Most plugins unset this FreeToPlay[client] status variable when people disconnect, however, based on your shared code, it doesn't seem like you do that.
Quote:
Originally Posted by Dr. Greg House
From what I know about you, you're probably not resetting the value when the players disconnect thus giving false/old results.
Quote:
Originally Posted by Dr. Greg House
What I said earlier.
+1.
Code:
public OnClientDisconnect(client)
{
FreeToPlay[client] = false;
}
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