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Quake Sounds


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dalto
Veteran Member
Join Date: Jul 2007
Old 09-05-2007 , 10:24   Re: Quake Sounds
Reply With Quote #181

Quote:
Originally Posted by imported_Anth0ny View Post
thanks man!
your Quake plugin is BEST!

=)
No problem. Thanks for the support and let me know if you need anything else added.
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redvsblue
Member
Join Date: May 2007
Old 09-07-2007 , 16:49   Re: Quake Sounds
Reply With Quote #182

Short More Questions to add:

++++++++
Works with Counter Strike 1.6?

(I did read this)
Q: I want to use your plugin with a mod other than CS:S, DOD:S or HL2DM, will it work?
A: I have no idea. If you post what mod you want it to work with I am glad to check it out. I might need your help to test it though.

But still have that doubt.

+++++++++

Why is it not a SMA and AMXX plugin?

+++++++++

Thanks for your time
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Tekniqal
Senior Member
Join Date: Aug 2006
Old 09-07-2007 , 16:55   Re: Quake Sounds
Reply With Quote #183

Quote:
Originally Posted by redvsblue View Post
Works with Counter Strike 1.6?
Well this plugin will only work with SourceMod which will only work with Source games. The developers of SourceMod have another server addon called AmxModX that is for CS1.6. You will find your needs are answered there. http://www.amxmodx.org/index.php
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dalto
Veteran Member
Join Date: Jul 2007
Old 09-07-2007 , 17:41   Re: Quake Sounds
Reply With Quote #184

Quote:
Originally Posted by redvsblue View Post
Works with Counter Strike 1.6?
I have been told that there is an amxx plugin called something like ultimate sounds that supports some of this functionality.

I could not easily make this for amxx because I do not even own Counter-Strike 1.6 and even if I did it would need to be rewritten to support AMXX.
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imported_Anth0ny
Senior Member
Join Date: Jan 2005
Location: Saturn
Old 09-09-2007 , 06:05   Re: Quake Sounds
Reply With Quote #185

found possible bug?

file: plugin.quakesounds.txt
block: first blood

Code:
    "first blood"
    {
        "en"        "First Blood"
        "de"        "Erstes Blut vergossen"
        "fr"        "{1} a fait la 1ere victime!"
        "ru"        "{1} got First Blood!"
don't work cvar {1}.

it's "by design"? if true, please make {1} (killer's name) accessible for plugin.
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steambob
Member
Join Date: Sep 2007
Old 09-09-2007 , 08:29   Re: Quake Sounds
Reply With Quote #186

I think you have to put "#format" "{1:s}" in top be it like:
Code:
 
"first blood"
    {
     "#format"        "{1:s}" 
     "en"               "First Blood"
     "de"               "Erstes Blut vergossen"
     "fr"                 "{1} a fait la 1ere victime!"
     "ru"                "{1} got First Blood!"
}

Last edited by steambob; 09-09-2007 at 08:32.
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imported_Anth0ny
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Join Date: Jan 2005
Location: Saturn
Old 09-09-2007 , 08:33   Re: Quake Sounds
Reply With Quote #187

thanks man! =)
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J@y-R
Senior Member
Join Date: Jan 2007
Location: Hamburg (Germany)
Old 09-09-2007 , 10:45   Re: Quake Sounds
Reply With Quote #188

is this bug fixed in the new version 1.8????

Code:
L 09/09/2007 - 16:33:44: [SM] Plugin encountered error 15: Array index is out of bounds
L 09/09/2007 - 16:33:44: [SM] Displaying call stack trace for plugin "quakesounds.smx":
L 09/09/2007 - 16:33:44: [SM]   [0]  Line 330, C:\Users\Evan\Desktop\css files\scripts\quakesounds.sp::EventPlayerDeath()
L 09/09/2007 - 16:33:50: [SM] Plugin encountered error 15: Array index is out of bounds
L 09/09/2007 - 16:33:50: [SM] Displaying call stack trace for plugin "quakesounds.smx":
L 09/09/2007 - 16:33:50: [SM]   [0]  Line 330, C:\Users\Evan\Desktop\css files\scripts\quakesounds.sp::EventPlayerDeath()
L 09/09/2007 - 16:33:55: [SM] Plugin encountered error 15: Array index is out of bounds
L 09/09/2007 - 16:33:55: [SM] Displaying call stack trace for plugin "quakesounds.smx":
L 09/09/2007 - 16:33:55: [SM]   [0]  Line 330, C:\Users\Evan\Desktop\css files\scripts\quakesounds.sp::EventPlayerDeath()
L 09/09/2007 - 16:34:07: [SM] Plugin encountered error 15: Array index is out of bounds
L 09/09/2007 - 16:34:07: [SM] Displaying call stack trace for plugin "quakesounds.smx":
L 09/09/2007 - 16:34:07: [SM]   [0]  Line 330, C:\Users\Evan\Desktop\css files\scripts\quakesounds.sp::EventPlayerDeath()
L 09/09/2007 - 16:35:25: [SM] Plugin encountered error 15: Array index is out of bounds
L 09/09/2007 - 16:35:25: [SM] Displaying call stack trace for plugin "quakesounds.smx":
L 09/09/2007 - 16:35:25: [SM]   [0]  Line 330, C:\Users\Evan\Desktop\css files\scripts\quakesounds.sp::EventPlayerDeath()
L 09/09/2007 - 16:35:39: [SM] Plugin encountered error 15: Array index is out of bounds
L 09/09/2007 - 16:35:39: [SM] Displaying call stack trace for plugin "quakesounds.smx":
L 09/09/2007 - 16:35:39: [SM]   [0]  Line 330, C:\Users\Evan\Desktop\css files\scripts\quakesounds.sp::EventPlayerDeath()
mfg JaY
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dalto
Veteran Member
Join Date: Jul 2007
Old 09-09-2007 , 13:02   Re: Quake Sounds
Reply With Quote #189

Quote:
Originally Posted by imported_Anth0ny View Post
found possible bug?

file: plugin.quakesounds.txt
block: first blood

it's "by design"? if true, please make {1} (killer's name) accessible for plugin.
Both the attackers name and the victims name are available for all sounds except for round play and the event sounds. As it is has been pointed out you just need to add the appropriate "#format" specifier. By default, knife kill has an example of using both, and most of the sounds use at least 1.

Quote:
Originally Posted by J@y-R View Post
is this bug fixed in the new version 1.8????
Yes
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imported_Anth0ny
Senior Member
Join Date: Jan 2005
Location: Saturn
Old 09-09-2007 , 14:10   Re: Quake Sounds
Reply With Quote #190

Dalto u da best =)
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