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DoD TeamManager Source v1.1 + ADDONS! (Multi-Language) [11th July 2009]


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Author
FeuerSturm
AlliedModders Donor
Join Date: Apr 2004
Plugin ID:
510
Plugin Version:
1.1
Plugin Category:
Server Management
Plugin Game:
Day of Defeat: Source
Plugin Dependencies:
    Servers with this Plugin:
    55 
    Plugin Description:
    AutoTeamBlancer / HPK / AFK Manager / Class Restrictions etc......with lots of features for Day of Defeat: Source!
    Unapprover:
    Reason for Unapproving:
    download broken / unsupported
    Old 08-26-2008 , 11:31   Re: DoD TeamManager Source v0.35 [24th Aug 2008]
    Reply With Quote #1

    Quote:
    Originally Posted by MaKTaiL View Post
    ***REQUEST 01***

    Make two scramble modes that can be set by the cvar dod_tms_scramblemode.

    Mode 1: Teams will be scrambled after X rounds.

    Mode 2: Teams will be scrambled if a team win X consecutive rounds.

    The rounds could be set by the cvar dod_tms_scramblerounds. Set it to 0 would disable it.

    And the command dod_tms_scramble would scramble teams whenever the admins want. You could do exactly the same for the Swap Function too.

    ***REQUEST 02***

    Teams are being swapped soon after the round ends. It is annoying since you don't have those seconds to kill the other team. I suggest you to configure the plugin to swapp teams only when the next round starts.

    Another thing that is bothering me is that everybody has to choose their classes again when teams are swapped. People lost their snipers and mgs because someone else was faster. Configure the plugin to swapp teams without having to choose the classes again.

    So, that's it. I hope you liked my ideas and took them in consideration. I just want the best for the plugin. Bye.
    - Request 1:
    yes, that feature is planned and will be in the next update after the one
    that i'm currently working on.

    - Request 2:
    i have disabled the bonus round, so i actually didn't even notice that swapping players on roundend could be too early.
    i'll add the feature to swap teams 1 second before the bonusround is
    over as i'm not really a fan of letting players spawn and then switch the when the round already started.

    i'll take a look at that "keep your class" stuff as well.
    - EDIT - Btw, you just need to click "Cancel" on the class selection after switching team to stay with your class!

    next major update will be posted later tonight (in about 5 hours ).

    Last edited by FeuerSturm; 08-26-2008 at 11:50.
    FeuerSturm is offline
    MaKTaiL
    Senior Member
    Join Date: Jul 2008
    Location: Brazil
    Old 08-26-2008 , 15:52   Re: DoD TeamManager Source v0.35 [24th Aug 2008]
    Reply With Quote #2

    Quote:
    Originally Posted by FeuerSturm View Post
    - Request 1:
    yes, that feature is planned and will be in the next update after the one
    that i'm currently working on.

    - Request 2:
    i have disabled the bonus round, so i actually didn't even notice that swapping players on roundend could be too early.
    i'll add the feature to swap teams 1 second before the bonusround is
    over as i'm not really a fan of letting players spawn and then switch the when the round already started.

    i'll take a look at that "keep your class" stuff as well.
    - EDIT - Btw, you just need to click "Cancel" on the class selection after switching team to stay with your class!

    next major update will be posted later tonight (in about 5 hours ).
    Great, thanks for listened to me. About the "keep your class" stuff make it so the click cancel can be an automated process.

    I will look forward to the next version tonight.

    Last edited by MaKTaiL; 08-26-2008 at 17:43.
    MaKTaiL is offline
    FeuerSturm
    AlliedModders Donor
    Join Date: Apr 2004
    Old 08-26-2008 , 16:57   Re: DoD TeamManager Source v0.4 [26th Aug 2008]
    Reply With Quote #3

    CHANGELOG:
    • 26. August 2008 - Version 0.4 NEW!
      - General Tweaks:
      * if automatical team-swapping is used, Plugin will
      wait until the end of the bonusround (if enabled)
      with swapping the teams
      * optimized the code and removed about 100 lines of
      double code
      * removed the need for "dods_classlimits.cfg",
      the Plugin now catches the default values of your
      class limitations and resets them once an admin joined
      a restricted/full class, that way map specific
      classlimits (in dod_MAPNAME.cfg) will not be overridden
      - New Features:
      * classes can be completely blocked until a defined
      amount of players is active on the server
      (see new cvars "dod_tms_blockclasses" AND
      "dod_tms_minplayersblock")
      * teamswitching players will remain on their class,
      class selection menu will not be displayed
    A complete server restart is highly recommended after installing the update!

    What is sheduled for the next version (v0.5)?
    - add AFK manager
    - add HighPing Kicker
    - add "mix teams"-feature
    - add admin command to re-catch class limits after changed in game
    - tweak ClassBlock: force players with blocked classes to switch class once player count drops under the specified min player value
    - fix bugs that might occur in v0.4

    I will make this plugin an AIO (All-In-One) solution for player/team based server administration, so some of my other AMXX plugins will be implemented as well.......................stay tuned!
    FeuerSturm is offline
    Lebson506th
    Veteran Member
    Join Date: Jul 2008
    Old 08-26-2008 , 17:06   Re: DoD TeamManager Source v0.4 [26th Aug 2008]
    Reply With Quote #4

    Quote:
    Originally Posted by FeuerSturm View Post
    - add admin command to re-catch class limits after changed in game
    You could just hook the convar change for each cvar.
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    Lebson506th is offline
    FeuerSturm
    AlliedModders Donor
    Join Date: Apr 2004
    Old 08-26-2008 , 17:11   Re: DoD TeamManager Source v0.4 [26th Aug 2008]
    Reply With Quote #5

    Quote:
    Originally Posted by Lebson506th View Post
    You could just hook the convar change for each cvar.
    yes, i know, but i don't want to hook 12 cvars just in case an admin
    changes a classlimit someday. i'm still looking for a better way,
    if there's none i'll either stay with the admin command
    (if you change classlimits, why not type in one command then?)
    or use the hooking of those 12 cvars.
    FeuerSturm is offline
    MaKTaiL
    Senior Member
    Join Date: Jul 2008
    Location: Brazil
    Old 08-26-2008 , 17:06   Re: DoD TeamManager Source v0.4 [26th Aug 2008]
    Reply With Quote #6

    Quote:
    Originally Posted by FeuerSturm View Post
    CHANGELOG:
    What is sheduled for the next version (v0.5)?
    - add AFK manager
    - add HighPing Kicker
    - add "mix teams"-feature
    - add admin command to re-catch class limits after changed in game
    - tweak ClassBlock: force players with blocked classes to switch class once player count drops under the specified min player value
    - fix bugs that might occur in v0.4

    I will make this plugin an AIO (All-In-One) solution for player/team based server administration, so some of my other AMXX plugins will be implemented as well.......................stay tuned!
    The one in bold is the best. We really need a working High Ping Kicker. All the others plugins out there are not working for me.
    People will get jealous because this HPK is only for DoD:S XDDDD.

    This plugin is getting better and better everytime. I didn't think you were going to add so many features like that. Really professional work. Ohh, and thanks for this one:

    "teamswitching players will remain on their class, class selection menu will not be displayed"

    Last edited by MaKTaiL; 08-26-2008 at 17:12.
    MaKTaiL is offline
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