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The Detonator


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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 03-14-2011 , 03:00   Re: The Detonator
Reply With Quote #11

psy, I went through RMF and updated most of his stuff to at least point to the tf2_stocks functions instead of re-enum'ing everything, etc.

SetPlayerSpeed doesn't work? The King Kong Drumming plugin seems to use it on the second taunt... and I get faster...

His particle stocks seem pretty useful though.
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Last edited by FlaminSarge; 03-14-2011 at 03:04.
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psychonic

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Join Date: May 2008
Old 03-14-2011 , 06:45   Re: The Detonator
Reply With Quote #12

Quote:
Originally Posted by FlaminSarge View Post
SetPlayerSpeed doesn't work?
I should have rephrased. It works, but there are numerous things that cause the game the recalculate it, causing it to be reset often.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 03-14-2011 , 16:24   Re: The Detonator
Reply With Quote #13

RMF sets it OnGameFrame most of the time, so it shouldn't be a problem...
__________________
Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You will be fed to javalia otherwise.
Psyduck likes replays.
FlaminSarge is offline
psychonic

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Join Date: May 2008
Old 03-14-2011 , 19:10   Re: The Detonator
Reply With Quote #14

Quote:
Originally Posted by FlaminSarge View Post
RMF sets it OnGameFrame most of the time
Gross.
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shaneod
BANNED
Join Date: May 2011
Old 05-08-2011 , 12:26   Re: The Detonator
Reply With Quote #15

http://www.youtube.com/watch?v=y5mmYYDKJa0
Its quite fun to use but I don't think its using the same fire texture. is it?
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