This site is a testing version, but all data is shared with the live forum.


Raised This Month: $ Target: $400
 0% 

Quake Sounds


Post New Thread Reply   
 
Thread Tools Display Modes
Author
stuff
New Member
Join Date: Apr 2009
Plugin ID:
107
Plugin Version:
1.8
Plugin Category:
Fun Stuff
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Plays Quake and other sounds based on in-game events.
    Unapprover:
    Reason for Unapproving:
    Taken over by Grrrrrrrrrrrrrrrrrrr (dalto inactive)
    Old 04-08-2009 , 18:07   Re: Quake Sounds
    Reply With Quote #1

    is it possible to play random sound out of a list
    on some event?
    is it possible to adjust sounds volume separate
    to each sound/event?
    stuff is offline
    stuff
    New Member
    Join Date: Apr 2009
    Old 04-11-2009 , 05:22   Re: Quake Sounds
    Reply With Quote #2

    so, what about random sounds?
    is it possible?
    stuff is offline
    Faust_mateo
    Senior Member
    Join Date: Nov 2007
    Old 04-12-2009 , 23:34   Re: Quake Sounds
    Reply With Quote #3

    Still getting fatal errors with Naris version , is there a working "headshot" capable plugin for DOD:S .

    Error log, & crash's daily

    DOD:S + SM 1.2

    Code:
    04/05/2009 - 17:58:42: [SM] Native "PrintCenterText" reported: Language phrase "knife 3" not found
    L 04/05/2009 - 17:58:42: [SM] Displaying call stack trace for plugin "quakesounds.smx":
    L 04/05/2009 - 17:58:42: [SM]   [0]  Line 881, /home/groups/alliedmodders/forums/files/2/3/4/6/7/38946.attach::PrintQuakeText()
    L 04/05/2009 - 17:58:42: [SM]   [1]  Line 667, /home/groups/alliedmodders/forums/files/2/3/4/6/7/38946.attach::EventPlayerDeath()
    L 04/05/2009 - 18:00:45: [SM] Plugin encountered error 4: Invalid parameter or parameter type
    L 04/05/2009 - 18:00:45: [SM] Native "PrintCenterText" reported: Language phrase "knife 5" not found
    L 04/05/2009 - 18:00:45: [SM] Displaying call stack trace for plugin "quakesounds.smx":
    L 04/05/2009 - 18:00:45: [SM]   [0]  Line 881, /home/groups/alliedmodders/forums/files/2/3/4/6/7/38946.attach::PrintQuakeText()
    L 04/05/2009 - 18:00:45: [SM]   [1]  Line 667, /home/groups/alliedmodders/forums/files/2/3/4/6/7/38946.attach::EventPlayerDeath()
    L 04/05/2009 - 18:01:55: [SM] Plugin encountered error 4: Invalid parameter or parameter type
    L 04/05/2009 - 18:01:55: [SM] Native "PrintCenterText" reported: Language phrase "knife 3" not found
    L 04/05/2009 - 18:01:55: [SM] Displaying call stack trace for plugin "quakesounds.smx":
    L 04/05/2009 - 18:01:55: [SM]   [0]  Line 881, /home/groups/alliedmodders/forums/files/2/3/4/6/7/38946.attach::PrintQuakeText()
    L 04/05/2009 - 18:01:55: [SM]   [1]  Line 667, /home/groups/alliedmodders/forums/files/2/3/4/6/7/38946.attach::EventPlayerDeath()
    L 04/05/2009 - 18:02:13: [SM] Plugin encountered error 4: Invalid parameter or parameter type
    L 04/05/2009 - 18:02:13: [SM] Native "PrintCenterText" reported: Language phrase "knife 5" not found
    L 04/05/2009 - 18:02:13: [SM] Displaying call stack trace for plugin "quakesounds.smx":
    L 04/05/2009 - 18:02:13: [SM]   [0]  Line 881, /home/groups/alliedmodders/forums/files/2/3/4/6/7/38946.attach::PrintQuakeText()
    L 04/05/2009 - 18:02:13: [SM]   [1]  Line 667, /home/groups/alliedmodders/forums/files/2/3/4/6/7/38946.attach::EventPlayerDeath()
    L 04/05/2009 - 18:02:38: [SM] Plugin encountered error 4: Invalid parameter or parameter type
    L 04/05/2009 - 18:02:38: [SM] Native "PrintCenterText" reported: Language phrase "knife 3" not found
    L 04/05/2009 - 18:02:38: [SM] Displaying call stack trace for plugin "quakesounds.smx":
    L 04/05/2009 - 18:02:38: [SM]   [0]  Line 881, /home/groups/alliedmodders/forums/files/2/3/4/6/7/38946.attach::PrintQuakeText()
    L 04/05/2009 - 18:02:38: [SM]   [1]  Line 667, /home/groups/alliedmodders/forums/files/2/3/4/6/7/38946.attach::EventPlayerDeath()
    L 04/05/2009 - 18:02:40: [SM] Plugin encountered error 4: Invalid parameter or parameter type
    L 04/05/2009 - 18:02:40: [SM] Native "PrintCenterText" reported: Language phrase "knife 3" not found
    L 04/05/2009 - 18:02:40: [SM] Displaying call stack trace for plugin "quakesounds.smx":
    L 04/05/2009 - 18:02:40: [SM]   [0]  Line 881, /home/groups/alliedmodders/forums/files/2/3/4/6/7/38946.attach::PrintQuakeText()
    L 04/05/2009 - 18:02:40: [SM]   [1]  Line 667, /home/groups/alliedmodders/forums/files/2/3/4/6/7/38946.attach::EventPlayerDeath()
    L 04/05/2009 - 18:02:55: [SM] Plugin encountered error 4: Invalid parameter or parameter type
    L 04/05/2009 - 18:02:55: [SM] Native "PrintCenterText" reported: Language phrase "knife 5" not found
    L 04/05/2009 - 18:02:55: [SM] Displaying call stack trace for plugin "quakesounds.smx":
    L 04/05/2009 - 18:02:55: [SM]   [0]  Line 881, /home/groups/alliedmodders/forums/files/2/3/4/6/7/38946.attach::PrintQuakeText()
    L 04/05/2009 - 18:02:55: [SM]   [1]  Line 667, /home/groups/alliedmodders/forums/files/2/3/4/6/7/38946.attach::EventPlayerDeath()
    L 04/05/2009 - 18:04:34: [SM] Plugin encountered error 4: Invalid parameter or parameter type
    L 04/05/2009 - 18:04:34: [SM] Native "PrintCenterText" reported: Language phrase "knife 5" not found
    L 04/05/2009 - 18:04:34: [SM] Displaying call stack trace for plugin "quakesounds.smx":
    L 04/05/2009 - 18:04:34: [SM]   [0]  Line 881, /home/groups/alliedmodders/forums/files/2/3/4/6/7/38946.attach::PrintQuakeText()
    L 04/05/2009 - 18:04:34: [SM]   [1]  Line 667, /home/groups/alliedmodders/forums/files/2/3/4/6/7/38946.attach::EventPlayerDeath()
    L 04/05/2009 - 18:08:24: Error log file session closed.
    Faust_mateo is offline
    IcEWoLF
    Senior Member
    Join Date: Jul 2007
    Old 04-20-2009 , 23:41   Re: Quake Sounds
    Reply With Quote #4

    Does anyone have a toned down version of this thing?
    The mani admin version of quake sounds was better...much toned down than this.
    I'd pay if someone can integrate the Mani Admin Plugin (quake sounds.cfg) into sourcemod...
    I just hate all this varius sounds.
    (I'd like to keep the female voice option).

    Last edited by IcEWoLF; 04-20-2009 at 23:53.
    IcEWoLF is offline
    Faust_mateo
    Senior Member
    Join Date: Nov 2007
    Old 04-21-2009 , 13:17   Re: Quake Sounds
    Reply With Quote #5

    Quote:
    Originally Posted by IcEWoLF View Post
    Does anyone have a toned down version of this thing?
    The mani admin version of quake sounds was better...much toned down than this.
    I'd pay if someone can integrate the Mani Admin Plugin (quake sounds.cfg) into sourcemod...
    I just hate all this varius sounds.
    (I'd like to keep the female voice option).

    Do you mean volume lowered or language used. I have my Q-Sounds volume set at .5 and it works very well.
    Faust_mateo is offline
    IcEWoLF
    Senior Member
    Join Date: Jul 2007
    Old 04-21-2009 , 18:25   Re: Quake Sounds
    Reply With Quote #6

    Quote:
    Originally Posted by Faust_mateo View Post
    Do you mean volume lowered or language used. I have my Q-Sounds volume set at .5 and it works very well.
    Not the actual volume, but every time someone gets 1 or two kills in a row it says dominating or something like that...it spams the sounds too much basically and it probably needs to be recoded or something.
    IcEWoLF is offline
    kooch
    Junior Member
    Join Date: May 2008
    Old 04-22-2009 , 15:24   Re: Quake Sounds
    Reply With Quote #7

    I am having an issue with Quakesounds on my server and would appreciate any help. I tried searching the forums and didn't find anything so please excuse this if it's been answered before.

    Quakesounds work, but the issue is that when someone gets a single kill it always says doublekill or multikill in text and voice even though it was only a single kill. How do I correct this? Is it a configurable option in the plugin to determine the time limit between kills to qualify as multikill? Below is a list of installed plugins

    Running: MM 1.71, ES 2.00.248, EST .418, SM 1.20.

    17:17:23 [SM] Listing 29 plugins:
    01 "Admin Help" (1.2.0) by AlliedModders LLC
    02 "Menu Based Rules" (1.5.1) by XARiUS
    03 "Reserved Slots" (1.2.0) by AlliedModders LLC
    04 "Client Preferences" (1.2.0) by AlliedModders LLC
    05 "Map Rate" (0.10) by Ryan "FLOOR_MASTER" Mannion
    06 "Fun Commands" (1.2.0) by AlliedModders LLC
    07 "Basic Votes" (1.2.0) by AlliedModders LLC
    08 "PsychoStats rank`n`top" (0.3) by O!KAK
    09 "Player Commands" (1.2.0) by AlliedModders LLC
    10 "VBAC" (3.3) by MoggieX
    11 "Admin Sounds" (1.0.1) by dalto
    12 "Nextmap" (1.2.0) by AlliedModders LLC
    13 "Admin Menu" (1.2.0) by AlliedModders LLC
    14 "Admin File Reader" (1.2.0) by AlliedModders LLC
    15 "Rock The Vote" (1.2.0) by AlliedModders LLC
    16 "TeamSwitch" (1.3) by MistaGee
    17 "Basic Info Triggers" (1.2.0) by AlliedModders LLC
    18 "Advertisements" (0.5.5) by Tsunami
    19 "Damage report" (1.1.10) by [30+]Gemeni
    20 "Quake Sounds" (1. by dalto
    21 "Basic Commands" (1.2.0) by AlliedModders LLC
    22 "Sound Commands" (1.2.0) by AlliedModders LLC
    23 "Anti-Flood" (1.2.0) by AlliedModders LLC
    24 "Basic Comm Control" (1.2.0) by AlliedModders LLC
    25 "MapChooser" (1.2.0) by AlliedModders LLC
    26 "Team Bets" (1.4) by ferret
    27 "SourceBans" (1.4.0) by InterWave Studios Development Team
    28 "Weapon Restrictions" (3.0.2) by Liam
    29 "Basic Chat" (1.2.0) by AlliedModders LLC
    17:17:23 Rcon: "sm plugins list"

    Thanks in advance.
    kooch is offline
    IcEWoLF
    Senior Member
    Join Date: Jul 2007
    Old 04-22-2009 , 17:27   Re: Quake Sounds
    Reply With Quote #8

    ^ exactly.
    When someone kills 1 guy and then kills another guy 2 seconds after that he gets a double kill? what the heck?
    IcEWoLF is offline
    FredJed223
    Senior Member
    Join Date: Feb 2008
    Old 04-22-2009 , 18:23   Re: Quake Sounds
    Reply With Quote #9

    Quote:
    Originally Posted by IcEWoLF View Post
    ^ exactly.
    When someone kills 1 guy and then kills another guy 2 seconds after that he gets a double kill? what the heck?

    Just adjust the settings in addons/sourcemod/configs/quakesoundlist.cfg
    FredJed223 is offline
    kooch
    Junior Member
    Join Date: May 2008
    Old 04-23-2009 , 09:40   Re: Quake Sounds
    Reply With Quote #10

    Quote:
    Originally Posted by FredJed223 View Post
    Just adjust the settings in addons/sourcemod/configs/quakesoundlist.cfg
    Adjust the settings how? What should I be looking for / changing?
    kooch is offline
    Reply



    Posting Rules
    You may not post new threads
    You may not post replies
    You may not post attachments
    You may not edit your posts

    BB code is On
    Smilies are On
    [IMG] code is On
    HTML code is Off

    Forum Jump


    All times are GMT -4. The time now is 00:59.


    Powered by vBulletin®
    Copyright ©2000 - 2024, vBulletin Solutions, Inc.
    Theme made by Freecode