I added new music...
Plugin in server play old ...
This is my roundsound.sp
Code:
// File: roundsound.sp
// Author: TanaToS
// Copyright (C) by TanaToS
#pragma semicolon 1
#include <sourcemod>
#include <sdktools>
#define PLUGIN_VERSION "4.0 SMX"
public Plugin:myinfo = {
name = "RoundSound SMX",
author = "TanaToS",
description = "RoundSound SMX Plugin",
version = PLUGIN_VERSION,
url = "http://addons.eventscripts.com/addons/view/RoundSound--v3--TanaToS"
};
public OnPluginStart() {
HookEvent("round_end", EventRoundEnd, EventHookMode_Post);
AddFileToDownloadsTable("sound/misc/silesia1.mp3");
AddFileToDownloadsTable("sound/misc/silesia2.mp3");
AddFileToDownloadsTable("sound/misc/silesia3.mp3");
AddFileToDownloadsTable("sound/misc/silesia4.mp3");
AddFileToDownloadsTable("sound/misc/silesia5.mp3");
AddFileToDownloadsTable("sound/misc/silesia6.mp3");
}
public OnMapStart() {
AddFileToDownloadsTable("sound/misc/silesia1.mp3");
AddFileToDownloadsTable("sound/misc/silesia2.mp3");
AddFileToDownloadsTable("sound/misc/silesia3.mp3");
AddFileToDownloadsTable("sound/misc/silesia4.mp3");
AddFileToDownloadsTable("sound/misc/silesia5.mp3");
AddFileToDownloadsTable("sound/misc/silesia6.mp3");
}
public EventRoundEnd(Handle:event, const String:name[], bool:dontBroadcast) {
new winner = GetEventInt(event, "winner");
new random = GetRandomInt(1, 3);
if(winner == 2) {
for(new userid = 1; userid <= GetMaxClients(); userid++) {
if(IsClientInGame(userid) && !IsFakeClient(userid)) {
if(random == 1) {
ClientCommand(userid, "play misc/silesia1");
} if(random == 2) {
ClientCommand(userid, "play misc/silesia2");
} if(random == 3) {
ClientCommand(userid, "play misc/silesia3"); }
}
}
} else if(winner == 3) {
for(new userid = 1; userid <= GetMaxClients(); userid++) {
if(IsClientInGame(userid) && !IsFakeClient(userid)) {
if(random == 1) {
ClientCommand(userid, "play misc/silesia4");
} if(random == 2) {
ClientCommand(userid, "play misc/silesia5");
} if(random == 3) {
ClientCommand(userid, "play misc/silesia6"); }
}
}
}
}
Please help !