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[L4D2] keep all the elements mod


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DaN1kyM
Junior Member
Join Date: Apr 2012
Location: Russia =)
Old 04-03-2012 , 05:03   [L4D2] keep all the elements mod
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Hi all, my idea is to make a plugin that can keep all the elements of the players on the following companies for COOP mode it will be very realistic, because if you'll take all 13 of you do not want to leave their guns in the old company? I think that there is, moreover, it will look very fun =)

Or who can make a thread for me, a small plug-in which at the end of each company when the helicopter arrives and all the survivors were rescued the survivors of those thrown in the Spector and immediately changed the company to the next

I just know that there is a plug-in hardmod its creator, Jonny and this plugin is on many "Rus Coop" and many players use bug this plugin, they go to Spector at the end of the company to retain its weapons inspectors to come out of the stored weapons =)

Can anyone help =)

Sorry my English bad, I use Google translate
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DaN1kyM
Junior Member
Join Date: Apr 2012
Location: Russia =)
Old 04-04-2012 , 06:42   Re: [L4D2] keep all the elements mod
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Anybody help pls =)
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DaN1kyM
Junior Member
Join Date: Apr 2012
Location: Russia =)
Old 04-05-2012 , 14:36   Re: [L4D2] keep all the elements mod
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I'm not sure but the plug looks like this:

#include <sourcemod>
#include <sdktools>

#define PLUGIN_VERSION "0.0"

public Plugin:myinfo =
{
name = "",
author = "",
description = "",
version = PLUGIN_VERSION,
url = "http://forums.alliedmods.net/showthread.php?t=181867"
}

public OnPlaginStart()
{
HookEvent("finale_win or IsMapFinishedTrue or IsMapFinishedFalse I DONT FUCKING KNOW ", Event_finale_win)
}

public Action:Event_finale_win(Handle:event, const String:name[], bool:dontBroadcast)

{
Well here is something like this way if ClientInGame and GetClientTeam then I do not know
}

Last edited by DaN1kyM; 04-05-2012 at 14:38.
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