// 1 = enable, 0 = disable. reset used jump times when on ladder?
// -
// Default: "0"
multiple_jump_reset_on_ladder "0"
// max times to jump. 0 or lower = disable
// -
// Default: "1"
multiple_jump_times "1"
// z axis speed of jump
// -
// Default: "300.0"
// Minimum: "1.000000"
multiple_jump_up "300.0"
Commands
sm_multiple_jump_reload_custom_sequences (admin flag "z")
:reload config data from file.
Change log
Spoiler
Code:
1.7 (2024-04-10:
-add cvar "multiple_jump_acceleration_adrenaline".
1.6 (2024-03-16:
-fix rare "client not in game" error.
1.5 (2024-03-15:
-remove unnecessary resetting variables in frame callbacks.
1.4 (2024-03-03:
-minor improve and fix.
1.3 (2024-03-03:
-no longer allow extra jump on ladder.
-add cvar "multiple_jump_reset_on_ladder".
1.2 (2024-03-03:
-add cvar "multiple_jump_acceleration_dying".
-change default value of cvar "multiple_jump_acceleration_limp" to 120.0
1.1 (2024-03-03:
-minor fix.
1.0 (2024-03-03:
-init public release.
Configs installation
put multiple_jump_custom_sequences.cfg in sourcemod/data/. if you changed the file name or path, you have to edit the cvar "path" too.
spilte up numbers with comma. default config contains sequences of getting up and striked fly of each model. you can find models and sequences by "Left 4 Dead 2 Authoring Tools - Model Viewer".