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[CS:GO/ZP] Zombie Plague Mod 8.3.2


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gubka
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Old 10-31-2015 , 19:48   Re: [CS:GO] Zombie Plague Mod [ZOMBIE CLASSES, SOUNDS] (30.10.2015)
Reply With Quote #171

Quote:
Originally Posted by anubias View Post
And why when you buy a grenade fall on the ground

Fix will be in next update
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Configurator
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Old 11-01-2015 , 00:22   Re: [CS:GO] Zombie Plague Mod [ZOMBIE CLASSES, SOUNDS] (30.10.2015)
Reply With Quote #172

Can you add VIP double jump?
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gubka
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Old 11-01-2015 , 01:14   Re: [CS:GO] Zombie Plague Mod [ZOMBIE CLASSES, SOUNDS] (30.10.2015)
Reply With Quote #173

I can , but reason , if you can find it in Internet and remake using mod .inc
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gubka
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Old 11-02-2015 , 05:00   Re: [CS:GO] Zombie Plague Mod [ZOMBIE CLASSES, SOUNDS] (30.10.2015)
Reply With Quote #174



Next update will be today , I will add
1) news way of changing view models ( now will work with high ping )
2) freeze nade ( effects on screen shots )
3) all zombie will be die if draw or human win
4) now all people will allowed to change zombie class in the menu
5) now grenades do not ignite zombies when they in water or freeze
6) new settings modules
7) zombie skills
1zm have healing
2zm have fast run
3 zm have immortality
4 have passive skill , drop weapon when touch human
added countdown for skills
9) added admin prefix in chat
10) added sounds for skills
11) added sound of burning (female, male )
12) decoy will be freeze nade , remove smoke
13) remove madness , because I add skills
14) zombie don't show on radar (you can turn off this )
15) added set light for map
16) fix timers ( final fix )
17) optimized code
1 new forward (OnModStarted(amount_zombies) called when mod started)
19) added showing first zombie name in hint message

Update will be during couple of hours
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Last edited by gubka; 11-02-2015 at 05:00.
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Old 11-02-2015 , 14:38   Re: [CS:GO] Zombie Plague Mod [ZOMBIE CLAWS, INCLUDES, EXTRAITEMS] (20.10.2015)
Reply With Quote #175

Quote:
Originally Posted by gubka View Post
install laser plugin on server
https://forums.alliedmods.net/showthread.php?p=2276217

Open zp_extraitems.txt

Add new block



that's all
I tried to add laser mines as you advised. There is a number of shortcomings:
1) Mines can't be removed - only destroyed
2) After destruction i cant deploy new mines But ammo is drawn from account. The mines deploying are possible only in the next round
3) Round doesnt finish if all zombies was killed with laser mines.


Quote:
Originally Posted by gubka View Post
I add natives and remove money and buyzone, now it will be work good my Zombie Plague Mod, used zombieplague.inc to compile it , which you can find in the mod files

Original plugin here: Lasermines by Grey83

Only add this in zp_extraitems.txt, find you last number item, i have item_6 therefore i will add item_7 block
i try to compile your version of this plugin but i get this error:

error 017: undefined symbol "zp_get_user_buying"
error 017: undefined symbol "zp_set_user_buying"
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gubka
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Old 11-02-2015 , 14:52   Re: [CS:GO] Zombie Plague Mod [NADES, FIX CLAWS] (02.11.2015)
Reply With Quote #176

UPDATE!!!
Quote:
-Version: 4.2.6 Stable (Nov 2, 2015)
* New way of changing view models (will work with high ping)
* Freeze nade from decoy nade
* All zombie will be die if draw or human win
* All people will allowed to change zombie class in the menu
* Now grenades do not ignite zombies when they in water or freeze
* When zombie freezed, human damage then less
* Zombie skills [use +E] with Countdown Hint Message
* Admins have prefix in chat
* Added sound of burning (female, male)
* Remove madness , because I add skills
* Zombie don't show on radar (you can turn off this )
* Added set light for map
* Optimized code
* New forward ( OnModStarted(amount_zombies ) called when mod started )
* Added showing first zombie name in hint message
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gubka
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Old 11-02-2015 , 16:06   Re: [CS:GO] Zombie Plague Mod [ZOMBIE CLAWS, INCLUDES, EXTRAITEMS] (20.10.2015)
Reply With Quote #177

Quote:
Originally Posted by Configurator View Post
I tried to add laser mines as you advised. There is a number of shortcomings:
1) Mines can't be removed - only destroyed
2) After destruction i cant deploy new mines But ammo is drawn from account. The mines deploying are possible only in the next round
3) Round doesnt finish if all zombies was killed with laser mines.




i try to compile your version of this plugin but i get this error:

error 017: undefined symbol "zp_get_user_buying"
error 017: undefined symbol "zp_set_user_buying"
I added new natives in last versions, now you must do only this

Now for chening buying from menu you need use only one !IsPlayerBuying(client)

and use zombie_plague.inc which in the server folder, new one

I am do lasermines for new version , it work allright, download it here

Only add this in zp_extraitems.txt, find you last number item, i have item_5 therefore i will add item_6 block

Code:
"item_6"
{
"name"	"LaserMines"
"itemcost"	"1"
"itemlvl"	"1"
"itemonline" "2"
"command"	"sm_buylm"
"zombie"	"0"
}
About other bugs, i am not a author, i only remove money from plugin and make prevant of buying from console
Attached Files
File Type: sp Get Plugin or Get Source (csgo_lasermines_fix_for_zp.sp - 154 views - 38.0 KB)
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Last edited by gubka; 11-02-2015 at 16:21.
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szafa323
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Join Date: Jul 2013
Location: Poland
Old 11-03-2015 , 01:50   Re: [CS:GO] Zombie Plague Mod [NADES, ZOMBIE SKILLS] (02.11.2015)
Reply With Quote #178

When I try downloading lasermines plugin :
"Plugin failed to compile! Please try contacting the author."
What's wrong? ;(

Last edited by szafa323; 11-03-2015 at 01:51.
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gubka
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Old 11-03-2015 , 03:01   Re: [CS:GO] Zombie Plague Mod [NADES, ZOMBIE SKILLS] (02.11.2015)
Reply With Quote #179

Download plugin and compile it by yourself OMG, using zombie_plague.inc
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gubka
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Old 11-03-2015 , 03:03   Re: [CS:GO] Zombie Plague Mod [NADES, ZOMBIE SKILLS] (02.11.2015)
Reply With Quote #180

Download plugin and compile it by yourself OMG, using zombie_plague.inc, put in in the include folder in compiler
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