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Module: CSX Extended 2.0.1.0


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Shooting King
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Join Date: Mar 2012
Location: India
Old 08-22-2023 , 13:15   Re: Module: CSX Extended (v1.1)
Reply With Quote #1

Quote:
Originally Posted by mlibre View Post
integrate amxmodx updates that were not present in this module since its last release approximately nine years ago (v1.2), therefore the same modality and methodology was followed to finish its build (win/linux) CSX Extended v1.3b
Really happy to see someone still taking the work forward. Really appreciate your efforts @mlibre
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^SmileY
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Old 03-06-2014 , 09:09   Re: Module: CSX Extended (v1.1)
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Guys i not sure, but you can check the new stats from Amx Mod 2010.1 and fork with you projects
Like Played time, rounds i think (And provide support for assits will be n1ce)

Ps. I think it is like get_stats2(somearray[8]);
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souvikdas95
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Old 03-06-2014 , 11:24   Re: Module: CSX Extended (v1.1)
Reply With Quote #3

@Smiley - If we bring such change, we would have to edit the base structure of the file. Which means, no backward compatibility. Previous stats will be deleted. Please note that this is only an extended version of CSX and not an entirely new project. We want to see how the users of this extended module respond to the changes. We have not changed the calculation of stats.
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^SmileY
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Old 03-06-2014 , 11:53   Re: Module: CSX Extended (v1.1)
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Originally Posted by souvikdas95 View Post
@Smiley - If we bring such change, we would have to edit the base structure of the file. Which means, no backward compatibility. Previous stats will be deleted. Please note that this is only an extended version of CSX and not an entirely new project. We want to see how the users of this extended module respond to the changes. We have not changed the calculation of stats.
FORK! NOT MERGE! Not an addiction to CSX extended. You can post two versions.
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souvikdas95
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Old 03-06-2014 , 12:19   Re: Module: CSX Extended (v1.1)
Reply With Quote #5

Yeah we will! But for a start, we will only see the reviews on this. Making additional stats parameters is no issue
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souvikdas95
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Old 03-06-2014 , 12:23   Re: Module: CSX Extended (v1.1)
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for instance, we already know who were the attacker of a dead player. We can easily differentiate the killer as well... what remains are the assists... so simply make another counter to add assists. See, we won't even need to hook an additional event. Everything is already set
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^SmileY
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Old 03-06-2014 , 18:07   Re: Module: CSX Extended [v1.3]
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+1 Add Played Time
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GordonFreeman (RU)
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Old 03-10-2014 , 09:35   Re: Module: CSX Extended [v1.3]
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What about last time played feature? So we can add prune function of inactive players. Its would be great!
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souvikdas95
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Old 03-11-2014 , 04:31   Re: Module: CSX Extended [v1.3]
Reply With Quote #9

Considering so many thoughts, I think a universal stats module should be better where you can create your own stats fields and define them through amxx. Just need a little help with creating dynamic fields in binary files. Rest is as smooth as butter
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Old 03-11-2014 , 23:13   Re: Module: CSX Extended [v1.3]
Reply With Quote #10

Quote:
Originally Posted by souvikdas95 View Post
Considering so many thoughts, I think a universal stats module should be better where you can create your own stats fields and define them through amxx. Just need a little help with creating dynamic fields in binary files. Rest is as smooth as butter
??????????????????? Universal stats? what?
Man, features is never bad if it is good implemented.
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