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TF2 Achievement Honeypot Plugin


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Author
msleeper
Veteran Member
Join Date: May 2008
Location: Atlanta, Jawjuh
Plugin ID:
782
Plugin Version:
2.1
Plugin Category:
Server Management
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Attract and autoban achievement farmers
    Unapprover:
    Reason for Unapproving:
    Read my post. All issues outlined are in there.
    Old 02-25-2009 , 16:54   Re: TF2 Achievement Honeypot Plugin
    Reply With Quote #1

    Quote:
    Originally Posted by vvg125 View Post
    I would like to make a suggestion though. Make the number of achievements the player is banned after a variable instead of just one, if you feel like putting in the time. I'd say it would increase the flexibility of the plugin as a whole.
    Good idea, I'll do that.
    __________________
    msleeper is offline
    abelp
    Senior Member
    Join Date: May 2008
    Old 02-26-2009 , 16:05   Re: TF2 Achievement Honeypot Plugin
    Reply With Quote #2

    If you dont like it....dont use it.
    sm_honeypot_achievements cvar has made it a little more tolerant for people who dont want to ban a user just for getting 1 achievement.

    But you really did start this thread with some heat.
    You made a public site with people steam ids with the probable intention of other servers banning them as well.
    Imagine someone who felt so strong that the demo was so overpowered he made a plugin that if anyone used the demo he would be banned...pretty ridiculous right?

    But I know what your thinking. "These people are cheating...get that through your head"
    Not everyone desires to play for 2 months to get their new weapons.
    I mean how can you? You're playing a game and here you are the only dude with 0 new weapons while everyones having fun with it.
    Some of us dont have the time....
    Instead of being mad at the players , you really should be mad at Valve.

    Overall: I think its a good idea.
    Just started the thread with buffalo wings with too much hot sauce.
    abelp is offline
    your-name-here
    Member
    Join Date: May 2007
    Old 02-26-2009 , 23:55   Re: TF2 Achievement Honeypot Plugin
    Reply With Quote #3

    I highly dislike the concept of this plugin. While I can't do much about that, I dislike even further two more concepts:
    • The fact that you are making a person's steamid public, which makes them out to be a hacker or a cheater (when in fact grinding isn't cheating).
    • The fact that I've heard people editing out any public cvars you have that could possibly allow your plugin to be detected. This means I can't even avoid your server if I wanted to. This is the exact reason why VALVe is hesitant on serverside mods. CrimsonGT sent a letter to Robin Walker, and this was one of the main key points. People actively hiding their plugins pisses off VALVe. I'll post a link to CrimsonGT's site when it's back up.
    This is my 2 cents.

    EDIT: Link --> http://www.tf2rocketarena.com/forums...?p=242#post242

    EDIT2: Specifically Clause 5:

    Quote:
    5)We’re not against serverside mods in general, we’re just worried about players being able to find the game they want to play. Many serverside mods actively try to hide their existence from the players, especially in the server browser, and as a result, customers mail us complaining about how they have to join 10 servers before finding one that isn’t running a ruleset they weren’t expecting to find.

    Last edited by your-name-here; 02-27-2009 at 00:04.
    your-name-here is offline
    Nightbox
    Senior Member
    Join Date: Apr 2008
    Old 02-25-2009 , 16:58   Re: TF2 Achievement Honeypot Plugin
    Reply With Quote #4

    +rep

    very good idea, keep the work, if we do this, won't be places to farm, so everybody will play legit
    Nightbox is offline
    msleeper
    Veteran Member
    Join Date: May 2008
    Location: Atlanta, Jawjuh
    Old 02-25-2009 , 17:17   Re: TF2 Achievement Honeypot Plugin
    Reply With Quote #5

    Updated to 2.1.

    Added cvar "sm_honeypot_achievements" to let the plugin set the number of achievements needed before adding the player to the ban queue.
    __________________
    msleeper is offline
    L. Duke
    Veteran Member
    Join Date: Apr 2005
    Location: Walla Walla
    Old 02-26-2009 , 10:48   Re: TF2 Achievement Honeypot Plugin
    Reply With Quote #6

    I agree rocketteem. If msleeper wants to do this on his servers that's his choice. I don't agree with it necessarily, but I always support server owners to do as much or as little as they want to their own servers.

    There's no need to be rude or upset toward him, or to say "I'll never play on your servers." If you've been farming he doesn't want you there anyway.
    __________________
    "Good grammar is essential, Robin."
    - Batman
    L. Duke is offline
    f0rkz
    New Member
    Join Date: Jan 2009
    Old 02-26-2009 , 11:44   Re: TF2 Achievement Honeypot Plugin
    Reply With Quote #7

    All I can say is wow. The amount of immature personal attacks being thrown around is ridiculous. I am a tad upset with the spamming of the nuke msleeper's carma threads on the mailing lists. He is a good scripter and there is no reason to kill his forum rep.

    I mean, some of those attacks are personal threats against his life. That is fucked up guys.

    /me goes back to trolling the srcds mailing lists.
    f0rkz is offline
    msleeper
    Veteran Member
    Join Date: May 2008
    Location: Atlanta, Jawjuh
    Old 02-26-2009 , 16:34   Re: TF2 Achievement Honeypot Plugin
    Reply With Quote #8

    Well that is entirely someone's prerogative if they want to write a script to autoban Demomen, or any class. Personally I hate Spies, Snipers and Scouts and we often joke about how playing them is a "bannable offense" but I wouldn't actually do it. More importantly, I don't think you can draw a parallel between "personal preference of Class" and "personal preference of farming". I see where you're coming from but it's not quite the same thing.

    I made the banlist publicly available like dozens of other gaming communities do. Yeah sure I have some heated, opiniated text there but that doesn't mean people -have- to listen to it or believe the same way I do.

    As for the plugin itself, I am more than happy to make any changes or alterations people may want or need for this to suit their needs. It should be noted that a person's achievement counter is reset on map change, so if someone wants to ban them in normal games if they get more than 3 or 4 or however many achievements in a single map, that is entirely viable.
    __________________
    msleeper is offline
    msleeper
    Veteran Member
    Join Date: May 2008
    Location: Atlanta, Jawjuh
    Old 02-26-2009 , 16:37   Re: TF2 Achievement Honeypot Plugin
    Reply With Quote #9

    Also thanks to the people who have given me +Karma to counteract the spamming for "nuking" my Karma. I am disgusted at the fact that I am not going to be naming names since I don't want the masses doing the same to you, but I do appreciate the support.
    __________________
    msleeper is offline
    BrutalGoerge
    AlliedModders Donor
    Join Date: Jul 2007
    Old 02-26-2009 , 16:39   Re: TF2 Achievement Honeypot Plugin
    Reply With Quote #10

    i don't think that it deserves -karma, but I do think this plugin is a bit on the extreme side.
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    BrutalGoerge is offline
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