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MapChooser Extended 1.10.2 (Updated 2014-02-05)


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benek
Member
Join Date: Jan 2014
Location: Poland
Old 05-16-2014 , 17:42   Re: MapChooser Extended 1.10.2 (Updated 2014-02-05)
Reply With Quote #701

So there is also problems with standard map not only workshop once.

And it can happen 2-3 time a day or non.

This is the only problem which i can find in steam logs:
Code:
CHANGELEVEL: Looking for next level in mapgroup ''
Looking for next map in mapgroup ''...
CHANGELEVEL: GetNextMap failed for mapgroup '', map group invalid or empty
CHANGELEVEL: Not changing level, mp_match_end_restart is false, mp_match_end_changelevel is false and next is the same
here is gamemode:
Code:
// To use this file, rename it to GameModes_Server.txt
//
// Values here override the default gamemodes.txt 

"GameModes_Server.txt"{"gameTypes"{"classic"{"gameModes"{

/////////////////////////////////////////
// COMPETITIVE
/////////////////////////////////////////
"competitive"{

        
        "maxplayers"        "27"            // Note that maxplayers doesn't go in the convar block.
                                            // Another way to set maxplayers is to add -maxplayers_override XX to the cmd line.
        "exec"
        {
                                            // Any config files listed here will be executed after the ones in gamemodes.txt.
            
            "exec"                    "mrocznadolina.cfg" 
        }

        "mapgroupsMP"                        // List of mapgroups valid for this game mode ( competitive )
        {
            "mg_bomb"        ""
        }


}}}}

//////////////////////////////////////////////////////////////////////////////////////////////
// Map groups
//
// To use a mapgroup, it needs to be defined in a keyvalues
// block such as the example below, as well as listed in the 
// 'mapgroupsMP' block within the game mode that will run it,
// such as the example above.
//
// Then launch the server with '+mapgroup MAPGROUPNAME'
//
// Example:
//
// srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se
//
//
// Check the developer wiki for updated community info
// https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
//////////////////////////////////////////////////////////////////////////////////////////////


    "mapgroups"
    {
        "mg_bomb"                                    // mapgroup definition
        {
            "name"            "mg_bomb"
            "maps"
            {
                "aim_deagle7k"            ""
                "cs_agency"                ""
                "cs_downtown"            ""
                "cs_italy"                ""
                "cs_militia"            ""
                "cs_motel"                ""
                "cs_office"                ""
                "cs_siege"                ""
                "cs_thunder"            ""
                "de_ali"                ""
                "de_aztec"                ""
                "de_blackgold_r3"        ""
                "de_cache"                ""
                "de_cambodia"            ""
                "de_cbble"                ""
                "de_dust"                ""
                "de_dust2"                ""
                "de_favela"                ""
                "de_inferno"            ""
                "de_kabul_b2"            ""
                "de_mirage"                ""
                "de_nuke"                ""
                "de_piranesi"            ""
                "de_pakistan_rc2"        ""
                "de_rats_1337"            ""
                "de_reef"                ""
                "de_ruins"                ""
                "de_seaside"            ""
                "de_train"                ""
                "de_toscan"                ""
                "de_vertigo"            ""
                "de_westcoast_go"        ""
                "de_westwood_csgo"        ""
                "awp_india_winter"        ""
                "awp_lego_2"            ""
            }
        }
    }
}

Last edited by benek; 05-16-2014 at 18:29.
benek is offline
Rock N Roll Pyro
Junior Member
Join Date: May 2014
Old 05-17-2014 , 15:05   Re: MapChooser Extended 1.10.2 (Updated 2014-02-05)
Reply With Quote #702

Hello, I need help on current CS:GO DM server. Whenever I try to put cvars into my rcon or console, it says unknown command. Even though I have the plugin installed the it works just fine, the cvars don't work at all and it even doesn't show up in sm_help. Is there anyway I can fix this?
Rock N Roll Pyro is offline
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 05-18-2014 , 12:30   Re: MapChooser Extended 1.10.2 (Updated 2014-02-05)
Reply With Quote #703

Quote:
Originally Posted by benek View Post
So there is also problems with standard map not only workshop once.

And it can happen 2-3 time a day or non.

This is the only problem which i can find in steam logs:
Code:
CHANGELEVEL: Looking for next level in mapgroup ''
Looking for next map in mapgroup ''...
CHANGELEVEL: GetNextMap failed for mapgroup '', map group invalid or empty
CHANGELEVEL: Not changing level, mp_match_end_restart is false, mp_match_end_changelevel is false and next is the same
here is gamemode:
Code:
// To use this file, rename it to GameModes_Server.txt
//
// Values here override the default gamemodes.txt 

"GameModes_Server.txt"{"gameTypes"{"classic"{"gameModes"{

/////////////////////////////////////////
// COMPETITIVE
/////////////////////////////////////////
"competitive"{

        
        "maxplayers"        "27"            // Note that maxplayers doesn't go in the convar block.
                                            // Another way to set maxplayers is to add -maxplayers_override XX to the cmd line.
        "exec"
        {
                                            // Any config files listed here will be executed after the ones in gamemodes.txt.
            
            "exec"                    "mrocznadolina.cfg" 
        }

        "mapgroupsMP"                        // List of mapgroups valid for this game mode ( competitive )
        {
            "mg_bomb"        ""
        }


}}}}

//////////////////////////////////////////////////////////////////////////////////////////////
// Map groups
//
// To use a mapgroup, it needs to be defined in a keyvalues
// block such as the example below, as well as listed in the 
// 'mapgroupsMP' block within the game mode that will run it,
// such as the example above.
//
// Then launch the server with '+mapgroup MAPGROUPNAME'
//
// Example:
//
// srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se
//
//
// Check the developer wiki for updated community info
// https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers
//////////////////////////////////////////////////////////////////////////////////////////////


    "mapgroups"
    {
        "mg_bomb"                                    // mapgroup definition
        {
            "name"            "mg_bomb"
            "maps"
            {
                "aim_deagle7k"            ""
                "cs_agency"                ""
                "cs_downtown"            ""
                "cs_italy"                ""
                "cs_militia"            ""
                "cs_motel"                ""
                "cs_office"                ""
                "cs_siege"                ""
                "cs_thunder"            ""
                "de_ali"                ""
                "de_aztec"                ""
                "de_blackgold_r3"        ""
                "de_cache"                ""
                "de_cambodia"            ""
                "de_cbble"                ""
                "de_dust"                ""
                "de_dust2"                ""
                "de_favela"                ""
                "de_inferno"            ""
                "de_kabul_b2"            ""
                "de_mirage"                ""
                "de_nuke"                ""
                "de_piranesi"            ""
                "de_pakistan_rc2"        ""
                "de_rats_1337"            ""
                "de_reef"                ""
                "de_ruins"                ""
                "de_seaside"            ""
                "de_train"                ""
                "de_toscan"                ""
                "de_vertigo"            ""
                "de_westcoast_go"        ""
                "de_westwood_csgo"        ""
                "awp_india_winter"        ""
                "awp_lego_2"            ""
            }
        }
    }
}
I don't know enough about the CS:GO gamemode system to know if it interferes with map changes... I'd have to ask a SourceMod dev.

Quote:
Originally Posted by Rock N Roll Pyro View Post
Hello, I need help on current CS:GO DM server. Whenever I try to put cvars into my rcon or console, it says unknown command. Even though I have the plugin installed the it works just fine, the cvars don't work at all and it even doesn't show up in sm_help. Is there anyway I can fix this?
This plugin intentionally doesn't load if it detects the stock SourceMod MapChooser is loaded... make sure you're not trying to load both at the same time.

Otherwise, does it appear in sm plugins list at all?
__________________
Not currently working on SourceMod plugin development.
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schwarz
Senior Member
Join Date: Nov 2011
Location: under your bed
Old 05-26-2014 , 16:01   Re: MapChooser Extended 1.10.2 (Updated 2014-02-05)
Reply With Quote #704

Hi

i've installed this plugin ,it works great in cs:go but i use mp_maxround , it worked for vote starts when it stays 2 round , after 2 round , i type timeleft , it shows always : "[SM] Map will change after one more round" etc never chang... problem? thanks
schwarz is offline
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 05-27-2014 , 14:10   Re: MapChooser Extended 1.10.2 (Updated 2014-02-05)
Reply With Quote #705

Quote:
Originally Posted by schwarz View Post
Hi

i've installed this plugin ,it works great in cs:go but i use mp_maxround , it worked for vote starts when it stays 2 round , after 2 round , i type timeleft , it shows always : "[SM] Map will change after one more round" etc never chang... problem? thanks
MapChooser Extended (like MapChooser before it) relies on the game itself to end the map and move on to the next map... unless you use rtv to change it.

I can't be certain why CS:GO isn't cycling to the next map.

It's possible that the round counter for timeleft is off by one due to the warmup round (I need to check that at some point), but that just means it'd change one round later than it says rather than not at all.
__________________
Not currently working on SourceMod plugin development.
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Glodzilla
New Member
Join Date: May 2014
Location: Poland
Old 05-27-2014 , 16:13   Re: MapChooser Extended 1.10.2 (Updated 2014-02-05)
Reply With Quote #706

Hello everyone!
I have a problem with this plugin on my CS:GO server. Votemenu doesn't display the logs are clean, the plugin starts up correctl. I use curent version sourcemod (1.5.3) and MapChooser Extended (1.10.2)

Code:
L 05/27/2014 - 21:00:38: SourceMod error session started
L 05/27/2014 - 21:00:38: Info (map "de_dust2") (file "errors_20140527.log")
L 05/27/2014 - 21:00:38: [SM] Fatal error encountered parsing translation file "plugin.teambets.txt"
L 05/27/2014 - 21:00:38: [SM] Error (line 1, column 8): A property was declared outside of a section
- error log
and standard log
Code:
L 05/27/2014 - 21:00:38: SourceMod log file session started (file "L20140527.log") (Version "1.5.4-dev+4036")
L 05/27/2014 - 21:00:38: -------- Mapchange to de_dust2 --------
L 05/27/2014 - 21:00:38: [GEOIP] GeoIP database info: GEO-106FREE 20091001 Build 1 Copyright (c) 2009 MaxMind Inc All Rights Reserved
L 05/27/2014 - 21:00:38: [hbalance.smx] hbalance is running in counter strike mode
L 05/27/2014 - 21:05:36: -------- Mapchange to de_dust2 --------
L 05/27/2014 - 21:05:36: [mapchooser_extended.smx] Loaded map list for csgo.
L 05/27/2014 - 21:09:15: [basechat.smx] "Smalczyk<3><STEAM_1:0:12885656><>" triggered sm_chat (text  aha)
L 05/27/2014 - 21:13:02: [SM] Changed map to "de_inferno"
L 05/27/2014 - 21:13:02: -------- Mapchange to de_inferno --------
I want for vote begun to 2 rounds before remaining map.
My mapchooser_extended.cfg it looks like this:
Code:
// This file was auto-generated by SourceMod (v1.5.4-dev+4036)
// ConVars for plugin "mapchooser_extended.smx"


// Add "No Vote" to vote menu?
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
mce_addnovote "1"

// Block slots to prevent accidental votes.  Only applies when Voice Command style menus are in use.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
mce_blockslots "1"

// Specifies if a 'Don't Change' option should be added to early votes
// -
// Default: "1"
// Minimum: "0.000000"
mce_dontchange "1"

// Specifies if MapChooser should run an end of map vote
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
mce_endvote "0"

// Specifies how many past maps to exclude from the vote.
// -
// Default: "5"
// Minimum: "0.000000"
mce_exclude "5"

// Number of extensions allowed each map.
// -
// Default: "0"
// Minimum: "0.000000"
mce_extend "2"

// Specifies how many more frags are allowed when map is extended.
// -
// Default: "10"
// Minimum: "5.000000"
mce_extend_fragstep "10"

// Specifies how many more rounds each extension makes
// -
// Default: "5"
// Minimum: "1.000000"
mce_extend_roundstep "5"

// Specifies how much many more minutes each extension makes
// -
// Default: "15"
// Minimum: "5.000000"
mce_extend_timestep "15"

// Position of Extend/Don't Change options. 0 = at end, 1 = at start.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
mce_extendposition "01"

// Hide the MapChooser Extended warning timer
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
mce_hidetimer "0"

// Specifies how many maps to include in the vote.
// -
// Default: "5"
// Minimum: "2.000000"
// Maximum: "6.000000"
mce_include "3"

// Mark custom maps in the vote list. 0 = Disabled, 1 = Mark with *, 2 = Mark with phrase.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "2.000000"
mce_markcustommaps "1"

// Number of run off votes allowed each map.
// -
// Default: "1"
// Minimum: "0.000000"
mce_maxrunoffs "1"

// Menu Style.  0 is the game's default, 1 is the older Valve style that requires you to press Escape to see the menu, 2 is the newer 1-9 button Voice Command style, unavailable in some games. Ignored on TF2 if NativeVotes Plugin is loaded.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "2.000000"
mce_menustyle "2"

// Specifies whether or not MapChooser should pick a map if no votes are received.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
mce_novote "1"

// Randomize map order?
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
mce_randomizeorder "1"

// Hold run off votes if winning choice has less than a certain percentage of votes
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
mce_runoff "1"

// If winning choice has less than this percent of votes, hold a runoff
// -
// Default: "50"
// Minimum: "0.000000"
// Maximum: "100.000000"
mce_runoffpercent "50"

// Warning time for runoff vote in seconds.
// -
// Default: "5.0"
// Minimum: "0.000000"
// Maximum: "30.000000"
mce_runoffvotewarningtime "5.0"

// Specifies when to start the vote based on percents.
// -
// Default: "35.0"
// Minimum: "0.000000"
// Maximum: "100.000000"
mce_start_percent "35.0"

// Enable or Disable percentage calculations when to start vote.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
mce_start_percent_enable "0"

// Specifies when to start the vote base on frags remaining.
// -
// Default: "5.0"
// Minimum: "1.000000"
mce_startfrags "5.0"

// Specifies when to start the vote based on rounds remaining. Use 0 on DoD:S, CS:S, and TF2 to start vote during bonus round time
// -
// Default: "2.0"
// Minimum: "0.000000"
mce_startround "2.0"

// Specifies when to start the vote based on time remaining.
// -
// Default: "10.0"
// Minimum: "1.000000"
mce_starttime "10.0"

// Specifies how long the mapvote should be available for.
// -
// Default: "20"
// Minimum: "5.000000"
mce_voteduration "20"

// Warning time in seconds.
// -
// Default: "15.0"
// Minimum: "0.000000"
// Maximum: "60.000000"
mce_warningtime "45.0"

// Location for the warning timer text. 0 is HintBox, 1 is Center text, 2 is Chat.  Defaults to HintBox.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "2.000000"
mce_warningtimerlocation "1"
Do you still should specify the contents of other files? How so, which?
Thank you in advance for answer.

Last edited by Glodzilla; 05-27-2014 at 16:17. Reason: I wrote wrong version sourcemod.
Glodzilla is offline
bender_123
New Member
Join Date: May 2014
Old 05-28-2014 , 08:51   Re: MapChooser Extended 1.10.2 (Updated 2014-02-05)
Reply With Quote #707

I am just having a strange problem with this plugin...it works, but only will call a vote if a map is nominated. I have played with the round remaining variable and it does nothing. Its the only variable I have changed. Also using nextmap extended and rtv extended.

My server is set up to change the map after two rounds and I would like the map vote to come up after the first round ends (during bonus round), but it just skips the vote and rolls right into a random map if there are no nominated maps.

Any help as to how my config file for this addon should look to accomplish this?
bender_123 is offline
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 05-28-2014 , 09:48   Re: MapChooser Extended 1.10.2 (Updated 2014-02-05)
Reply With Quote #708

Quote:
Originally Posted by Glodzilla View Post
Hello everyone!
I have a problem with this plugin on my CS:GO server. Votemenu doesn't display the logs are clean, the plugin starts up correctl. I use curent version sourcemod (1.5.3) and MapChooser Extended (1.10.2)

Code:
L 05/27/2014 - 21:00:38: SourceMod error session started
L 05/27/2014 - 21:00:38: Info (map "de_dust2") (file "errors_20140527.log")
L 05/27/2014 - 21:00:38: [SM] Fatal error encountered parsing translation file "plugin.teambets.txt"
L 05/27/2014 - 21:00:38: [SM] Error (line 1, column 8): A property was declared outside of a section
- error log
and standard log
Code:
L 05/27/2014 - 21:00:38: SourceMod log file session started (file "L20140527.log") (Version "1.5.4-dev+4036")
L 05/27/2014 - 21:00:38: -------- Mapchange to de_dust2 --------
L 05/27/2014 - 21:00:38: [GEOIP] GeoIP database info: GEO-106FREE 20091001 Build 1 Copyright (c) 2009 MaxMind Inc All Rights Reserved
L 05/27/2014 - 21:00:38: [hbalance.smx] hbalance is running in counter strike mode
L 05/27/2014 - 21:05:36: -------- Mapchange to de_dust2 --------
L 05/27/2014 - 21:05:36: [mapchooser_extended.smx] Loaded map list for csgo.
L 05/27/2014 - 21:09:15: [basechat.smx] "Smalczyk<3><STEAM_1:0:12885656><>" triggered sm_chat (text  aha)
L 05/27/2014 - 21:13:02: [SM] Changed map to "de_inferno"
L 05/27/2014 - 21:13:02: -------- Mapchange to de_inferno --------
I want for vote begun to 2 rounds before remaining map.
My mapchooser_extended.cfg it looks like this:
Code:
// This file was auto-generated by SourceMod (v1.5.4-dev+4036)
// ConVars for plugin "mapchooser_extended.smx"


// Add "No Vote" to vote menu?
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
mce_addnovote "1"

// Block slots to prevent accidental votes.  Only applies when Voice Command style menus are in use.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
mce_blockslots "1"

// Specifies if a 'Don't Change' option should be added to early votes
// -
// Default: "1"
// Minimum: "0.000000"
mce_dontchange "1"

// Specifies if MapChooser should run an end of map vote
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
mce_endvote "0"

// Specifies how many past maps to exclude from the vote.
// -
// Default: "5"
// Minimum: "0.000000"
mce_exclude "5"

// Number of extensions allowed each map.
// -
// Default: "0"
// Minimum: "0.000000"
mce_extend "2"

// Specifies how many more frags are allowed when map is extended.
// -
// Default: "10"
// Minimum: "5.000000"
mce_extend_fragstep "10"

// Specifies how many more rounds each extension makes
// -
// Default: "5"
// Minimum: "1.000000"
mce_extend_roundstep "5"

// Specifies how much many more minutes each extension makes
// -
// Default: "15"
// Minimum: "5.000000"
mce_extend_timestep "15"

// Position of Extend/Don't Change options. 0 = at end, 1 = at start.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
mce_extendposition "01"

// Hide the MapChooser Extended warning timer
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
mce_hidetimer "0"

// Specifies how many maps to include in the vote.
// -
// Default: "5"
// Minimum: "2.000000"
// Maximum: "6.000000"
mce_include "3"

// Mark custom maps in the vote list. 0 = Disabled, 1 = Mark with *, 2 = Mark with phrase.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "2.000000"
mce_markcustommaps "1"

// Number of run off votes allowed each map.
// -
// Default: "1"
// Minimum: "0.000000"
mce_maxrunoffs "1"

// Menu Style.  0 is the game's default, 1 is the older Valve style that requires you to press Escape to see the menu, 2 is the newer 1-9 button Voice Command style, unavailable in some games. Ignored on TF2 if NativeVotes Plugin is loaded.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "2.000000"
mce_menustyle "2"

// Specifies whether or not MapChooser should pick a map if no votes are received.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
mce_novote "1"

// Randomize map order?
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
mce_randomizeorder "1"

// Hold run off votes if winning choice has less than a certain percentage of votes
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
mce_runoff "1"

// If winning choice has less than this percent of votes, hold a runoff
// -
// Default: "50"
// Minimum: "0.000000"
// Maximum: "100.000000"
mce_runoffpercent "50"

// Warning time for runoff vote in seconds.
// -
// Default: "5.0"
// Minimum: "0.000000"
// Maximum: "30.000000"
mce_runoffvotewarningtime "5.0"

// Specifies when to start the vote based on percents.
// -
// Default: "35.0"
// Minimum: "0.000000"
// Maximum: "100.000000"
mce_start_percent "35.0"

// Enable or Disable percentage calculations when to start vote.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
mce_start_percent_enable "0"

// Specifies when to start the vote base on frags remaining.
// -
// Default: "5.0"
// Minimum: "1.000000"
mce_startfrags "5.0"

// Specifies when to start the vote based on rounds remaining. Use 0 on DoD:S, CS:S, and TF2 to start vote during bonus round time
// -
// Default: "2.0"
// Minimum: "0.000000"
mce_startround "2.0"

// Specifies when to start the vote based on time remaining.
// -
// Default: "10.0"
// Minimum: "1.000000"
mce_starttime "10.0"

// Specifies how long the mapvote should be available for.
// -
// Default: "20"
// Minimum: "5.000000"
mce_voteduration "20"

// Warning time in seconds.
// -
// Default: "15.0"
// Minimum: "0.000000"
// Maximum: "60.000000"
mce_warningtime "45.0"

// Location for the warning timer text. 0 is HintBox, 1 is Center text, 2 is Chat.  Defaults to HintBox.
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "2.000000"
mce_warningtimerlocation "1"
Do you still should specify the contents of other files? How so, which?
Thank you in advance for answer.
(I thought I already replied to this yesterday... guess not)

Like MapChooser before it, MapChooser Extended relies on the game to actually end the map unless another plugin tells it to change immediately (which is what the Rock The Vote plugin does).

It's possible that the round counter is off by one in both MapChooser Extended and BaseTriggers due to the Warmup round... I haven't tested it to see if it fires the round_end event or not (it definitely fires round_start). If it is off by one, that just means that the map should change in two rounds instead of just one.

CS:GO adds some new cvars that deal with how maps change. Make sure mp_match_end_restart is set to 0 and mp_match_end_changelevel is set to 1. Future versions of MapChooser Extended may enforce this.

Quote:
Originally Posted by bender_123 View Post
I am just having a strange problem with this plugin...it works, but only will call a vote if a map is nominated. I have played with the round remaining variable and it does nothing. Its the only variable I have changed. Also using nextmap extended and rtv extended.

My server is set up to change the map after two rounds and I would like the map vote to come up after the first round ends (during bonus round), but it just skips the vote and rolls right into a random map if there are no nominated maps.

Any help as to how my config file for this addon should look to accomplish this?
That's... weird. Are there any errors in the error logs, specifically anything about not being able to find map lists?

For that matter, what game is this for?
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Last edited by Powerlord; 05-28-2014 at 09:50.
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bender_123
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Old 05-28-2014 , 11:11   Re: MapChooser Extended 1.10.2 (Updated 2014-02-05)
Reply With Quote #709

Its TF2 and I cant see any errors...

The odd thing is the RTV maplist and votes work and it sees the proper map list (we have over 200 maps, but have about 50-60 in the "active" maplist at any time, but the vote will only show up if a nomination for a map occurs or if an RTV succeeds.

I will take another look after work tonight...maybe a deep dive into it will help me find something.
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Old 05-28-2014 , 11:21   Re: MapChooser Extended 1.10.2 (Updated 2014-02-05)
Reply With Quote #710

Quote:
Originally Posted by bender_123 View Post
Its TF2 and I cant see any errors...

The odd thing is the RTV maplist and votes work and it sees the proper map list (we have over 200 maps, but have about 50-60 in the "active" maplist at any time, but the vote will only show up if a nomination for a map occurs or if an RTV succeeds.

I will take another look after work tonight...maybe a deep dive into it will help me find something.
I could see why only rtv would work if mp_timelimit was in use and mce_starttime was set to something less than 5... TF2 changes maps if less than 5 minutes are left on the map time (not round time) and the map ends... except in MvM or arena mode.

However, I have no idea why it'd only work if a map was nominated.

Does the vote setup countdown even display?

While we're at it, is this an MvM server?
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Last edited by Powerlord; 05-28-2014 at 11:25.
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