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Zombie Escape Mod (Version: 2.2) (Fixed v2.3 Noticed! - Read More)


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zmd94
Veteran Member
Join Date: Nov 2013
Location: Malaysia (9w2zow).
Old 08-24-2014 , 01:00   Re: Zombie Escape Mod (Version: 2.2) (Fixed v2.3 Noticed! - Read More)
#701

@ The Monster Svng, I can't understand your problem?
Quote:
Do you want that admin can excute a command that will disable or enable ZE mode?
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Adventx
Member
Join Date: Feb 2014
Location: Romania
Old 08-25-2014 , 08:49   Re: Zombie Escape Mod (Version: 2.2) (Fixed v2.3 Noticed! - Read More)
#702

Quote:
- WiLs (for Set Team Method)
Give me someone this Set Team Method plugin, tanks

Last edited by Adventx; 08-25-2014 at 08:50.
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EndritiKnej
Junior Member
Join Date: Aug 2014
Old 08-25-2014 , 17:59   Re: Zombie Escape Mod (Version: 2.2) (Fixed v2.3 Noticed! - Read More)
#703

HI, Dias
I wil lask you about something!
1. On module do i need to put like ;oprheu or just oprheu ?
2. And i need to create another plugins like plugins-zombie.ini and put the new plugin ?
3. I do the compile and i found .dat file i put it on scripting is that ok or put another folder ?
4. And im not sure if addons work for all rounds , bcz i have some ze addons and they work just 2 rounds !?
5. And about select weapons on ct is that plugin into the new plugin ZE?
Thnx pls rep
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WildCard65
Veteran Member
Join Date: Aug 2013
Location: Canada
Old 08-26-2014 , 07:03   Re: Zombie Escape Mod (Version: 2.2) (Fixed v2.3 Noticed! - Read More)
#704

Quote:
Originally Posted by EndritiKnej View Post
HI, Dias
I wil lask you about something!
1. On module do i need to put like ;oprheu or just oprheu ?
2. And i need to create another plugins like plugins-zombie.ini and put the new plugin ?
3. I do the compile and i found .dat file i put it on scripting is that ok or put another folder ?
4. And im not sure if addons work for all rounds , bcz i have some ze addons and they work just 2 rounds !?
5. And about select weapons on ct is that plugin into the new plugin ZE?
Thnx pls rep
Just to let you know, dias is banned
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KaranMohadkar
Senior Member
Join Date: Oct 2012
Location: Reality !
Old 08-26-2014 , 09:20   Re: Zombie Escape Mod (Version: 2.2) (Fixed v2.3 Noticed! - Read More)
#705

https://forums.alliedmods.net/showth...40#post2152740

https://forums.alliedmods.net/showth...15#post2152915

# This just a random fix that worked for me

[ORPHEU] Function "CHalfLifeMultiplay::CheckMapConditions" not found

k what thing i replaced is : -
addons/amxmodx/configs/orpheu/functions/CHallfLifeMultiplay/CheckMapConditions

Thank To Arkshine For This
Attached Files
File Type: zip orpheu.zip (132.8 KB, 329 views)
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EndritiKnej
Junior Member
Join Date: Aug 2014
Old 08-26-2014 , 12:24   Re: Zombie Escape Mod (Version: 2.2) (Fixed v2.3 Noticed! - Read More)
#706

Ok so can anybody else help me ?
And why dias is banned ?
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EndritiKnej
Junior Member
Join Date: Aug 2014
Old 08-26-2014 , 12:31   Re: Zombie Escape Mod (Version: 2.2) (Fixed v2.3 Noticed! - Read More)
#707

Quote:
Originally Posted by WildCard65 View Post
Just to let you know, dias is banned
If dias is banned can anybody help me about my problem , you too ?
And why dias is banned ?
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WildCard65
Veteran Member
Join Date: Aug 2013
Location: Canada
Old 08-26-2014 , 12:40   Re: Zombie Escape Mod (Version: 2.2) (Fixed v2.3 Noticed! - Read More)
#708

Quote:
Originally Posted by EndritiKnej View Post
If dias is banned can anybody help me about my problem , you too ?
And why dias is banned ?
I recommend not using this plugin as the module's sourcecode wasn't provided.
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GinNNy
Senior Member
Join Date: Mar 2014
Old 08-27-2014 , 06:15   Re: Zombie Escape Mod (Version: 2.2) (Fixed v2.3 Noticed! - Read More)
#709

Dias banned because he dont give his private plugins with the source code.
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Akshat
Senior Member
Join Date: Feb 2013
Location: India, Jaipur.
Old 10-04-2014 , 02:57   Re: Zombie Escape Mod (Version: 2.2) (Fixed v2.3 Noticed! - Read More)
#710

Displaying debug trace (plugin "zombie_escape_v2.2.amxx") [AMXX] Run time error 10: native error (native "ShowSyncHudMsg")

[AMXX] [0] zombie_escape_v2.2.sma::client_PostThink (line 1503)
HudSyncObject -1 is invalid

Getting this error please help!
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