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[TF2] TFDodgeball


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Old 03-14-2013, 07:07
Bat22tle
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Old 04-15-2013, 10:22
Flori56nda
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Thrawn2
Veteran Member
Join Date: Apr 2009
Old 05-16-2010 , 12:51   Re: [TF2] TFDodgeball
Reply With Quote #3

update your sourcemod to 1.4
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PMAvers
Member
Join Date: Sep 2009
Old 05-16-2010 , 13:30   Re: [TF2] TFDodgeball
Reply With Quote #4

Quote:
Originally Posted by [AAA] Thrawn View Post
update your sourcemod to 1.4
Thrawn is credit to team. (That got it.)
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crazy-tony
Member
Join Date: Aug 2008
Old 05-16-2010 , 22:47   Re: [TF2] TFDodgeball
Reply With Quote #5

Many thanks for posting this .. i also have a server running this mod ..problems i have found so far is when you increase base damage console will start to either slay ,burn player or make player taunt and so on .. apart from that its working fine ..

We have some mappers working on maps already ..many thanks !!
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aRcTiC
SourceMod Donor
Join Date: Apr 2010
Old 05-16-2010 , 22:49   Re: [TF2] TFDodgeball
Reply With Quote #6

thks and what does sm_dodgeball_reflectinc change?
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skycaelus
Junior Member
Join Date: Jan 2011
Old 01-31-2011 , 03:18   can somebody make a map similiar to this?
Reply With Quote #7

it will be amazing to play
http://www.youtube.com/watch?v=Zd_0RbsF2ok

it is one of the voogru's dodgeball mod maps

oh, and isn't there any other gametypes of dodgeball map?

like cp or somewhat...things like that
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al1alu
Senior Member
Join Date: Jun 2011
Old 03-23-2012 , 07:34   Re: [TF2] TFDodgeball
Reply With Quote #8

somebody can help me?

L 03/23/2012 - 081:42: server_cvar: "mp_autoteambalance" "1"
L 03/23/2012 - 081:42: [SM] Plugin encountered error 25: Call was aborted
L 03/23/2012 - 081:42: [SM] Native "SetFailState" reported: No launchers found in map for team 3.
L 03/23/2012 - 081:42: [SM] Displaying call stack trace for plugin "tfdodgeball.smx":
L 03/23/2012 - 081:42: [SM] [0] Line 370, D:\srcds\orangebox\tf\addons\sourcemod\script ing\tfdodgeball.sp::findNextTeamLaunchPositio n()
L 03/23/2012 - 081:42: [SM] [1] Line 379, D:\srcds\orangebox\tf\addons\sourcemod\script ing\tfdodgeball.sp::findNextTeamLaunchPositio n()
L 03/23/2012 - 081:42: [SM] [2] Line 379, D:\srcds\orangebox\tf\addons\sourcemod\script ing\tfdodgeball.sp::findNextTeamLaunchPositio n()
L 03/23/2012 - 081:42: [SM] [3] Line 334, D:\srcds\orangebox\tf\addons\sourcemod\script ing\tfdodgeball.sp::fireTeamProjectile()
L 03/23/2012 - 081:42: [SM] [4] Line 237, D:\srcds\orangebox\tf\addons\sourcemod\script ing\tfdodgeball.sp::SpawnRockets()

sm 1.4.2-dev
[SM] Displaying 13 extensions:
[01] Automatic Updater (1.4.2-dev): Updates SourceMod gamedata files
[02] Webternet (1.4.2-dev): Extension for interacting with URLs
[03] TF2Items (1.5.2): TF2 Item Modifier
[04] TF2 Tools (1.4.2-dev): TF2 extended functionality
[05] BinTools (1.4.2-dev): Low-level C/C++ Calling API
[06] SDK Tools (1.4.2-dev): Source SDK Tools
[07] Top Menus (1.4.2-dev): Creates sorted nested menus
[08] Client Preferences (1.4.2-dev): Saves client preference settings
[09] SQLite (1.4.2-dev): SQLite Driver
[10] SDK Hooks (2.1.0): Source SDK Hooks
[11] Socket (3.0.1): Socket extension for SourceMod
[12] TFDodgeball (1.3.2): Helper for the TFDodgeball plugin
[13] MySQL-DBI (1.4.2-dev): MySQL driver implementation for DBI

when have a map of tfd/arena, the plugin its ok, but when change maps, have this errors and all people will be pyro
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lucasdidur
Senior Member
Join Date: Jan 2011
Location: Brazil
Old 03-27-2012 , 11:20   Re: [TF2] TFDodgeball
Reply With Quote #9

In my server, players are able to switch to secondary weapon and shoot other players.

How can I fix this?
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Nikey646
Member
Join Date: Apr 2011
Old 03-27-2012 , 11:29   Re: [TF2] TFDodgeball
Reply With Quote #10

Quote:
Originally Posted by lucasdidur View Post
In my server, players are able to switch to secondary weapon and shoot other players.

How can I fix this?
If thats the only unwanted feature, its because of the map. Remove the map or find a weapon disabler. Your choice.
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A Proud Australian TFDodgeball Server!




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