This site is a testing version, but all data is shared with the live forum.


Raised This Month: $ Target: $400
 0% 

FF2 Freak Fortress 2: Rewrite


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Author Message
Batfoxkid
Senior Member
Join Date: Nov 2018
Location: ''On the map''
Old 05-07-2022 , 03:00   Freak Fortress 2: Rewrite
Reply With Quote #1

It's back

A new version of Freak Fortress 2, rewritten from the ground up while keeping support for previous configs and subplugins.

What's new?
  • You can now use bosses outside the gamemode, this of course requires subplugin changes
  • A new subplugin format that's available to use
  • A new boss config format that also allows mix matching old and new styles
  • A redesign of existing configs, weapons, and HUDs
  • Runs faster and easily takes on multiple bosses at once

What will be broken?
  • Dynamic Defaults, Drain Over Time, and other includes (Modifiy .ff2 extension with .smx extension)
  • Abilities are no longer activated in a set order
  • Bosses can not have the multiple abilities with the same name
  • FF2_GetSpecialKV no longer can modify boss stats
  • Subplugins that do unintended things (such as starting music before a round starts)

GitHub Page

Credits:
VSH2 - ConfigMap system which this now uses
Artvin - Boss vs Boss testing and support
Marxvee - Ideas for new HUD layout and score
Contributors to the classic, better, spicy, and crazy versions of FF2.
__________________

Last edited by Batfoxkid; 08-31-2022 at 00:26. Reason: It's 'stable' now!
Batfoxkid is offline
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 21:06.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode