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[L4D/L4D2] Weapon Fire Modes


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Author
Dragokas
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Join Date: Nov 2017
Location: Ukraine on fire
Plugin ID:
6994
Plugin Version:
1.3
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
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    Old 03-22-2020 , 08:43   Re: [L4D2] Weapon Fire Modes
    Reply With Quote #1

    Thanks for an explanation.
    Not very understand about m_afButtonPressed, nah, anyway, another time.

    Quote:
    Although technically most weapons that do burst fire only shoot 2 rounds I will add an option for the number of rounds fired with burst mode.
    Since we are creating new weapon, fantastic scenarious could also take place =)

    One more notice, at the moment "[FIRE MODE] \x01Single" etc. messages are displayed for all weapons, not matter is weapon support these mode or not.
    It is a little bit confusing.
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    MasterMind420
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    Old 03-22-2020 , 08:53   Re: [L4D2] Weapon Fire Modes
    Reply With Quote #2

    Quote:
    Originally Posted by Dragokas View Post
    Thanks for an explanation.
    Not very understand about m_afButtonPressed, nah, anyway, another time.


    Since we are creating new weapon, fantastic scenarious could also take place =)

    One more notice, at the moment "[FIRE MODE] \x01Single" etc. messages are displayed for all weapons, not matter is weapon support these mode or not.
    It is a little bit confusing.
    yah i just caught that...i rushed the plugin out for testing and am noticing all kinds of mistakes lol. i've corrected the issue by moving the weapon checks for now...1.1 will be fixed with l4d1 support...1.2 will be optimized better with some suggestions from Silvers for checking weapons as well as adding convars...i'm just quickly fixing a few things atm.

    Last edited by MasterMind420; 03-22-2020 at 08:53.
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