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TF2Items - Items with custom attributes.


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cybersquare420
Veteran Member
Join Date: Nov 2008
Old 01-10-2010 , 08:11   Re: [EXTENSION] TF2Items
#1

link in first line of notes is broken
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TheSpyHunter
Senior Member
Join Date: Jul 2009
Old 01-10-2010 , 08:23   Re: [EXTENSION] TF2Items
#2

Great work,
Few questions though.

What do these relate to?

PHP Code:
            "count"        "5"
            "attributes"
            
{
                
"132"    "0"
                "134"    "4"
                "3"        "0.17"
                "97"    "0.6"
                "106"    "0.5"
            
}
        } 
and how do we know what o change them to?
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 01-10-2010 , 08:28   Re: [EXTENSION] TF2Items
#3

Quote:
Originally Posted by TheSpyHunter View Post
Great work,
Few questions though.

What do these relate to?
and how do we know what o change them to?
Quote:
The attributes available for customweps.txt are Here (at the bottom, ignore min/max values).
The first key is the number above the attribute you want, and the second is the value.
Make sure the attribute count is correct, otherwise the server will most likely crash, I do not advise going over 7-11, YMMV.
Quote:
Originally Posted by cybersquare420 View Post
link in first line of notes is broken
It's a self-signed SSL cert, I've swapped all links for unsecured ones.

Also, a SourcePawn interface is also being worked on, thanks Damizean

Last edited by asherkin; 01-10-2010 at 08:37.
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Cerise
Senior Member
Join Date: Jun 2009
Location: debug_backtrace()
Old 01-10-2010 , 09:30   Re: [EXTENSION] TF2Items
#4

Nice work mate !

Just a question : If you want to custom ALL weapons for a client, do you need to put a block for every weapons one by one ?
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