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[L4D/L4D2] Improved Multiple Equipment


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Author
Psyk0tik
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Join Date: May 2012
Location: Homeless
Plugin ID:
5373
Plugin Version:
3.6
Plugin Category:
General Purpose
Plugin Game:
Left 4 Dead
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    Old 09-29-2017 , 04:16   Re: [L4D/L4D2] Improved Multiple Equipment
    Reply With Quote #1

    I keep getting these errors in the logs when I switch between weapons on any of the slots while in firstperson.
    Code:
    L 09/29/2017 - 01:09:32: [SM] Blaming: l4d_multiple_equipment.smx
    L 09/29/2017 - 01:09:32: [SM] Call stack trace:
    L 09/29/2017 - 01:09:32: [SM]   [0] GetEntPropFloat
    L 09/29/2017 - 01:09:32: [SM]   [1] Line 1558, C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead Dedicated Server\left4dead\addons\sourcemod\scripting\l4d_multiple_equipment.sp::IsSurvivorThirdPerson
    L 09/29/2017 - 01:09:32: [SM]   [2] Line 729, C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead Dedicated Server\left4dead\addons\sourcemod\scripting\l4d_multiple_equipment.sp::Hook_SetTransmit_View
    L 09/29/2017 - 01:09:37: Error log file session closed.
    The errors only go away when I switch to thirdpersonshoulder.
    __________________

    Last edited by Psyk0tik; 10-22-2017 at 10:52.
    Psyk0tik is offline
    NgBUCKWANGS
    Senior Member
    Join Date: Dec 2014
    Old 09-29-2017 , 14:16   Re: [L4D/L4D2] Improved Multiple Equipment
    Reply With Quote #2

    Quote:
    Originally Posted by Crasher_3637 View Post
    I keep getting these errors in the logs when I switch between weapons on any of the slots while in firstperson.
    Code:
    L 09/29/2017 - 01:09:32: [SM] Blaming: l4d_multiple_equipment.smx
    L 09/29/2017 - 01:09:32: [SM] Call stack trace:
    L 09/29/2017 - 01:09:32: [SM]   [0] GetEntPropFloat
    L 09/29/2017 - 01:09:32: [SM]   [1] Line 1558, C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead Dedicated Server\left4dead\addons\sourcemod\scripting\l4d_multiple_equipment.sp::IsSurvivorThirdPerson
    L 09/29/2017 - 01:09:32: [SM]   [2] Line 729, C:\Program Files (x86)\Steam\steamapps\common\Left 4 Dead Dedicated Server\left4dead\addons\sourcemod\scripting\l4d_multiple_equipment.sp::Hook_SetTransmit_View
    L 09/29/2017 - 01:09:37: Error log file session closed.
    The errors only go away when I switch to thirdpersonshoulder.
    If you didn't modify the source, where did you get it from? I'd like a link to it because the source in the top post doesn't line up with your errors.
    NgBUCKWANGS is offline
    Psyk0tik
    Veteran Member
    Join Date: May 2012
    Location: Homeless
    Old 09-29-2017 , 21:34   Re: [L4D/L4D2] Improved Multiple Equipment
    Reply With Quote #3

    Quote:
    Originally Posted by NgBUCKWANGS View Post
    If you didn't modify the source, where did you get it from? I'd like a link to it because the source in the top post doesn't line up with your errors.
    I only modified the source to include custom melee weapons but I removed those modifications awhile back. As far as I know, everything should be the way they are (except that the way the melee weapons are arranged is in alphabetical order but those shouldn't have anything to do with the thirdpersonshoulder errors).
    Attached Files
    File Type: sp Get Plugin or Get Source (l4d_multiple_equipment.sp - 580 views - 57.4 KB)
    __________________

    Last edited by Psyk0tik; 10-22-2017 at 10:52.
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    NgBUCKWANGS
    Senior Member
    Join Date: Dec 2014
    Old 09-30-2017 , 07:14   Re: [L4D/L4D2] Improved Multiple Equipment
    Reply With Quote #4

    Quote:
    Originally Posted by Crasher_3637 View Post
    I only modified the source to include custom melee weapons but I removed those modifications awhile back. As far as I know, everything should be the way they are (except that the way the melee weapons are arranged is in alphabetical order but those shouldn't have anything to do with the thirdpersonshoulder errors).
    I tried your attachment and I couldn't get those errors the way you described them. I changed primary weapons in and out of first and third person view and couldn't reproduce your report. Is it possible the binary on your server may be different than the source you linked? If it's the same, how exactly do you reliably reproduce it?
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