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[CS:GO] Weapons, Sound and Damage (Molotov) Fixes


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Jargon
SourceMod Donor
Join Date: Jun 2012
Location: Sydney, Australia
Old 01-23-2013 , 17:43   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #1

Updated to include the latest CS:GO update fix. Please update your SM, MM and restart your server a couple of times to make sure you receive the latest gamedata for CS:GO otherwise Z:R won't work!
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SilentBr
Veteran Member
Join Date: Jan 2009
Old 01-23-2013 , 18:01   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #2

Quote:
Originally Posted by Jargon View Post
Updated to include the latest CS:GO update fix. Please update your SM, MM and restart your server a couple of times to make sure you receive the latest gamedata for CS:GO otherwise Z:R won't work!
Jargon thanks for your quickly help with the dev. team

I have a question: Right now I finished setting 3.1 version and I didn't get your 3.1 v1 fix. Can I just get the v2?
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Jargon
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Join Date: Jun 2012
Location: Sydney, Australia
Old 01-23-2013 , 18:24   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #3

Yup! All my changes are incremental, v2 is just v1 + the CS:GO fixes
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SilentBr
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Join Date: Jan 2009
Old 01-23-2013 , 18:39   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #4

Quote:
Originally Posted by Jargon View Post
Yup! All my changes are incremental, v2 is just v1 + the CS:GO fixes
The zombie in my server doesn't appear. If we do kill or slay, appear CT wins. Just works if I force zombie by !zadmin before the maxtime to become the first zombie.

I hate this bug :S
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Jargon
SourceMod Donor
Join Date: Jun 2012
Location: Sydney, Australia
Old 01-23-2013 , 18:42   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #5

Error logs?
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SilentBr
Veteran Member
Join Date: Jan 2009
Old 01-23-2013 , 18:49   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #6

Quote:
Originally Posted by Jargon View Post
Error logs?
Nothing related with ZR
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SilentBr
Veteran Member
Join Date: Jan 2009
Old 01-23-2013 , 18:58   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #7

It takes 20 seconds to become the first zombie, when reach this time, everyone pass to CT, no one stay at T team as zombie.

If I do slay on a player CT wins.
If I do slay all start new round and same problem.
If a player do retry or connect joining T, automatically goes to CT
If I force a player to become zombie after 20 seconds, the round simply restart

The only way is I force a zombie every round before 20 seconds. Impossible I do this.

I don't know why, then start new map we get 3 rr, I mean we spawn 3 times as restarting the round. Bug old...
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Jargon
SourceMod Donor
Join Date: Jun 2012
Location: Sydney, Australia
Old 01-23-2013 , 18:58   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #8

Doesn't matter, when one plugin causes a usermessages fault, all plugins using usermessages will fail:

http://forums.alliedmods.net/showpos...41&postcount=4

Last edited by Jargon; 01-23-2013 at 18:59.
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SilentBr
Veteran Member
Join Date: Jan 2009
Old 01-23-2013 , 19:07   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #9

Quote:
Originally Posted by Jargon View Post
Doesn't matter, when one plugin causes a usermessages fault, all plugins using usermessages will fail:

http://forums.alliedmods.net/showpos...41&postcount=4
I did turn off all plugins with erros. No errors anymore, but the first zombie doesn't spawn

EDIT: Sorry I just saw your message after posting.

Last edited by SilentBr; 01-23-2013 at 19:07.
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Jargon
SourceMod Donor
Join Date: Jun 2012
Location: Sydney, Australia
Old 01-23-2013 , 19:06   Re: [CS:GO] Weapons, Sound and Damage (Molotov) Fixes
Reply With Quote #10

I just told you why, Z:R is faulting on UserMessages so it isn't working. I've been doing this for 4 hours this morning so if you won't help me help you, you're on your own.
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