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Module: Orpheu (v2.6.3)


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ot_207
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Join Date: Jan 2008
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Old 07-12-2010 , 06:24   Re: Module: Orpheu2.3a
Reply With Quote #531

Quote:
Originally Posted by Arkshine View Post
It's handled client-side, I doubt you can.
Damn, I think that it would be cool if someone made a module that injects to the client and does almost the same thing that Orpheu does .

Edit: Btw. what has happened to this module?
http://forums.alliedmods.net/showthr...t=23515&page=3
That would have been a really cool module.
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Last edited by ot_207; 07-12-2010 at 06:27.
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Arkshine
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Old 07-12-2010 , 09:32   Re: Module: Orpheu2.3a
Reply With Quote #532

That's not a module OT. If I understand, It sucks because it's something you need to run manually on your computer then after loading HL, it will be detected and cl_metamod will be injected.
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ot_207
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Old 07-12-2010 , 10:56   Re: Module: Orpheu2.3a
Reply With Quote #533

Quote:
Originally Posted by Arkshine View Post
That's not a module OT. If I understand, It sucks because it's something you need to run manually on your computer then after loading HL, it will be detected and cl_metamod will be injected.
Yeah, it is more like an injector but something like that could offer us complete control over the client behavior.
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dorin2oo7
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Join Date: Jun 2008
Location: Sibiu, Romania
Old 07-16-2010 , 10:04   Re: Module: Orpheu2.3a
Reply With Quote #534

I am really in a fog reading your module content/information as I do not know how to work with it but I believe there are allot of user that can successfully use this module.
Good Job all of you!
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Kryzu
Senior Member
Join Date: Feb 2009
Old 08-01-2010 , 06:50   Re: Module: Orpheu2.1 (plugin to change weapon's Slots in the end of the thread)
Reply With Quote #535

Quote:
Originally Posted by Arkshine View Post
Here, a plugin which set the max money to 999999.
So, if you have 16000, you can go above without problem until 999999.
Of course you can set mp_startmoney with an higher value > 16000.

The min limit is not integrated, I will do later if I feel like.

It works under windows and linux.
If a sig was not found it will be written in the amxx log, please then post the result here.

[Edit] Fixed the memory file.
http://forums.alliedmods.net/showpos...2&postcount=65

I've mp_startmoney 800, but when i first spawn, i have 16K.
Code:
        const MAX_MONEY             = 48000;
        const Float:MAX_MONEY_FLOAT = 48000.0;
Any help?
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Arkshine
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Join Date: Oct 2005
Old 08-01-2010 , 06:56   Re: Module: Orpheu2.3a
Reply With Quote #536

You can use my Server Cvars Unlocker plugin.
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Kryzu
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Old 08-01-2010 , 07:26   Re: Module: Orpheu2.3a
Reply With Quote #537

I admire you.(google)

Ty!
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joropito
AlliedModders Donor
Join Date: Mar 2009
Location: pfnAddToFullPack
Old 08-01-2010 , 18:31   Re: Module: Orpheu2.3a
Reply With Quote #538

Hi everyone!

I don't know too much on how to setup orpheu for some specific function.

I need to hook this one:

PHP Code:
void SV_ParseVoiceData(client_t *cl
Also I wonder if there's a way (it should be) to hook this other function

PHP Code:
int __cdecl Con_DPrintf(char *formatchar a2
I will be grateful for examples

Thanks a lot.

PD: Yes, I'm newbie with orpheu
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jim_yang
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Join Date: Aug 2006
Old 08-04-2010 , 04:06   Re: Module: Orpheu2.3a
Reply With Quote #539

Hello, recently I am interested in patch server dll, now I finished some little plugins, such as
fake ping
hook %s dropped
hook %s timed out
and I'm going to patch query_server_info, I guess the proper name is Host_GetHostInfo and Host_Status_f()
it's used for fake full, but not using the fake bot method, just patch the var these function provide, anyone interesting? let 's discuss here
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jim_yang
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Join Date: Aug 2006
Old 08-06-2010 , 23:05   Re: Module: Orpheu2.3a
Reply With Quote #540

actually it's SVC_InfoString(), and use Info_SetValueForKey() to set keyvalue "players" "max" "type" "map" "password"...
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