This site is a testing version, but all data is shared with the live forum.


Raised This Month: $ Target: $400
 0% 

DoD TeamManager Source v1.1 + ADDONS! (Multi-Language) [11th July 2009]


Post New Thread Reply   
 
Thread Tools Display Modes
MaKTaiL
Senior Member
Join Date: Jul 2008
Location: Brazil
Old 08-27-2008 , 16:39   Re: DoD TeamManager Source v0.41 Hotfix! [27th Aug 2008]
Reply With Quote #41

Quote:
Originally Posted by FeuerSturm View Post
I won't be home at the weekend, so I just have about an hour
today and a few hours tomorrow after work.

I'll see what I can do, no promises though!
Thank you so much!
MaKTaiL is offline
Mosalar
Senior Member
Join Date: Jul 2004
Location: Tampa Fl
Old 08-27-2008 , 17:36   Re: DoD TeamManager Source v0.41 Hotfix! [27th Aug 2008]
Reply With Quote #42

[Request]

Would it be possible to make this aio modular(like Olly did with is irc relay)? The main reason many use sm over mani is the way we can config it. Instead of disabling some cvars, we just don't add that plugin. Also I know your reputation from the amxx days, you won't stop until you have created the ultimate.... :-)

Most of us will be able to strip the unneeded code, but some will get all ffed up trying to set all the cvars.

And again, thank you for the specialized dods coding, we've needed it for sometime..
Mosalar is offline
Beleriand
New Member
Join Date: Aug 2008
Old 08-27-2008 , 18:29   Re: DoD TeamManager Source v0.41 Hotfix! [27th Aug 2008]
Reply With Quote #43

Hi,

you could fix it so fast, great!

I knew how to swapteams only on jagd and strand, but thanks for describing it again for other users.

This is a fantastic plugin!

+karma4Feuersturm
__________________

Beleriand is offline
FeuerSturm
AlliedModders Donor
Join Date: Apr 2004
Old 08-28-2008 , 00:48   Re: DoD TeamManager Source v0.41 Hotfix! [27th Aug 2008]
Reply With Quote #44

Quote:
Originally Posted by Mosalar View Post
[Request]

Would it be possible to make this aio modular(like Olly did with is irc relay)? The main reason many use sm over mani is the way we can config it. Instead of disabling some cvars, we just don't add that plugin. Also I know your reputation from the amxx days, you won't stop until you have created the ultimate.... :-)

Most of us will be able to strip the unneeded code, but some will get all ffed up trying to set all the cvars.

And again, thank you for the specialized dods coding, we've needed it for sometime..
I already thought about adding the features as addons to the base plugin,
but the problem is that the features are almost all independent, so there's
nothing I could use from the base, so each addon would be an independent plugin.
If i release all features as independent plugins, there's nothing DoD specific (besides thet class management & swapteams) anymore
and then almost all of the plugins have already been made, working or not

What I thought of next was make the features "definable" in the source,
so you can "unuse" the code by commenting out the "#define", would
be less work for modders than removing all code for unneeded features.

Any thoughts on that?

Last edited by FeuerSturm; 08-28-2008 at 00:51. Reason: fixed typos, it's 6:30AM damn it! :P
FeuerSturm is offline
dirtyjob
Senior Member
Join Date: Jul 2007
Location: Boston,MA
Old 08-28-2008 , 04:02   Re: DoD TeamManager Source v0.41 Hotfix! [27th Aug 2008]
Reply With Quote #45

thnx on the auto assign fix
__________________

dirtyjob is offline
Send a message via AIM to dirtyjob
Lebson506th
Veteran Member
Join Date: Jul 2008
Old 08-28-2008 , 07:24   Re: DoD TeamManager Source v0.41 Hotfix! [27th Aug 2008]
Reply With Quote #46

Quote:
Originally Posted by FeuerSturm View Post
What I thought of next was make the features "definable" in the source,
so you can "unuse" the code by commenting out the "#define", would
be less work for modders than removing all code for unneeded features.

Any thoughts on that?
Or you could make a cvar to enable or disable each part so users didn't have to recompile it to change things.
__________________
My Plugins
Spray Tracer by Nican, maintained by me
Simple TK Manager
DoD:S Admin Weapons

Links
Resistance and Liberation (A HL2 Multiplayer Modification)
Lebson506th is offline
MaKTaiL
Senior Member
Join Date: Jul 2008
Location: Brazil
Old 08-28-2008 , 09:44   Re: DoD TeamManager Source v0.41 Hotfix! [27th Aug 2008]
Reply With Quote #47

I was looking at all the commands you did for this plugin and I founded some:

[001] cls_30cal - No description available
[002] cls_bar - No description available
[003] cls_bazooka - No description available
[004] cls_garand - No description available
[005] cls_k98 - No description available
[006] cls_k98s - No description available
[007] cls_mg42 - No description available
[008] cls_mp40 - No description available
[009] cls_mp44 - No description available
[010] cls_pschreck - No description available
[011] cls_spring - No description available
[012] cls_tommy - No description available

I try to type one of them in the console and I got this error:

L 08/28/2008 - 0865: [SM] Native "GetClientTeam" reported: Client index 0 is invalid
L 08/28/2008 - 0865: [SM] Displaying call stack trace for plugin "dod_teammanager_source.smx":
L 08/28/2008 - 0865: [SM] [0] Line 511, dod_teammanager_source.sp::cmd_ClassSelect()

Is it something that we have to worry about?
MaKTaiL is offline
Lebson506th
Veteran Member
Join Date: Jul 2008
Old 08-28-2008 , 10:07   Re: DoD TeamManager Source v0.41 Hotfix! [27th Aug 2008]
Reply With Quote #48

Thanks because those are class switch commands for admin.

They allow an admin playing switch to any class they want bypassing restrictions.

The reason that error is coming up is because you are using it via RCON or the HLSW console which is client # 0.
__________________
My Plugins
Spray Tracer by Nican, maintained by me
Simple TK Manager
DoD:S Admin Weapons

Links
Resistance and Liberation (A HL2 Multiplayer Modification)
Lebson506th is offline
MaKTaiL
Senior Member
Join Date: Jul 2008
Location: Brazil
Old 08-28-2008 , 10:10   Re: DoD TeamManager Source v0.41 Hotfix! [27th Aug 2008]
Reply With Quote #49

Quote:
Originally Posted by Lebson506th View Post
Thanks because those are class switch commands for admin.

They allow an admin playing switch to any class they want bypassing restrictions.

The reason that error is coming up is because you are using it via RCON or the HLSW console which is client # 0.
Ohh, now I got it. Thank you for the information.
MaKTaiL is offline
FeuerSturm
AlliedModders Donor
Join Date: Apr 2004
Old 08-28-2008 , 11:03   Re: DoD TeamManager Source v0.41 Hotfix! [27th Aug 2008]
Reply With Quote #50

Quote:
Originally Posted by Lebson506th View Post
Or you could make a cvar to enable or disable each part so users didn't have to recompile it to change things.
All features already have cvars to enable/disable, the request was rather to split the plugin in a base and addons so that people don't need
to load the code for features they don't want to use at all.

Even though the performance difference would be not even noticable,
I can understand that.

Quote:
Originally Posted by Lebson506th View Post
Thanks because those are class switch commands for admin.

They allow an admin playing switch to any class they want bypassing restrictions.

The reason that error is coming up is because you are using it via RCON or the HLSW console which is client # 0.
Semi-correct, those "cls_*" commands are the standard dod commands to
select your playerclass, if you chose the class "Allied Rifleman" in the menu, you automatically execute the command "cls_garand", no
matter if the plugin is running or not.
I'm just hooking those commands to "open" the class if an admin wants to join a full one, or if a player wants to select a class that is restricted
by a "blocked until X players rule".
FeuerSturm is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 16:06.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode