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[CS:GO] Zeus Round


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TnTSCS
AlliedModders Donor
Join Date: Oct 2010
Location: Undisclosed...
Old 09-07-2014 , 16:33   Re: [CS:GO] Zeus Round
Reply With Quote #171

Here's a version with more debug options for when this plugin gives clients weapons and saves their weapons

Here's the changelog from the OP version to this version:
Code:
* 		0.0.2.5	+	Added warmup round capability (thanks to Bacardi https://forums.alliedmods.net/showpost.php?p=1974884&postcount=2)
* 				+	Added late load capability
* 				+	Added AutoExecConfig include file.
* 				*	Changed from colors.inc to morecolors.inc
* 
* 		0.0.2.6	*	Changed backed to colors.inc since morecolors.inc doesn't support CS:GO
* 
* 		0.0.2.7	*	Enchanced warmup round code
* 
* 		0.0.2.8	*	Fixed bug with entity: [SM] Native "AcceptEntityInput" reported: Entity 608 (608 is not a CBaseEntity)
* 
* 		0.0.2.9	+	Added some debug code for when plugin give's players weapons.  Changed _DEBUG from a define to a CVar for ease of use.
To see debug code, use sm_zeusround_debug 1
Attached Files
File Type: sp Get Plugin or Get Source (zeusround.sp - 208 views - 38.9 KB)
File Type: smx zeusround.smx (23.7 KB, 374 views)
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Last edited by TnTSCS; 09-07-2014 at 16:34.
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diller110
Junior Member
Join Date: Sep 2014
Old 09-08-2014 , 06:56   Re: [CS:GO] Zeus Round
Reply With Quote #172

Get this again and again.


Code:
L 09/08/2014 - 14:43:52: [zeusround.smx] [DEBUG] Event_PlayerSpawn: Fucking.Ba[nn]Y...[ Spawned on team [3]
L 09/08/2014 - 14:43:52: [zeusround.smx] [DEBUG] Event_RoundEnd: g_TotalRoundsPlayed set to 31
L 09/08/2014 - 14:43:52: [zeusround.smx] [DEBUG] CheckZeusRoundStatus: Remaining rounds is set to [-10]
L 09/08/2014 - 14:43:52: [zeusround.smx] [DEBUG] CheckZeusRoundStatus: IsZeusRound [0], Remaining [-10], MaxRounds [21], UpcomingZeusRound [0]
L 09/08/2014 - 14:43:52: [zeusround.smx] [DEBUG] Event_PlayerSpawn: Fucking.Ba[nn]Y...[ Spawned on team [3]
L 09/08/2014 - 14:43:52: [zeusround.smx] [DEBUG] Event_PlayerSpawn: Juzkey Spawned on team [2]
L 09/08/2014 - 14:43:52: [zeusround.smx] [DEBUG] Event_RoundStart Fired
L 09/08/2014 - 14:43:52: [zeusround.smx] [DEBUG] Event_RoundStart: ZeusMode [1], UpcomingZeusRound [0], IsZeusRound [0], ZeusRoundsLeft [1]
L 09/08/2014 - 14:44:15: [zeusround.smx]L 09/08/2014 - 14:44:15: [zeusround.smx] [DEBUG] CheckZeusRoundStatus: Remaining rounds is set to [-11]
L 09/08/2014 - 14:44:15: [zeusround.smx] [DEBUG] CheckZeusRoundStatus: IsZeusRound [0], Remaining [-11], MaxRounds [21], UpcomingZeusRound [0]
L 09/08/2014 - 14:44:22: [zeusround.smx] [DEBUG] Event_PlayerSpawn: Fucking.Ba[nn]Y...[ Spawned on team [3]
L 09/08/2014 - 14:44:22: [zeusround.smx] [DEBUG] Event_PlayerSpawn: Juzkey Spawned on team [2]
L 09/08/2014 - 14:44:22: [zeusround.smx] [DEBUG] Event_RoundStart Fired
L 09/08/2014 - 14:44:22: [zeusround.smx] [DEBUG] Event_RoundStart: ZeusMode [1], UpcomingZeusRound [0], IsZeusRound [0], ZeusRoundsLeft [1]
L 09/08/2014 - 14:45:11: [zeusround.smx] [DEBUG] Event_RoundEnd: g_TotalRoundsPlayed set to 33
L 09/08/2014 - 14:45:11: [zeusround.smx] [DEBUG] CheckZeusRoundStatus: Remaining rounds is set to [-12]
L 09/08/2014 - 14:45:11: [zeusround.smx] [DEBUG] CheckZeusRoundStatus: IsZeusRound [0], Remaining [-12], MaxRounds [21], UpcomingZeusRound [0]
L 09/08/2014 - 14:45:13: [zeusround.smx] [DEBUG] diller110 executed ZeusRound Command for next 1 rounds
L 09/08/2014 - 14:45:18: [zeusround.smx] [DEBUG] Event_PlayerSpawn: Juzkey Spawned on team [2]
L 09/08/2014 - 14:45:18: [zeusround.smx] [DEBUG] Event_PlayerSpawn: Fucking.Ba[nn]Y...[ Spawned on team [3]
L 09/08/2014 - 14:45:18: [zeusround.smx] [DEBUG] Event_RoundStart Fired
L 09/08/2014 - 14:45:18: [zeusround.smx] [DEBUG] Event_RoundStart: ZeusMode [1], UpcomingZeusRound [1], IsZeusRound [0], ZeusRoundsLeft [1]
L 09/08/2014 - 14:45:46: [zeusround.smx] [DEBUG] Event_RoundEnd: g_TotalRoundsPlayed set to 34
L 09/08/2014 - 14:45:46: [zeusround.smx] [DEBUG] CheckZeusRoundStatus: Remaining rounds is set to [-13]
L 09/08/2014 - 14:45:46: [zeusround.smx] [DEBUG] GetClientWeapons: Juzkey<2><STEAM_1:0:56130287><> had no primary weapon to be saved
L 09/08/2014 - 14:45:46: [zeusround.smx] [DEBUG] GetClientWeapons: Saved [weapon_p250] for [Juzkey<2><STEAM_1:0:56130287><>] as Secondary Weapon
L 09/08/2014 - 14:45:46: [zeusround.smx] [DEBUG] GetClientWeapons: Juzkey<2><STEAM_1:0:56130287><> has the following: HEGrenades [0] - Flashbangs [12] - Smoke Grenades [0] - Decoy Grenades [0] - Incendiary Grenades / Molotovs [0]
L 09/08/2014 - 14:45:58: [SM] Plugin encountered error 30: Script execution timed out
L 09/08/2014 - 14:45:58: [SM] Displaying call stack trace for plugin "zeusround.smx":
L 09/08/2014 - 14:45:58: [SM]   [0]  Line 970, C:\Sourcemod\TnTSCS\scripting\zeusround.sp::CS_RemoveAllWeapons()
L 09/08/2014 - 14:45:58: [SM]   [1]  Line 951, C:\Sourcemod\TnTSCS\scripting\zeusround.sp::RemoveClientWeapons()
L 09/08/2014 - 14:45:58: [SM]   [2]  Line 783, C:\Sourcemod\TnTSCS\scripting\zeusround.sp::CheckZeusRoundStatus()
L 09/08/2014 - 14:45:58: [SM]   [3]  Line 718, C:\Sourcemod\TnTSCS\scripting\zeusround.sp::Event_RoundEnd()
STEAMAUTH: Client Juzkey received failure code 6
Dropped Juzkey from server: No Steam logon

Net channel ratelimit exceeded for 92.37.131.126:27005: 481 packets rejected.
Game will not start until both teams have players.
L 09/08/2014 - 14:46:05: [zeusround.smx] [DEBUG] Event_PlayerSpawn: Fucking.Ba[nn]Y...[ Spawned on team [3]
Game will not start until both teams have players.
L 09/08/2014 - 14:46:05: [zeusround.smx] [DEBUG] Event_RoundStart Fired
L 09/08/2014 - 14:46:05: [zeusround.smx] [DEBUG] Event_RoundStart: ZeusMode [1], UpcomingZeusRound [1], IsZeusRound [0], ZeusRoundsLeft [1]
Client "Juzkey" connected (188.191.85.86:27005).
PutClientInServer: no info_player_start on level
L 09/08/2014 - 14:46:14: [zeusround.smx] [DEBUG] Event_PlayerSpawn: Juzkey Spawned on team [0]
L 09/08/2014 - 14:46:20: [zeusround.smx] [DEBUG] Event_RoundEnd: g_TotalRoundsPlayed set to 35
L 09/08/2014 - 14:46:20: [zeusround.smx] [DEBUG] CheckZeusRoundStatus: Remaining rounds is set to [-14]
L 09/08/2014 - 14:46:20: [zeusround.smx] [DEBUG] GetClientWeapons: Saved [weapon_awp] for [Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><>] as Primary Weapon
L 09/08/2014 - 14:46:20: [zeusround.smx] [DEBUG] GetClientWeapons: Saved [weapon_hkp2000] for [Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><>] as Secondary Weapon
 [DEBUG] Event_RoundEnd: g_TotalRoundsPlayed set to 32
L 09/08/2014 - 14:44:15: [zeusround.smx] [DEBUG] CheckZeusRoundStatus: Remaining rounds is set to [-11]
L 09/08/2014 - 14:44:15: [zeusround.smx] [DEBUG] CheckZeusRoundStatus: IsZeusRound [0], Remaining [-11], MaxRounds [21], UpcomingZeusRound [0]
L 09/08/2014 - 14:44:22: [zeusround.smx] [DEBUG] Event_PlayerSpawn: Fucking.Ba[nn]Y...[ Spawned on team [3]
L 09/08/2014 - 14:44:22: [zeusround.smx] [DEBUG] Event_PlayerSpawn: Juzkey Spawned on team [2]
L 09/08/2014 - 14:44:22: [zeusround.smx] [DEBUG] Event_RoundStart Fired
L 09/08/2014 - 14:44:22: [zeusround.smx] [DEBUG] Event_RoundStart: ZeusMode [1], UpcomingZeusRound [0], IsZeusRound [0], ZeusRoundsLeft [1]
L 09/08/2014 - 14:45:11: [zeusround.smx] [DEBUG] Event_RoundEnd: g_TotalRoundsPlayed set to 33
L 09/08/2014 - 14:45:11: [zeusround.smx] [DEBUG] CheckZeusRoundStatus: Remaining rounds is set to [-12]
L 09/08/2014 - 14:45:11: [zeusround.smx] [DEBUG] CheckZeusRoundStatus: IsZeusRound [0], Remaining [-12], MaxRounds [21], UpcomingZeusRound [0]
L 09/08/2014 - 14:45:13: [zeusround.smx] [DEBUG] diller110 executed ZeusRound Command for next 1 rounds
L 09/08/2014 - 14:45:18: [zeusround.smx] [DEBUG] Event_PlayerSpawn: Juzkey Spawned on team [2]
L 09/08/2014 - 14:45:18: [zeusround.smx] [DEBUG] Event_PlayerSpawn: Fucking.Ba[nn]Y...[ Spawned on team [3]
L 09/08/2014 - 14:45:18: [zeusround.smx] [DEBUG] Event_RoundStart Fired
L 09/08/2014 - 14:45:18: [zeusround.smx] [DEBUG] Event_RoundStart: ZeusMode [1], UpcomingZeusRound [1], IsZeusRound [0], ZeusRoundsLeft [1]
L 09/08/2014 - 14:45:46: [zeusround.smx] [DEBUG] Event_RoundEnd: g_TotalRoundsPlayed set to 34
L 09/08/2014 - 14:45:46: [zeusround.smx] [DEBUG] CheckZeusRoundStatus: Remaining rounds is set to [-13]
L 09/08/2014 - 14:45:46: [zeusround.smx] [DEBUG] GetClientWeapons: Juzkey<2><STEAM_1:0:56130287><> had no primary weapon to be saved
L 09/08/2014 - 14:45:46: [zeusround.smx] [DEBUG] GetClientWeapons: Saved [weapon_p250] for [Juzkey<2><STEAM_1:0:56130287><>] as Secondary Weapon
L 09/08/2014 - 14:45:46: [zeusround.smx] [DEBUG] GetClientWeapons: Juzkey<2><STEAM_1:0:56130287><> has the following: HEGrenades [0] - Flashbangs [12] - Smoke Grenades [0] - Decoy Grenades [0] - Incendiary Grenades / Molotovs [0]
L 09/08/2014 - 14:45:58: [SM] Plugin encountered error 30: Script execution timed out
L 09/08/2014 - 14:45:58: [SM] Displaying call stack trace for plugin "zeusround.smx":
L 09/08/2014 - 14:45:58: [SM]   [0]  Line 970, C:\Sourcemod\TnTSCS\scripting\zeusround.sp::CS_RemoveAllWeapons()
L 09/08/2014 - 14:45:58: [SM]   [1]  Line 951, C:\Sourcemod\TnTSCS\scripting\zeusround.sp::RemoveClientWeapons()
L 09/08/2014 - 14:45:58: [SM]   [2]  Line 783, C:\Sourcemod\TnTSCS\scripting\zeusround.sp::CheckZeusRoundStatus()
L 09/08/2014 - 14:45:58: [SM]   [3]  Line 718, C:\Sourcemod\TnTSCS\scripting\zeusround.sp::Event_RoundEnd()
STEAMAUTH: Client Juzkey received failure code 6
Dropped Juzkey from server: No Steam logon

Net channel ratelimit exceeded for 92.37.131.126:27005: 481 packets rejected.
Game will not start until both teams have players.
Dropped Wolfles from server: Disconnect
L 09/08/2014 - 14:46:05: [zeusround.smx] [DEBUG] Event_PlayerSpawn: Fucking.Ba[nn]Y...[ Spawned on team [3]
Game will not start until both teams have players.
L 09/08/2014 - 14:46:05: [zeusround.smx] [DEBUG] Event_RoundStart Fired
L 09/08/2014 - 14:46:05: [zeusround.smx] [DEBUG] Event_RoundStart: ZeusMode [1], UpcomingZeusRound [1], IsZeusRound [0], ZeusRoundsLeft [1]
Client "Juzkey" connected (188.191.85.86:27005).
PutClientInServer: no info_player_start on level
L 09/08/2014 - 14:46:14: [zeusround.smx] [DEBUG] Event_PlayerSpawn: Juzkey Spawned on team [0]
L 09/08/2014 - 14:46:20: [zeusround.smx] [DEBUG] Event_RoundEnd: g_TotalRoundsPlayed set to 35
L 09/08/2014 - 14:46:20: [zeusround.smx] [DEBUG] CheckZeusRoundStatus: Remaining rounds is set to [-14]
L 09/08/2014 - 14:46:20: [zeusround.smx] [DEBUG] GetClientWeapons: Saved [weapon_awp] for [Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><>] as Primary Weapon
L 09/08L 09/08/2014 - 14:46:20: [zeusround.smx] [DEBUG] GetClientWeapons: Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><> has the following: HEGrenades [24] - Flashbangs [0] - Smoke Grenades [0] - Decoy Grenades [0] - Incendiary Grenades / Molotovs [0]
L 09/08/2014 - 14:46:20: [zeusround.smx] [DEBUG] CheckZeusRoundStatus: IsZeusRound [1], Remaining [-14], MaxRounds [21], UpcomingZeusRound [1]
L 09/08/2014 - 14:46:20: [zeusround.smx] [DEBUG] Event_PlayerSpawn: Fucking.Ba[nn]Y...[ Spawned on team [3]
L 09/08/2014 - 14:46:20: [zeusround.smx] [DEBUG] Event_PlayerSpawn: Juzkey Spawned on team [2]
L 09/08/2014 - 14:46:20: [zeusround.smx] [DEBUG] Event_RoundStart Fired
L 09/08/2014 - 14:46:20: [zeusround.smx] [DEBUG] Event_RoundStart: ZeusMode [1], UpcomingZeusRound [1], IsZeusRound [1], ZeusRoundsLeft [1]
L 09/08/2014 - 14:46:29: [SM] Plugin encountered error 21: Native is not bound
L 09/08/2014 - 14:46:29: [SM] Native "PbReadRepeatedString" reported: 
L 09/08/2014 - 14:46:29: [SM] Displaying call stack trace for plugin "advcommands.smx":
L 09/08/2014 - 14:46:29: [SM]   [0]  Line 734, advcommands.sp::OnSayText()
(Terrorist) Juzkey @ TSpawn: !KNIFE
L 09/08/2014 - 14:46:33: [SM] Plugin encountered error 21: Native is not bound
L 09/08/2014 - 14:46:33: [SM] Native "PbReadRepeatedString" reported: 
L 09/08/2014 - 14:46:33: [SM] Displaying call stack trace for plugin "advcommands.smx":
L 09/08/2014 - 14:46:33: [SM]   [0]  Line 734, advcommands.sp::OnSayText()
(Terrorist) Juzkey @ TSpawn: !knife
Fucking.Ba[nn]Y...[: !KNIFE
Client "My_too (_)" connected (185.15.63.39:27005).
Fucking.Ba[nn]Y...[: !knife
L 09/08/2014 - 14:46:45: [SM] Plugin encountered error 21: Native is not bound
L 09/08/2014 - 14:46:45: [SM] Native "PbReadRepeatedString" reported: 
L 09/08/2014 - 14:46:45: [SM] Displaying call stack trace for plugin "advcommands.smx":
L 09/08/2014 - 14:46:45: [SM]   [0]  Line 734, advcommands.sp::OnSayText()
(Terrorist) Juzkey @ LongDoors: !knife
L 09/08/2014 - 14:46:55: [SM] Plugin encountered error 21: Native is not bound
L 09/08/2014 - 14:46:55: [SM] Native "PbReadRepeatedString" reported: 
L 09/08/2014 - 14:46:55: [SM] Displaying call stack trace for plugin "advcommands.smx":
L 09/08/2014 - 14:46:55: [SM]   [0]  Line 734, advcommands.sp::OnSayText()
AddMultiDamage:  g_MultiDamage.GetDamageForce() == vec3_origin
PutClientInServer: no info_player_start on level
L 09/08/2014 - 14:47:08: [zeusround.smx] [DEBUG] Event_PlayerSpawn: My_too (_) Spawned on team [0]
Dropped My_too (_) from server: Disconnect
Fucking.Ba[nn]Y...[: !knife
L 09/08/2014 - 14:47:57: [zeusround.smx] [DEBUG] Event_PlayerDeath: weapon used was [bayonet]
L 09/08/2014 - 14:47:57: [zeusround.smx] [DEBUG] Event_RoundEnd: g_TotalRoundsPlayed set to 36
L 09/08/2014 - 14:47:57: [zeusround.smx] [DEBUG] CheckZeusRoundStatus: Remaining rounds is set to [-15]
L 09/08/2014 - 14:47:57: [zeusround.smx] [DEBUG] CheckZeusRoundStatus: IsZeusRound [0], Remaining [-15], MaxRounds [21], UpcomingZeusRound [0]
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] Event_PlayerSpawn: Fucking.Ba[nn]Y...[ Spawned on team [3]
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] Event_PlayerSpawn: Juzkey Spawned on team [2]
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] Event_RoundStart Fired
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] Event_RoundStart: ZeusMode [1], UpcomingZeusRound [0], IsZeusRound [0], ZeusRoundsLeft [1]
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] GiveClientWeapons: Gave [Juzkey<7><STEAM_1:0:56130287><>] a [] for Secondary Weapon
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] GiveClientWeapons: Gave [Juzkey<7><STEAM_1:0:56130287><>] a [] for Primary Weapon
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] GiveClientWeapons: Giving [Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><>] [24] Grenades
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] GiveClientWeapons: Gave [Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><>] a grenade
/2014 - 14:46:20: [zeusround.smx] [DEBUG] GetClientWeapons: Saved [weapon_hkp2000] for [Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><>] as Secondary Weapon
L 09/08/2014 - 14:46:20: [zeusround.smx] [DEBUG] GetClientWeapons: Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><> has the following: HEGrenades [24] - Flashbangs [0] - Smoke Grenades [0] - Decoy Grenades [0] - Incendiary Grenades / Molotovs [0]
L 09/08/2014 - 14:46:20: [zeusround.smx] [DEBUG] CheckZeusRoundStatus: IsZeusRound [1], Remaining [-14], MaxRounds [21], UpcomingZeusRound [1]
L 09/08/2014 - 14:46:20: [zeusround.smx] [DEBUG] Event_PlayerSpawn: Fucking.Ba[nn]Y...[ Spawned on team [3]
L 09/08/2014 - 14:46:20: [zeusround.smx] [DEBUG] Event_PlayerSpawn: Juzkey Spawned on team [2]
L 09/08/2014 - 14:46:20: [zeusround.smx] [DEBUG] Event_RoundStart Fired
L 09/08/2014 - 14:46:20: [zeusround.smx] [DEBUG] Event_RoundStart: ZeusMode [1], UpcomingZeusRound [1], IsZeusRound [1], ZeusRoundsLeft [1]
L 09/08/2014 - 14:46:29: [SM] Plugin encountered error 21: Native is not bound
L 09/08/2014 - 14:46:29: [SM] Native "PbReadRepeatedString" reported: 
L 09/08/2014 - 14:46:29: [SM] Displaying call stack trace for plugin "advcommands.smx":
L 09/08/2014 - 14:46:29: [SM]   [0]  Line 734, advcommands.sp::OnSayText()
(Terrorist) Juzkey @ TSpawn: !KNIFE
L 09/08/2014 - 14:46:33: [SM] Plugin encountered error 21: Native is not bound
L 09/08/2014 - 14:46:33: [SM] Native "PbReadRepeatedString" reported: 
L 09/08/2014 - 14:46:33: [SM] Displaying call stack trace for plugin "advcommands.smx":
L 09/08/2014 - 14:46:33: [SM]   [0]  Line 734, advcommands.sp::OnSayText()
(Terrorist) Juzkey @ TSpawn: !knife
Fucking.Ba[nn]Y...[: !KNIFE
Client "My_too (_)" connected (185.15.63.39:27005).
Fucking.Ba[nn]Y...[: !knife
L 09/08/2014 - 14:46:45: [SM] Plugin encountered error 21: Native is not bound
L 09/08/2014 - 14:46:45: [SM] Native "PbReadRepeatedString" reported: 
L 09/08/2014 - 14:46:45: [SM] Displaying call stack trace for plugin "advcommands.smx":
L 09/08/2014 - 14:46:45: [SM]   [0]  Line 734, advcommands.sp::OnSayText()
(Terrorist) Juzkey @ LongDoors: !knife
L 09/08/2014 - 14:46:55: [SM] Plugin encountered error 21: Native is not bound
L 09/08/2014 - 14:46:55: [SM] Native "PbReadRepeatedString" reported: 
L 09/08/2014 - 14:46:55: [SM] Displaying call stack trace for plugin "advcommands.smx":
L 09/08/2014 - 14:46:55: [SM]   [0]  Line 734, advcommands.sp::OnSayText()
*SPEC* diller110: Вы ощущаете эти лаги?
AddMultiDamage:  g_MultiDamage.GetDamageForce() == vec3_origin
PutClientInServer: no info_player_start on level
L 09/08/2014 - 14:47:08: [zeusround.smx] [DEBUG] Event_PlayerSpawn: My_too (_) Spawned on team [0]
Dropped My_too (_) from server: Disconnect
Fucking.Ba[nn]Y...[: !knife
L 09/08/2014 - 14:47:57: [zeusround.smx] [DEBUG] Event_PlayerDeath: weapon used was [bayonet]
L 09/08/2014 - 14:47:57: [zeusround.smx] [DEBUG] Event_RoundEnd: g_TotalRoundsPlayed set to 36
L 09/08/2014 - 14:47:57: [zeusround.smx] [DEBUG] CheckZeusRoundStatus: Remaining rounds is set to [-15]
L 09/08/2014 - 14:47:57: [zeusround.smx] [DEBUG] CheckZeusRoundStatus: IsZeusRound [0], Remaining [-15], MaxRounds [21], UpcomingZeusRound [0]
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] Event_PlayerSpawn: Fucking.Ba[nn]Y...[ Spawned on team [3]
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] Event_PlayerSpawn: Juzkey Spawned on team [2]
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] Event_RoundStart Fired
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] Event_RoundStart: ZeusMode [1], UpcomingZeusRound [0], IsZeusRound [0], ZeusRoundsLeft [1]
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] GiveClientWeapons: Gave [Juzkey<7><STEAM_1:0:56130287><>] a [] for Secondary Weapon
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] GiveClientWeapons: Gave [Juzkey<7><STEAM_1:0:56130287><>] a [] for Primary Weapon
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] GiveClientWeapons: Giving [Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><>] [24] Grenades
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] GiveCL 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] GiveClientWeapons: Gave [Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><>] a grenade
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] GiveClientWeapons: Gave [Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><>] a grenade
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] GiveClientWeapons: Gave [Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><>] a grenade
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] GiveClientWeapons: Gave [Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><>] a grenade
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] GiveClientWeapons: Gave [Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><>] a grenade
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] GiveClientWeapons: Gave [Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><>] a grenade
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] GiveClientWeapons: Gave [Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><>] a grenade
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] GiveClientWeapons: Gave [Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><>] a grenade
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] GiveClientWeapons: Gave [Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><>] a grenade
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] GiveClientWeapons: Gave [Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><>] a grenade
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] GiveClientWeapons: Gave [Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><>] a grenade
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] GiveClientWeapons: Gave [Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><>] a grenade
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] GiveClientWeapons: Gave [Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><>] a grenade
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] GiveClientWeapons: Gave [Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><>] a grenade
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] GiveClientWeapons: Gave [Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><>] a grenade
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] GiveClientWeapons: Gave [Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><>] a grenade
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] GiveClientWeapons: Gave [Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><>] a grenade
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] GiveClientWeapons: Gave [Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><>] a grenade
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] GiveClientWeapons: Gave [Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><>] a grenade
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] GiveClientWeapons: Gave [Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><>] a grenade
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] GiveClientWeapons: Gave [Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><>] a grenade
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] GiveClientWeapons: Gave [Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><>] a grenade
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] GiveClientWeapons: Gave [Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><>] a grenade
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] GiveClientWeapons: Gave [Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><>] a [weapon_hkp2000] for Secondary Weapon
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] GiveClientWeapons: Gave [Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><>] a [weapon_awp] for Primary Weapon
L 09/08/2014 - 14:48:35: [zeusround.smx] [DEBUG] Event_RoundEnd: g_TotalRoundsPlayed set to 37
L 09/08/2014 - 14:48:35: [zeusround.smx] [DEBUG] CheckZeusRoundStatus: Remaining rounds is set to [-16]
L 09/08/2014 - 14:48:35: [zeusround.smx] [DEBUG] CheckZeusRoundStatus: IsZeusRound [0], Remaining [-16], MaxRounds [21], UpcomingZeusRound [0]
L 09/08/2014 - 14:48:42: [zeusround.smx] [DEBUG] Event_PlayerSpawn: Juzkey Spawned on team [2]
L 09/08/2014 - 14:48:42: [zeusround.smx] [DEBUG] Event_PlayerSpawn: Fucking.Ba[nn]Y...[ Spawned on team [3]
L 09/08/2014 - 14:48:42: [zeusround.smx] [DEBUG] Event_RoundStart Fired
L 09/08/2014 - 14:48:42: [zeusround.smx] [DEBUG] Event_RoundStart: ZeusMode [1], UpcomingZeusRound [0], IsZeusRound [0], ZeusRoundsLeft [1]
lientWeapons: Gave [Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><>] a grenade
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] GiveClientWeapons: Gave [Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><>] a grenade
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] GiveClientWeapons: Gave [Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><>] a grenade
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] GiveClientWeapons: Gave [Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><>] a grenade
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] GiveClientWeapons: Gave [Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><>] a grenade
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] GiveClientWeapons: Gave [Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><>] a grenade
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] GiveClientWeapons: Gave [Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><>] a grenade
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] GiveClientWeapons: Gave [Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><>] a grenade
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] GiveClientWeapons: Gave [Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><>] a grenade
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] GiveClientWeapons: Gave [Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><>] a grenade
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] GiveClientWeapons: Gave [Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><>] a grenade
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] GiveClientWeapons: Gave [Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><>] a grenade
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] GiveClientWeapons: Gave [Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><>] a grenade
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] GiveClientWeapons: Gave [Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><>] a grenade
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] GiveClientWeapons: Gave [Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><>] a grenade
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] GiveClientWeapons: Gave [Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><>] a grenade
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] GiveClientWeapons: Gave [Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><>] a grenade
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] GiveClientWeapons: Gave [Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><>] a grenade
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] GiveClientWeapons: Gave [Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><>] a grenade
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] GiveClientWeapons: Gave [Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><>] a grenade
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] GiveClientWeapons: Gave [Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><>] a grenade
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] GiveClientWeapons: Gave [Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><>] a grenade
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] GiveClientWeapons: Gave [Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><>] a grenade
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] GiveClientWeapons: Gave [Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><>] a grenade
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] GiveClientWeapons: Gave [Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><>] a [weapon_hkp2000] for Secondary Weapon
L 09/08/2014 - 14:48:04: [zeusround.smx] [DEBUG] GiveClientWeapons: Gave [Fucking.Ba[nn]Y...[<3><STEAM_1:1:92416268><>] a [weapon_awp] for Primary Weapon
L 09/08/2014 - 14:48:35: [zeusround.smx] [DEBUG] Event_RoundEnd: g_TotalRoundsPlayed set to 37
L 09/08/2014 - 14:48:35: [zeusround.smx] [DEBUG] CheckZeusRoundStatus: Remaining rounds is set to [-16]
L 09/08/2014 - 14:48:35: [zeusround.smx] [DEBUG] CheckZeusRoundStatus: IsZeusRound [0], Remaining [-16], MaxRounds [21], UpcomingZeusRound [0]
L 09/08/2014 - 14:48:42: [zeusround.smx] [DEBUG] Event_PlayerSpawn: Juzkey Spawned on team [2]
L 09/08/2014 - 14:48:42: [zeusround.smx] [DEBUG] Event_PlayerSpawn: Fucking.Ba[nn]Y...[ Spawned on team [3]
L 09/08/2014 - 14:48:42: [zeusround.smx] [DEBUG] Event_RoundStart Fired
L 09/08/2014 - 14:48:42: [zeusround.smx] [DEBUG] Event_RoundStart: ZeusM
List of all plugins
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01 "Basic Votes" (1.6.2-dev+4560) by AlliedModders LLC
02 "Fun Votes" (1.6.2-dev+4560) by AlliedModders LLC
03 "Simple Chat Processor (Redux)" (1.1.5) by Simple Plugins, Mini
04 "Client Preferences" (1.6.2-dev+4560) by AlliedModders LLC
05 "Basic Info Triggers" (1.6.2-dev+4560) by AlliedModders LLC
06 "Resetscore+" (1.4.1) by AlmazON
07 "Random Join Sound" (1.1.0) by RedSword / Bob Le Ponge
08 "[MODUL] SAVE Knife choice" (1.0) by Phoenix - Феникс
09 "Plugin Manager" (1.1.0) by R-Hehl
10 "Admin File Reader" (1.6.2-dev+4560) by AlliedModders LLC
11 "Basic Ban Commands" (1.6.2-dev+4560) by AlliedModders LLC
12 "Sound Commands" (1.6.2-dev+4560) by AlliedModders LLC
13 "TeamChange" (1.0) by Otstrel.ru Team
14 "Anti-Flood" (1.6.2-dev+4560) by AlliedModders LLC
15 "Advertisements" (0.6 CSGO-1.1) by Tsunami (CSGO FIX Феникс)
16 "High Ping Kicker" (2.9) by Liam
17 "Player Commands" (1.6.2-dev+4560) by AlliedModders LLC
18 "Knife choice - Выбор ножа" (1.4) by Phoenix - Феникс
19 "Admin Help" (1.6.2-dev+4560) by AlliedModders LLC
20 "Admin Menu" (1.6.2-dev+4560) by AlliedModders LLC
21 "Advanced admin commands" (0.1 by 3sigma | TnTSCS
22 "Files Management Interface" (1.0.2) by RedSword / Bob Le Ponge
23 "Reserved Slots" (1.6.2-dev+4560) by AlliedModders LLC
24 "Basic Chat" (1.6.2-dev+4560) by AlliedModders LLC
25 "Fun Commands" (1.6.2-dev+4560) by AlliedModders LLC
26 "Zeus Round" (0.0.2. by TnTSCS aka ClarkKent
27 "Chat Colors CSGO" (1.2) by Phoenix - Феникс
28 "[MODUL] AUTO SAVE Knife choice" (1.0) by Phoenix - Феникс
29 "Updater" (1.2.0) by GoD-Tony
30 "Basic Commands" (1.6.2-dev+4560) by AlliedModders LLC
31 "Basic Comm Control" (1.6.2-dev+4560) by AlliedModders LLC
32 "Team Names" (1.1) by Internet Bully

Last edited by diller110; 09-08-2014 at 08:18.
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TnTSCS
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Old 09-08-2014 , 10:28   Re: [CS:GO] Zeus Round
Reply With Quote #173

What do you have your CVars set to in your config for zeusround?

What do you have your mp_fraglimit, mp_timelimit, mp_maxrounds, and mp_match_can_clinch set to? Please type those in an RCON console (or use sm cvar mp_maxrounds / etc from in-game console).
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Last edited by TnTSCS; 09-08-2014 at 10:29.
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Old 09-08-2014 , 22:41   Re: [CS:GO] Zeus Round
Reply With Quote #174

Also, what are the values you have for ammo_grenade_limit_flashbang? That one player has 12? And then he had 24 grenades? Is this allowed or maybe a bug in my code or another plugin giving these nades?

Looks like maybe you're going beyond the mp_maxrounds you currently had set to 21 due to the negative remaining rounds.
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Last edited by TnTSCS; 09-08-2014 at 23:24.
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diller110
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Join Date: Sep 2014
Old 09-09-2014 , 05:37   Re: [CS:GO] Zeus Round
Reply With Quote #175

Thats Zeus cfg
Code:
sm_zeusround_cleanup "1"
sm_zeusround_countdown "0"
sm_zeusround_lastround "0"
sm_zeusround_savemoney "1"
sm_zeusround_mode "1"
sm_zeusround_saveweapons "1"
sm_zeusround_stripbomb "0"
sm_zeusround_striphostages "1"
sm_zeusround_useupdater "0"
sm_zeusround_warmup "1"
Haven't mp_fraglimit in all cfg files, mp_timelimit "0", max_rounds "21", mp_match_can_clinch "1", ammo_grenade_limit_flashbang "1" (no more at any others configs on server).

Plugins tested with no more plugins except sourcemod.
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Old 09-09-2014 , 09:46   Re: [CS:GO] Zeus Round
Reply With Quote #176

I'll test again tonight. I tested some last night and didn't have any issues. So, the guy that had 12 flashbangs and then 24 hegrenades wasn't supposed to, either that or my plugin was incorrectly retrieving the number of nades.

Also, please provide RCON output of the following:

version
plugin_print
sm version
meta version
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Greentooth
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Join Date: Sep 2014
Old 09-10-2014 , 04:15   Re: [CS:GO] Zeus Round
Reply With Quote #177

I understand that this is ment for casual but im using this as a first round for competitive. Is there a way to make the first round to be zeus round? I looked at the config but unable to find anything to that nature.

thanks

or help me make a config that makes one round of just Zeus that I can add as a separate config to the source mod

Last edited by Greentooth; 09-10-2014 at 15:32.
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Protako
Member
Join Date: Jan 2013
Location: Espaņa Almeria
Old 10-24-2014 , 05:41   Re: [CS:GO] Zeus Round
Reply With Quote #178

good
I have a 1v1 Arena server where you install the plugins zeusround the game lasts 25 rounds.
If two players for 23 rounds with weapons and last two with Zeus while the problem comes when players are more than two rounds then makes 15 weapons and 10 last with Zeus.
The plugins but I really like and had to remove, as you fix it?
I think the problem is that the server uses am_ 1v1 maps and server rooms creates 16 1v1 ..
Greetings and sorry for my English ..
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Old 10-24-2014 , 19:51   Re: [CS:GO] Zeus Round
Reply With Quote #179

Sorry, my head hurts trying to understand the problem.
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Protako
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Old 10-25-2014 , 04:01   Re: [CS:GO] Zeus Round
Reply With Quote #180

The problem is to make the last round Zeus is only one or two, but I made ​​my last 16 rounds.
And I tell my server uses multi-1v1-csgo
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