This site is a testing version, but all data is shared with the live forum.


Raised This Month: $12 Target: $400
 3% 

[L4D1 AND L4D2] Survivor Respawn


Post New Thread Reply   
 
Thread Tools Display Modes
Author
Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Plugin ID:
7037
Plugin Version:
2.1
Plugin Category:
General Purpose
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    When a Survivor dies, is hanging, or is incapped, will respawn after a period of time.
    Unapprover:
    Reason for Unapproving:
    No source code / plugin, upload source and use the Report Post button for a new review.
    Old 11-18-2020 , 22:42   Re: [L4D1 AND L4D2] Survivor Respawn
    Reply With Quote #1

    I'm having the same error reported by HarryPotter.

    Reporting this one:
    Code:
    [SM] Blaming: Survivor Respawn.smx
    [SM] Call stack trace:
    [SM]   [0] GetEntProp
    [SM]   [1] Line 928, /home/forums/content/files/2/9/0/3/2/7/185091.attach::IsClientIdle
    [SM]   [2] Line 646, /home/forums/content/files/2/9/0/3/2/7/185091.attach::TimerCount
    I added a HasEntProp(i, Prop_Send, "m_humanSpectatorUserID") check to prevent this.

    Also the plugin needs do hook convar changes, if I change a convar in midgame it doesn't apply cause the plugin reads the cvar only once (3 seconds after PluginStart).

    I changed it to always read from ConVar as a quick fix.

    Added pt-br and pt-pt translations.
    Attached Files
    File Type: sp Get Plugin or Get Source (Survivor Respawn.sp - 914 views - 32.1 KB)
    File Type: txt SurvivorRespawn.phrases.txt (4.9 KB, 558 views)
    __________________

    Last edited by Marttt; 03-02-2021 at 07:51.
    Marttt is offline
    Striker black
    Member
    Join Date: Apr 2013
    Old 12-11-2021 , 16:49   Re: [L4D1 AND L4D2] Survivor Respawn
    Reply With Quote #2

    Quote:
    Originally Posted by Marttt View Post
    I'm having the same error reported by HarryPotter.

    Reporting this one:
    Code:
    [SM] Blaming: Survivor Respawn.smx
    [SM] Call stack trace:
    [SM]   [0] GetEntProp
    [SM]   [1] Line 928, /home/forums/content/files/2/9/0/3/2/7/185091.attach::IsClientIdle
    [SM]   [2] Line 646, /home/forums/content/files/2/9/0/3/2/7/185091.attach::TimerCount
    I added a HasEntProp(i, Prop_Send, "m_humanSpectatorUserID") check to prevent this.

    Also the plugin needs do hook convar changes, if I change a convar in midgame it doesn't apply cause the plugin reads the cvar only once (3 seconds after PluginStart).

    I changed it to always read from ConVar as a quick fix.

    Added pt-br and pt-pt translations.
    I was testing both plugins and the truth is that Ernecio's did not give me problems in versus 13vs13 mode, the survivors were automatically revived but what I noticed is that it gave 02 crash server.

    In your version of the 13 survivors the auto respawn only revived a few "2 to 4".
    __________________
    --------------------------------------
    Striker black is offline
    Reply



    Posting Rules
    You may not post new threads
    You may not post replies
    You may not post attachments
    You may not edit your posts

    BB code is On
    Smilies are On
    [IMG] code is On
    HTML code is Off

    Forum Jump


    All times are GMT -4. The time now is 02:21.


    Powered by vBulletin®
    Copyright ©2000 - 2024, vBulletin Solutions, Inc.
    Theme made by Freecode