to this plug in:
Code:
sm_rtd_enable (1)         //<0/1> Enable/Disable Roll The Dice.
sm_rtd_timelimit (120)         //Seconds before a player can roll again.
sm_rtd_mode (1)         //<0/1/2> See below for a description.
sm_rtd_disabled ("")         //List of effects you'd like to disable. See below.
sm_rtd_duration (20.0)         //Seconds that rtd effects last.
sm_rtd_teamlimit (1)         //Team limit for mode 2.
sm_rtd_chance (0.5)         //<0.0-1.0> Change of a good effect.
sm_rtd_distance (275.0)     //Death radius for toxic kills.
sm_rtd_health (1000)         //Amount of health given upon health award.
sm_rtd_gravity (0.1)         //Low gravity multiplier.
sm_rtd_snail (50.0)         //Speed for snail effect.
sm_rtd_trigger ("rtd,rollthedice,roll")     //Chat triggers seperated by commas.
sm_rtd_admin ("")         //Set the admin flag required for access.
I noticed you wrote something about instant spawn servers. I changed these commands to:
Code:
sm_fastrespawn_blu 0.0        //(def 10.0) Respawn time for Blu team in TF2.
sm_fastrespawn_red 0.0        //(def 10.0) Respawn time for Red team in TF2.
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retsam
Veteran Member
Join Date: Aug 2008
Location: so-cal
Old 02-28-2010 , 21:52   Re: TF2: Roll the Dice (0.3) NEW!
Reply With Quote #519

Im not sure where you got the idea but, ( ) never go around cvar values.

sm_rtd_enable "1"

etc.
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Njord
Junior Member
Join Date: Feb 2010
Old 02-28-2010 , 21:54   Re: TF2: Roll the Dice (0.3) NEW!
Reply With Quote #520

Ahhh. I just copy/past from the OP's code. Never thought of that.
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