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[TF2] Building Hacks (0.4) - Build in respawn


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DarthNinja
SourceMod Plugin Approver
Join Date: Mar 2009
Location: PreThinkHook()
Old 04-30-2010 , 01:06   Re: [EXTENSION] [TF2] Building Hacks (0.2) - Build in respawn
Reply With Quote #1

Just noticed this:
Setting "8" allows tele entrance and exit (thanks valve )
Setting "16" only allows a sentry now though.
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meecrob
Senior Member
Join Date: Jan 2010
Old 05-01-2010 , 00:23   Re: [EXTENSION] [TF2] Building Hacks (0.2) - Build in respawn
Reply With Quote #2

This isn't working for me, and I'm not sure what to do. I'm sure this will be resolved once the new version of SM & MM are released, but is there anything I can do in the mean time.

SM: 1.4.0-hg2969
MM: 1.9.0-hg701

When using the extension from the main post and also the one from a couple of posts back I get the following error:

L 04/30/2010 - 23:18:17: [TELE] Sigscan for EstimateValidBuildPos failed - Disabling detour to prevent crashes
[SM] Extension teleport.ext.dll failed to load: Could not initalize EstimateValidBuildPos detour.
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Sreaper
髪を用心
Join Date: Nov 2009
Old 05-01-2010 , 01:46   Re: [EXTENSION] [TF2] Building Hacks (0.2) - Build in respawn
Reply With Quote #3

Quote:
Originally Posted by meecrob View Post
This isn't working for me, and I'm not sure what to do. I'm sure this will be resolved once the new version of SM & MM are released, but is there anything I can do in the mean time.

SM: 1.4.0-hg2969
MM: 1.9.0-hg701

When using the extension from the main post and also the one from a couple of posts back I get the following error:

L 04/30/2010 - 23:18:17: [TELE] Sigscan for EstimateValidBuildPos failed - Disabling detour to prevent crashes
[SM] Extension teleport.ext.dll failed to load: Could not initalize EstimateValidBuildPos detour.
I think valve fixed the engineer building exploit a little while ago (again) did you update your server?
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meecrob
Senior Member
Join Date: Jan 2010
Old 05-01-2010 , 09:47   Re: [EXTENSION] [TF2] Building Hacks (0.2) - Build in respawn
Reply With Quote #4

Yes I have updated the server. I have been getting this error message since the update on the 28th.
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MisterNine
Member
Join Date: Jan 2010
Old 06-11-2010 , 00:18   Re: [EXTENSION] [TF2] Building Hacks (0.2) - Build in respawn
Reply With Quote #5

EDIT: Nevermind, solved the problem myself. I think I created it too...

Last edited by MisterNine; 06-11-2010 at 00:57. Reason: Oops...
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dantheman06
Member
Join Date: Nov 2010
Old 08-02-2019 , 17:41   Re: [TF2] Building Hacks (0.4) - Build in respawn
Reply With Quote #6

Does this mod work and if not can someone help me find the plugin that does?

I want tele,dispenser and sentry to be able to be built in spawn but not the tele exit.


I believe years ago I used this plugin and it would do that but I dont know if it still works.

Thanks,

Dan
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retsam
Veteran Member
Join Date: Aug 2008
Location: so-cal
Old 01-28-2010 , 14:31   Re: [EXTENSION] [TF2] Building Hacks (0.2) - Build in respawn
Reply With Quote #7

Cool.. Although im not sure on any of our servers id want people to build stuff in spawn heh. Sentry guns maybe(so they can +grab them and run out).

Nice that it works with linux now.
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MisterNine
Member
Join Date: Jan 2010
Old 02-10-2010 , 07:19   Re: [EXTENSION] [TF2] Building Hacks (0.2) - Build in respawn
Reply With Quote #8

Thanks for releasing 0.2.5. It's doing great so far.
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Dragonshadow
BANNED
Join Date: Jun 2008
Old 01-29-2010 , 07:55   Re: [EXTENSION] [TF2] Building Hacks (0.2) - Build in respawn
Reply With Quote #9

Posting to see page 2 >.>
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MisterNine
Member
Join Date: Jan 2010
Old 01-31-2010 , 18:17   Re: [EXTENSION] [TF2] Building Hacks (0.2) - Build in respawn
Reply With Quote #10

Seems valve has managed to break your extension again on windows. Another small update from them and it no longer functions. Might also be worth noting that a "sm exts list" command returns your plugin version as 0.2.1 even though I've installed the 0.2.2 files twice and restarted the server twice.

Though the day I installed 2.2 for the first time, the ext began working again immediately so I don't think the wrong version is loaded.
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