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Change color in menu


  
 
 
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tedaimlocks
Senior Member
Join Date: Jan 2024
Old 04-23-2024 , 10:16   Change color in menu
Reply With Quote #1

How can i change the color of the numbers in the menu?

HTML Code:
    menu_additem(menu, ArmorMenuItemRoundLimit, "1");
    menu_additem(menu, HealthMenuItemRoundLimit, "2");
    menu_additem(menu, ItemShiningHeartRodMapLimit, "3");
Full Code:
HTML Code:
#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <cstrike>
#include <zp_buymenu>
#include <colorchat>
#include <zombieplague>

#define PLUGIN "PVIP Shop"
#define VERSION "1.0"
#define AUTHOR "tedaimlocks"

#define PVIP_FLAG ADMIN_LEVEL_D

#define MAX_USES_PER_ROUND 5
#define MAX_USES_PER_MAP 1

new HasUsedItemArmorPerRoundLimit[33][MAX_USES_PER_ROUND]
new HasUsedItemHealthPerRoundLimit[33][MAX_USES_PER_ROUND]
new HasUsedItem1PerMapLimit[33][MAX_USES_PER_MAP]

public plugin_init() {
    register_plugin(PLUGIN, VERSION, AUTHOR)
    register_clcmd("say /pvip", "PVIPMenu")
    register_logevent("logevent_RoundStart", 2, "1=Round_Start");
}

public logevent_RoundStart() {
    new i, j;
    for (i = 0; i < sizeof(HasUsedItemArmorPerRoundLimit); i++) {
        for (j = 0; j < MAX_USES_PER_ROUND; j++) {
            HasUsedItemArmorPerRoundLimit[i][j] = false;
        }
    }
    for (i = 0; i < sizeof(HasUsedItemHealthPerRoundLimit); i++) {
        for (j = 0; j < MAX_USES_PER_ROUND; j++) {
            HasUsedItemHealthPerRoundLimit[i][j] = false;
        }
    }
}


public PVIPMenu(id) {
    if(!(get_user_flags(id) & PVIP_FLAG)) {
        return PLUGIN_HANDLED;
    }

    if(!is_user_alive(id)) {
        return PLUGIN_HANDLED;
    }

    new title[198];
    new money = zp_cs_get_user_money(id);
    formatex(title, charsmax(title), "\ySPK - Zombie Plague \r[CSO] \d | PVIP Shop^nMoney: %d", money);

    new menu = menu_create(title, "PVIPMenuHandler");

    new ArmorUsesRound = GetNumUsesRound(id, HasUsedItemArmorPerRoundLimit);
    new HealthUsesRound = GetNumUsesRound(id, HasUsedItemHealthPerRoundLimit);
    new ShiningHeartRodUsesMap = GetNumUsesMap(id, HasUsedItem1PerMapLimit);

    new ArmorMenuItemRoundLimit[128];
    new HealthMenuItemRoundLimit[128];
    new ItemShiningHeartRodMapLimit[128];

    format(ArmorMenuItemRoundLimit, sizeof(ArmorMenuItemRoundLimit), "100 Armor \d[\r%d\d/\y%d \rper round\d]     \y[\r2500$\y]", ArmorUsesRound, MAX_USES_PER_ROUND);
    format(HealthMenuItemRoundLimit, sizeof(HealthMenuItemRoundLimit), "100 Health \d[\r%d\d/\y%d \rper round\d]     \y[\r2500$\y]", HealthUsesRound, MAX_USES_PER_ROUND);
    format(ItemShiningHeartRodMapLimit, sizeof(ItemShiningHeartRodMapLimit), "Shining Heart Rod \d[\r%d\d/\y%d \rper map\d] \y[\r65000$\y]", ShiningHeartRodUsesMap, MAX_USES_PER_MAP);

    menu_additem(menu, ArmorMenuItemRoundLimit, "1");
    menu_additem(menu, HealthMenuItemRoundLimit, "2");
    menu_additem(menu, ItemShiningHeartRodMapLimit, "3");

    menu_setprop(menu, MPROP_EXITNAME, "Exit");
    menu_display(id, menu);

    return PLUGIN_CONTINUE;
}

public PVIPMenuHandler(id, menu, item) {
    switch(item) {
        case 0: {
            if(is_user_alive(id))
                PVIPMenuItemArmorPerRoundLimit(id);
            else
                return PLUGIN_HANDLED;
        }
        case 1: {
            if(is_user_alive(id))
                PVIPMenuItemHealthPerRoundLimit(id);
            else
                return PLUGIN_HANDLED;
        }
        case 2: {
            if(is_user_alive(id))
                PVIPMenuItem1PerMapLimit(id);
            else
                return PLUGIN_HANDLED;
        }
    }
    return PLUGIN_CONTINUE;
}

public PVIPMenuItemArmorPerRoundLimit(id) {
    new uses = GetNumUsesRound(id, HasUsedItemArmorPerRoundLimit);
    if (uses >= MAX_USES_PER_ROUND) {
        ColorChat(id, GREEN, "^x01[^x04SPK ZM^x01]^x03 You have reached the maximum uses of armor for this round.");
        return PLUGIN_HANDLED;
    }
    if(zp_cs_get_user_money(id) <= 2499) {
        return PLUGIN_HANDLED;
    }
    zp_cs_set_user_money(id, zp_cs_get_user_money(id) - 2500);
    set_user_armor(id, get_user_armor(id) + 100);
    HasUsedItemArmorPerRoundLimit[id][uses] = true;
    return PLUGIN_CONTINUE;
}

public PVIPMenuItemHealthPerRoundLimit(id) {
    new uses = GetNumUsesRound(id, HasUsedItemHealthPerRoundLimit);
    if (uses >= MAX_USES_PER_ROUND) {
        ColorChat(id, GREEN, "^x01[^x04SPK ZM^x01]^x03 You have reached the maximum uses of health for this round.");
        return PLUGIN_HANDLED;
    }
    if(zp_cs_get_user_money(id) <= 2499) {
        return PLUGIN_HANDLED;
    }
    zp_cs_set_user_money(id, zp_cs_get_user_money(id) - 2500);
    set_user_health(id, get_user_health(id) + 100);
    HasUsedItemHealthPerRoundLimit[id][uses] = true;
    return PLUGIN_CONTINUE;
}

public PVIPMenuItem1PerMapLimit(id) {
    new uses = GetNumUsesMap(id, HasUsedItem1PerMapLimit);
    if (uses >= MAX_USES_PER_MAP) {
        ColorChat(id, GREEN, "^x01[^x04SPK ZM^x01]^x03 You have reached the maximum uses of Shining Heart Rod for this map.");
        return PLUGIN_HANDLED;
    }

    if (zp_get_extra_item_id("Shining Heart Rod") != -1) {
        if(zp_cs_get_user_money(id) <= 64999) {
            return PLUGIN_HANDLED;
        }
        zp_cs_set_user_money(id, zp_cs_get_user_money(id) - 65000);
        zp_force_buy_extra_item(id, zp_get_extra_item_id("Shining Heart Rod"), 1);
    }
    else {
        return PLUGIN_HANDLED;
    }
    HasUsedItem1PerMapLimit[id][uses] = true;
    return PLUGIN_CONTINUE;
}


public GetNumUsesRound(id, array[][])
{
    new uses = 0;
    new i;
    for (i = 0; i < MAX_USES_PER_ROUND; i++)
    {
        if (array[id][i])
        {
            uses++;
        }
    }
    return uses;
}

public GetNumUsesMap(id, array[][])
{
    new uses = 0;
    new i;
    for (i = 0; i < MAX_USES_PER_MAP; i++)
    {
        if (array[id][i])
        {
            uses++;
        }
    }
    return uses;
}
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